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DatSpawnClaimHydrationClassifier.cs
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refactor(app): compose session and player startup
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2026-07-22 18:28:32 +02:00 |
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DungeonStreamingGate.cs
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feat(teleport C): TAS-driven fade transit + retire TeleportArrivalController
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2026-06-22 14:03:25 +02:00 |
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EntityVanishProbe.cs
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fix(streaming): #138-B avatar vanishes after teleporting out — don't relocate during PortalSpace
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2026-06-24 12:30:20 +02:00 |
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GpuLandblockRetirement.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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GpuWorldState.cs
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fix(rendering): preserve exact scene traversal order
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2026-07-25 02:03:58 +02:00 |
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LandblockBuild.cs
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refactor(streaming): capture landblock build origin
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2026-07-21 20:12:56 +02:00 |
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LandblockBuildFactory.cs
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perf(render): consume prepared mesh package at runtime
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2026-07-24 15:07:25 +02:00 |
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LandblockBuildRequest.cs
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refactor(streaming): capture landblock build origin
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2026-07-21 20:12:56 +02:00 |
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LandblockPhysicsPublisher.cs
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perf(streaming): cursor publication across frame budgets
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2026-07-24 19:10:18 +02:00 |
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LandblockPresentationPipeline.cs
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feat(rendering): journal static scene projections
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2026-07-24 21:57:33 +02:00 |
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LandblockPresentationRetirementOwner.cs
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perf(streaming): quiesce retired generations and budget teardown
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2026-07-24 18:29:52 +02:00 |
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LandblockRenderPublisher.cs
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perf(streaming): cursor publication across frame budgets
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2026-07-24 19:10:18 +02:00 |
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LandblockRetirementCoordinator.cs
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feat(rendering): journal static scene projections
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2026-07-24 21:57:33 +02:00 |
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LandblockStaticPresentationPublisher.cs
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perf(streaming): cursor publication across frame budgets
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2026-07-24 19:10:18 +02:00 |
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LandblockStreamer.cs
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feat(streaming): enforce typed completion queues
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2026-07-24 17:48:24 +02:00 |
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LandblockStreamJob.cs
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refactor(streaming): capture landblock build origin
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2026-07-21 20:12:56 +02:00 |
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LandblockStreamResultCost.cs
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feat(streaming): establish cost budget ledger
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2026-07-24 17:26:34 +02:00 |
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LandblockStreamTier.cs
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feat(A.5 T1): LandblockStreamTier + LandblockStreamJobKind enums
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2026-05-09 22:15:57 +02:00 |
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LocalPlayerTeleportController.cs
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perf(streaming): reserve destination reveal capacity
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2026-07-24 19:39:23 +02:00 |
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SealedDungeonCellClassifier.cs
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refactor(runtime): extract local teleport and player mode
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2026-07-22 02:50:15 +02:00 |
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StreamingCompletionQueue.cs
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perf(streaming): reserve destination reveal capacity
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2026-07-24 19:39:23 +02:00 |
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StreamingController.cs
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test(streaming): enforce slice E physical evidence
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2026-07-24 19:46:17 +02:00 |
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StreamingFrameController.cs
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refactor(streaming): extract the update frame
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2026-07-22 01:01:04 +02:00 |
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StreamingMutationException.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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StreamingOriginRecenterCoordinator.cs
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perf(streaming): quiesce retired generations and budget teardown
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2026-07-24 18:29:52 +02:00 |
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StreamingRegion.cs
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fix(portal): synchronize destination presentation state
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2026-07-16 21:17:13 +02:00 |
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StreamingWorkBudget.cs
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test(streaming): enforce slice E physical evidence
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2026-07-24 19:46:17 +02:00 |
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StreamingWorkBudgetOptions.cs
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feat(streaming): enforce typed completion queues
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2026-07-24 17:48:24 +02:00 |
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TeleportLandblockTransition.cs
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fix(world): remove non-retail portal exit fade
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2026-07-15 23:20:52 +02:00 |
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TeleportTransitCoordinator.cs
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fix(world): remove non-retail portal exit fade
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2026-07-15 23:20:52 +02:00 |
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TwoTierDiff.cs
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feat(A.5 T2): TwoTierDiff record + LandblockStreamJob.Load.Kind
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2026-05-09 22:20:48 +02:00 |
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WorldGenerationQuiescence.cs
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perf(streaming): quiesce retired generations and budget teardown
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2026-07-24 18:29:52 +02:00 |
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WorldRevealCoordinator.cs
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perf(streaming): reserve destination reveal capacity
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2026-07-24 19:39:23 +02:00 |
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WorldRevealLifecycleTelemetry.cs
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perf(streaming): reserve destination reveal capacity
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2026-07-24 19:39:23 +02:00 |
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WorldRevealReadinessBarrier.cs
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perf(streaming): reserve destination reveal capacity
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2026-07-24 19:39:23 +02:00 |