The CharacterWindow only fetched once from API on mount and never updated. Now: - character_stats WS messages are tracked in useLiveData via ref - Passed through WindowRenderer to CharacterWindow as liveStats prop - Window uses live WS data when available, falls back to API fetch - Attributes, skills, vitals base values, properties (augmentations, ratings, etc.), allegiance all update in real-time Also: vitals bars in the character window use live WS vitals data (health_percentage etc.) for real-time HP/Stamina/Mana display. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
18 lines
756 B
HTML
18 lines
756 B
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Mosswart Overlord v2</title>
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<link rel="icon" type="image/png" href="/icons/7735.png" />
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<link rel="preload" as="image" href="/dereth.png" />
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<link rel="preload" as="image" href="/icons/0600127E.png" />
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<link rel="preload" as="fetch" href="/dungeon_tiles.json" crossorigin="anonymous" />
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<script type="module" crossorigin src="/assets/index-fhoLMRWN.js"></script>
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<link rel="modulepreload" crossorigin href="/assets/react-yfL0ty4i.js">
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<link rel="stylesheet" crossorigin href="/assets/index-BF438D-w.css">
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</head>
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<body>
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<div id="root"></div>
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</body>
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</html>
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