acdream/src/AcDream.App/Composition
Erik 878533597d feat(render) Campaign FW3.2b-2: the walk shadow probe (I5 pattern)
ACDREAM_PROBE_WALK_SHADOW=1 (documented row; throwaway - dies with the
flip commit) runs the PRODUCTION retail frame walk per frame in shadow
over the FW3.1 registries - WalkProductionFrameContext from the live
camera, SetViewer recentring, interior rooting via LoadedCell.Walk -
and prints one [walk-shadow] divergence line per frame whose visited
cell set differs from the old path (main flood + look-ins), plus a
loud PROBE FAULT line on any exception. No draws change. This is the
I5 dual-shadow pattern applied to the FW3 static cutover: it proves
the production walk world data live and quantifies old-vs-walk
divergence before any pixel moves. CellVisibility joins the renderer
plumbing as the walk cell registry.

Suites: full Release build 0 warnings; hermetic 6,753/0;
LaunchOptionsDocumentationTests green (both directions).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 14:47:15 +02:00
..
AnimationHookRegistrationSet.cs refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
CompositionAcquisitionScope.cs feat(render): Campaign V slice V6h — the Vulkan composition host 2026-07-28 11:47:37 +02:00
ContentEffectsAudioComposition.cs feat(launcher): stabilize prepared content updates 2026-08-25 19:17:13 +02:00
FrameRootComposition.cs feat(render) Campaign FW3.2b-2: the walk shadow probe (I5 pattern) 2026-08-30 14:47:15 +02:00
GameWindowCompositionPipeline.cs refactor(app): close ordered startup composition 2026-07-22 19:20:20 +02:00
GameWindowGraphics.cs feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00
GameWindowPlatformAcquisition.cs refactor(app): define ordered composition contract 2026-07-22 15:03:40 +02:00
HostInputCameraComposition.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
InteractionRetainedUiComposition.cs fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
InteractionUiRuntimeSources.cs feat(ui): Campaign CT slice CT3 — Titles page live via standard GUI classes 2026-08-24 22:59:40 +02:00
LivePresentationComposition.cs fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
LivePresentationRuntimeBindings.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
PreparedSetupResolver.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
SessionPlayerComposition.cs fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
SessionPlayerRuntimeBindings.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
SessionStartComposition.cs fix(plugins): close LA5 host lifecycle review 2026-08-14 19:05:13 +02:00
SettingsDevToolsComposition.cs fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
VulkanHostInputCameraCompositionFactory.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
WorldRenderComposition.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00