acdream/src/AcDream.App/Streaming/DatSpawnClaimHydrationClassifier.cs
Erik 7771c07fb6 refactor(app): compose session and player startup
Move streaming, live-session, hydration, local-player, combat, and teleport construction behind the typed Phase-7 boundary. Add exact-owner runtime bindings and focused spawn-claim classification so partial startup rolls back without retaining old session targets while preserving the accepted construction and frame dependencies.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 18:28:32 +02:00

57 lines
1.7 KiB
C#

using AcDream.Content;
using DatReaderWriter.DBObjs;
namespace AcDream.App.Streaming;
/// <summary>
/// Memoized range check for indoor spawn claims. Claims below the indoor-cell
/// range are always hydratable; indoor claims are validated against the exact
/// landblock's authored cell count.
/// </summary>
internal sealed class DatSpawnClaimHydrationClassifier
{
private readonly Func<uint, LandBlockInfo?> _lookup;
private (uint Claim, bool Unhydratable)? _memo;
public DatSpawnClaimHydrationClassifier(
IDatReaderWriter dats,
object datLock)
: this(CreateLookup(dats, datLock))
{
}
internal DatSpawnClaimHydrationClassifier(
Func<uint, LandBlockInfo?> lookup) =>
_lookup = lookup ?? throw new ArgumentNullException(nameof(lookup));
public bool IsUnhydratable(uint claim)
{
uint low = claim & 0xFFFFu;
if (low < 0x0100u)
return false;
if (_memo is { } memo && memo.Claim == claim)
return memo.Unhydratable;
LandBlockInfo? info = _lookup((claim & 0xFFFF0000u) | 0xFFFEu);
bool unhydratable = info is null
|| info.NumCells == 0
|| low >= 0x0100u + info.NumCells;
_memo = (claim, unhydratable);
return unhydratable;
}
public void Reset() => _memo = null;
private static Func<uint, LandBlockInfo?> CreateLookup(
IDatReaderWriter dats,
object datLock)
{
ArgumentNullException.ThrowIfNull(dats);
ArgumentNullException.ThrowIfNull(datLock);
return id =>
{
lock (datLock)
return dats.Get<LandBlockInfo>(id);
};
}
}