Logout: new sidebar link 'Log out (username)' that POSTs /api/logout
(clears session cookie) and navigates to /login. Visible to everyone.
Replaces 'no logout functionality' state where users could only get
out by deleting cookies manually.
Admin window: new 'Admin · Users' window (only shown when current
user.is_admin) lists all users in a table with:
- Add user (username + password + admin checkbox)
- Reset password inline per row
- Toggle admin per row
- Delete user per row (blocked for self)
Wraps the existing /api-admin/users CRUD endpoints in main.py.
Plumbing: useCurrentUser hook fetches /me on mount; apiPatch+apiDelete
helpers added to api/client.ts; new endpoint wrappers exported from
api/endpoints.ts; AdminUsersWindow.tsx registered in WindowRenderer
under id prefix 'adminusers'; CSS for admin table/form/buttons and
the muted-red logout link.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Adds an in-dashboard AI assistant that answers questions about live game
state. Designed reactively (no background loops) — every user message in
the chat window or via /api/agent/ask runs one `claude -p` invocation.
Architecture:
- New host-side FastAPI service (agent/) on 127.0.0.1:8767, OUTSIDE the
dereth-tracker Docker container because `claude` and ~/.claude
credentials live on the host.
- nginx routes /api/agent/* to the host service.
- The same browser session cookie the tracker issues authenticates
agent requests (shared SECRET_KEY).
- The agent shells out to `claude -p --session-id <uuid>` with
cwd=/home/erik/MosswartOverlord. Sessions persist as JSONL on disk
via Claude Code's built-in machinery.
- An MCP stdio server (agent/mcp_overlord.py) exposes tools to Claude:
get_live_players, get_recent_rares, query_telemetry_db (read-only,
parsed by sqlglot to reject DML/DDL), get_player_state, get_inventory,
get_inventory_search, get_combat_stats, get_equipment_cantrips,
get_quest_status, get_server_health, suitbuilder_search.
- Read-only PG role (overlord_agent_ro) is the second line of defense
on the SQL tool — even a parser bypass can't mutate.
Frontend:
- AgentWindow.tsx — draggable chat window with localStorage-pinned
session UUID, "New Chat" button, on-mount rehydration from
/agent/sessions/{id}/history (parses Claude Code's JSONL).
- Wired into WindowRenderer + Sidebar (🤖 Assistant button).
Operational:
- systemd unit (overlord-agent.service) + install.sh.
- agent/README.md documents env vars, deploy flow, smoke tests.
- nginx/overlord.conf gets a new /api/agent/ location with 180s timeout.
- CLAUDE.md gets an "Overlord Assistant Mode" section briefing the
agent on which tools to use and how to behave.
NOT YET DEPLOYED — server still needs:
1. Apply agent/sql/0001_overlord_agent_ro.sql + ALTER ROLE password
2. Add AGENT_DB_DSN to /home/erik/MosswartOverlord/.env
3. bash agent/install.sh (creates venv, installs unit, starts service)
4. sudo cp /home/erik/MosswartOverlord/nginx/overlord.conf to nginx + reload
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The floating version badge scrolled awkwardly and wasn't necessary
now that the bind-mount/deploy issue is fixed. The existing ml-version
inside the Sidebar is sufficient.
Also removed the temporary [INV_DEBUG] console logs from useLiveData
and InventoryWindow — the inventory live-update bug is confirmed fixed.
Kept the per-character inventoryVersions fix and the cache-buster on
the refetch URL.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The previous commits built into static/_build/ but forgot to run the
deploy script that copies the output to static/index.html and
static/assets/. The web server serves from static/, so none of the
previous frontend changes (per-character inventory version, debug logs,
version badge) were actually reaching the browser.
This commit runs deploy-frontend.sh which copies _build/ → static/,
replacing the stale index-BHGeM5hq bundle with the current one.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Cleanup:
- Removed 109 stale asset files from static/assets/ (was 122, now 13)
- Removed static/v2/ entirely (was duplicate of root assets)
- Removed dead dashboard code: DashboardView, Layout, GlobalStats,
CharacterCard, CharacterGrid, VitalBar, TabContainer, CombatTab,
RaresTab, MapTab, InventoryTab, global.css, MapTransformContext
- Removed recharts dependency (425KB chunk eliminated)
- CSS reduced from 17KB to 10KB
- Added deploy-frontend.sh script for one-command build+deploy
- Updated CLAUDE.md with combat_stats, share_*, dungeon_map events
and React frontend architecture
Death alerts (frontend + backend):
- Frontend: DeathNotification component with red banner + sawtooth
sound when vitae goes from 0 to >0
- Backend: detects vitae transition in vitals handler, sends Discord
webhook to #aclog with "☠️ CHARACTER died! (vitae: X%)"
- Rate-limited: max 1 Discord alert per character per 5 minutes
Idle detection (backend):
- Background task runs every 60 seconds
- Detects: vt_state "default"/"idle" OR kph=0 while in combat/hunt
- Sends Discord webhook: "⚠️ CHARACTER appears idle (state: X, KPH: 0)"
- Auto-clears alert when character becomes active again
- No duplicate alerts for same idle period
Discord integration:
- DISCORD_ACLOG_WEBHOOK env var for webhook URL
- Used by both death alerts and idle detection
- Graceful fallback when not configured
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The CharacterWindow only fetched once from API on mount and never
updated. Now:
- character_stats WS messages are tracked in useLiveData via ref
- Passed through WindowRenderer to CharacterWindow as liveStats prop
- Window uses live WS data when available, falls back to API fetch
- Attributes, skills, vitals base values, properties (augmentations,
ratings, etc.), allegiance all update in real-time
Also: vitals bars in the character window use live WS vitals data
(health_percentage etc.) for real-time HP/Stamina/Mana display.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Quest Status window (📜 Quests in sidebar):
- Fetches GET /quest-status API (polls every 30s)
- Grid: characters as rows × all unique quests as columns
- "READY" shown in green, countdowns in yellow, missing as dash
- Quest names shortened (removes "Timer", "Pickup" suffixes)
- Sticky header row, scrollable body
- Replaces broken quest-status.html link
Player Dashboard window (👥 Dashboard in sidebar):
- Sortable table of all online characters
- Columns: Character, State, KPH, Session kills, Total kills,
Rares (total + session), Deaths, Uptime, HP%, Tapers
- Click column headers to sort (ascending/descending toggle)
- State badges: green=combat/hunt, red=other, gray=idle
- KPH in green, rares in gold, deaths in red (if > 0)
- HP% color-coded: green >80%, yellow >40%, red below
Sidebar changes:
- Removed broken /quest-status.html external link
- Added 👥 Dashboard + 📜 Quests as window opener buttons
- Both lazy-loaded (only fetched when first opened)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Functional:
1. Chat: "▼ New messages below" indicator when scrolled up, click to jump
2. Combat stats: "Clear Session" button (red, with confirm dialog)
3. Inventory: live updates via inventory_delta WS (re-fetches on change)
4. Inventory: real mana time from equipment_cantrip_state WS (live
countdown with state dot: green=active, red=inactive, yellow=unknown)
Visual:
5. Thin separator line between tool links and sort buttons
6. Selected player row highlighted with darker background (#2a3344)
7. Scroll-to-top button (▲) appears when scrolled past 200px in player list
UX:
8. Double-click player dot on map opens their chat window
9. Right-click player dot shows context menu (Chat/Stats/Inv/Char/Combat/Radar)
10. Ctrl+D keyboard shortcut toggles between map and dashboard views
11. Sound notification on rare drops (880Hz sine beep via Web Audio API)
Backend:
12. Deep-merge lifetime offense/defense per element — accumulates
total_attacks, failed_attacks, crits, damage per AttackType×Element
instead of overwriting with latest session data
13. Startup cleanup: deletes stale combat_stats records from before
the lifetime fix (pre-2026-04-14T09:00Z)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Command history:
- Up/Down arrow keys browse sent command history (like bash/console)
- 50 commands stored per character in localStorage
- Persists across page reloads and browser sessions
- Current input preserved when browsing (restored on Down past end)
- Duplicates kept (matches user preference)
Smart auto-scroll:
- New messages only auto-scroll if user is already at the bottom
- If user has scrolled up to read history, it stays put
- Sending a message snaps back to bottom
- 30px threshold for "at bottom" detection
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Non-active, non-idle VTank states (nav, turn_in_quests, etc.) now
display in red instead of amber/yellow in both:
- Map sidebar: .ml-meta-pill.other (red background + text)
- Dashboard cards: .badge-other (red background + text)
Green = combat/hunt, Red = nav/other states, Gray = idle/default
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- v1 vanilla JS frontend moved to /classic (static/classic/)
- v2 React app now serves at / (root)
- Vite base changed from /v2/ to /
- Assets at /assets/, service worker at /sw.js
- /classic still works — all v1 files preserved with relative paths
- /v2 still works as before (build output unchanged)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Accepts new share_subscribe / share_unsubscribe / share_* WebSocket
messages from MM plugin clients and fans them out to other opted-in
plugin clients (excluding origin) and to browser clients for the
NetworkUI window.
- main.py: _vital_sharing_subscribers set, _vital_sharing_peer_state
snapshot, _broadcast_share_to_plugin_clients relay, disconnect
cleanup, GET /vital-sharing/peers endpoint.
- static/index.html: new sidebar link for Vital Sharing window.
- static/script.js: showVitalSharingWindow with live HP/STA/MANA bars,
per-peer status dot/tags/position, 5s /vital-sharing/peers poll, and
share_* routing through the existing browser WebSocket handler.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace Nginx basic auth with proper user accounts:
- Session cookies via itsdangerous (30-day expiry, httponly, secure)
- Password hashing with bcrypt via passlib
- Login page with AC-themed UI
- Admin page for user management (CRUD)
- AuthMiddleware exempts plugin WS and browser WS endpoints
- Issues/comments author auto-populated from session
- Sidebar shows logged-in username, admin link, and logout
- Seed users: erik (admin), alex, lundberg
- SECRET_KEY env var for cookie signing
Version: CalVer + git hash shown in top-right corner of main page.
Built via Docker ARG BUILD_VERSION at build time. Served via /api-version.
Issues Board: shared notepad window for tracking issues with plugin,
overlord, nav files, macros. Stored in openissues.json on server.
- GET/POST/DELETE /issues endpoints
- Draggable window matching Chat/Radar pattern
- Category tags (plugin, overlord, nav, macro, other) with colors
- Add/resolve issues through the UI
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace dereth.png with Thwargle's highres_colorCorrect.png (2041x2041).
Same coordinate bounds (-102.1 to 102.1), dimensions read dynamically.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>