refactor(streaming): extract the update frame
This commit is contained in:
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13 changed files with 912 additions and 184 deletions
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@ -18,7 +18,7 @@ never hidden behind a retry, delay, suppression flag, or reordered callback.
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- [x] B — extract the pre-network live-object presentation phase and the
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non-advancing post-network spatial reconciler; remove callbacks into
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`GameWindow` from `RetailLiveFrameCoordinator`.
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- [ ] C — extract streaming-origin convergence, observer selection, dungeon
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- [x] C — extract streaming-origin convergence, observer selection, dungeon
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collapse, streaming tick, and rescued-entity rebucketing.
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- [ ] D — extract dispatcher/raw-mouse/combat input sampling without changing
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movement-command or UI-capture semantics.
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@ -50,6 +50,17 @@ and removed animation/runtime/projectile back-references to `GameWindow`.
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Release tests, the 2,732-test App suite, and the full 7,090-test Release suite
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(5 fixture/environment skips); all three independent reviews are clean.
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Checkpoint C moved retained origin convergence, readiness, observer selection,
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sealed-dungeon collapse, streaming publication, and persistent live-projection
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rescue into `StreamingFrameController`. Production keeps streaming publication
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ahead of input and the live object/network barrier, so a same-frame
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CreateObject can enter the newly resident bucket. The focused 146-test Release
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selection, 2,754-test App suite, and complete 7,112-test Release suite (5
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fixture/environment skips) pass. Login-before-position, portal hold, outdoor
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and sealed/SeenOutside EnvCells, pending recenter, exact rescue rebucketing,
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GUID deletion, and session reset are pinned; all three corrected-diff reviews
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are clean. `GameWindow.cs` is now 8,569 raw lines.
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## 1. Outcome and non-goals
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At slice exit, `GameWindow.OnUpdate` starts the profiler scope and delegates one
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@ -28,3 +28,25 @@ internal sealed class LocalPlayerControllerSlot : ILocalPlayerControllerSource
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{
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public PlayerMovementController? Controller { get; set; }
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}
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internal interface ILocalPlayerModeSource
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{
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bool IsPlayerMode { get; }
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bool ChaseModeEverEntered { get; }
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}
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/// <summary>
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/// The one mutable local presentation-mode slot. Checkpoint F transfers write
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/// ownership to PlayerModeController; streaming and camera owners only read it.
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/// </summary>
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internal sealed class LocalPlayerModeState : ILocalPlayerModeSource
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{
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public bool IsPlayerMode { get; set; }
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public bool ChaseModeEverEntered { get; set; }
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public void ResetSession()
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{
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IsPlayerMode = false;
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ChaseModeEverEntered = false;
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}
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}
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6
src/AcDream.App/Net/ILiveInWorldSource.cs
Normal file
6
src/AcDream.App/Net/ILiveInWorldSource.cs
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@ -0,0 +1,6 @@
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namespace AcDream.App.Net;
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internal interface ILiveInWorldSource
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{
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bool IsInWorld { get; }
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}
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@ -158,7 +158,10 @@ internal sealed class ProductionLiveSessionOperations : ILiveSessionOperations
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/// publication, exact-generation Tick, graceful replacement, and convergent
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/// teardown. Retail wire behavior remains inside WorldSession.
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/// </summary>
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internal sealed class LiveSessionController : IDisposable, ILiveSessionFramePhase
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internal sealed class LiveSessionController
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: IDisposable,
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ILiveSessionFramePhase,
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ILiveInWorldSource
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{
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private sealed class SessionScope(
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WorldSession session,
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6
src/AcDream.App/Physics/ILocalPlayerLandblockSource.cs
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6
src/AcDream.App/Physics/ILocalPlayerLandblockSource.cs
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@ -0,0 +1,6 @@
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namespace AcDream.App.Physics;
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internal interface ILocalPlayerLandblockSource
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{
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uint? LastKnownLandblockId { get; }
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}
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@ -25,7 +25,8 @@ namespace AcDream.App.Physics;
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/// </summary>
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internal sealed class LiveEntityNetworkUpdateController
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: ILiveEntityNetworkUpdateSink,
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ILiveEntitySameGenerationUpdateSink
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ILiveEntitySameGenerationUpdateSink,
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ILocalPlayerLandblockSource
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{
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private readonly LiveEntityRuntime _liveEntities;
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private readonly ClientObjectTable _objects;
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@ -72,6 +73,9 @@ internal sealed class LiveEntityNetworkUpdateController
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internal uint? LastLivePlayerLandblockId =>
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_authorityGate.LastLivePlayerLandblockId;
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uint? ILocalPlayerLandblockSource.LastKnownLandblockId =>
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LastLivePlayerLandblockId;
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public LiveEntityNetworkUpdateController(
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LiveEntityRuntime liveEntities,
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ClientObjectTable objects,
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@ -123,6 +123,7 @@ public sealed class GameWindow : IDisposable
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_landblockPresentationPipeline;
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private AcDream.App.Rendering.EquippedChildRenderController? _equippedChildRenderer;
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private AcDream.App.Streaming.StreamingController? _streamingController;
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private AcDream.App.Update.IStreamingFramePhase _streamingFrame = null!;
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private AcDream.App.Streaming.WorldRevealCoordinator? _worldReveal;
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private int _streamingRadius = 2; // default 5×5 (kept for debug overlay getStreamingRadius callback)
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private int _nearRadius = 4; // Phase A.5 T16: two-tier near ring (default 4 → 9×9)
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@ -531,7 +532,12 @@ public sealed class GameWindow : IDisposable
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}
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private AcDream.App.Rendering.ChaseCamera? _chaseCamera;
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private AcDream.App.Rendering.RetailChaseCamera? _retailChaseCamera;
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private bool _playerMode;
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private readonly AcDream.App.Input.LocalPlayerModeState _localPlayerMode = new();
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private bool _playerMode
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{
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get => _localPlayerMode.IsPlayerMode;
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set => _localPlayerMode.IsPlayerMode = value;
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}
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private readonly AcDream.App.Input.LocalPlayerIdentityState _localPlayerIdentity = new();
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private uint _playerServerGuid
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{
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@ -661,18 +667,6 @@ public sealed class GameWindow : IDisposable
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private readonly AcDream.App.World.LiveWorldOriginState _liveWorldOrigin = new();
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private int _liveCenterX => _liveWorldOrigin.CenterX;
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private int _liveCenterY => _liveWorldOrigin.CenterY;
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// #192 (2026-07-09): true once the player's first canonical Position has
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// been accepted — i.e. _liveCenterX/Y reflects a real, server-confirmed
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// position, not the Holtburg startup placeholder. Renderability is not a
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// prerequisite: a partial CreateObject may carry Position before Setup.
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// Gates
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// streaming via StreamingReadinessGate.ShouldStream so no landblock is ever
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// built around a still-guessed center in live mode. See
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// AcDream.Core.World.StreamingReadinessGate for the full mechanism this
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// closes (stale-centered geometry built during the InWorld-but-not-yet-
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// located window, applied late once its build finished).
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private bool _liveCenterKnown => _liveWorldOrigin.IsKnown;
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// K-fix1 (2026-04-26): cached at startup so per-frame branches are
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// single-flag reads instead of env-var lookups. True iff
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// ACDREAM_LIVE=1 was set when the window came up.
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@ -699,7 +693,11 @@ public sealed class GameWindow : IDisposable
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// Latches true the first time chase mode becomes active. Used by
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// IsLiveModeWaitingForLogin to suppress the pre-login render gate
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// for subsequent fly-mode toggles.
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private bool _chaseModeEverEntered;
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private bool _chaseModeEverEntered
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{
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get => _localPlayerMode.ChaseModeEverEntered;
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set => _localPlayerMode.ChaseModeEverEntered = value;
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}
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/// <summary>
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/// Phase 6.6/6.7: server-guid → local WorldEntity lookup so
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@ -2654,6 +2652,22 @@ public sealed class GameWindow : IDisposable
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// gated behind ACDREAM_LIVE=1 so the default run path is unchanged.
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_liveWorldOrigin.SetPlaceholder(centerX, centerY);
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_liveSessionController = new AcDream.App.Net.LiveSessionController();
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_streamingFrame = new AcDream.App.Streaming.StreamingFrameController(
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_options.LiveMode,
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_localPlayerMode,
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_playerControllerSlot,
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_liveSessionController,
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_liveWorldOrigin,
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_liveEntityNetworkUpdates!,
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new AcDream.App.Streaming.FlyCameraStreamingObserverSource(
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_cameraController!),
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new AcDream.App.Streaming.PhysicsStreamingDungeonCellSource(
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_physicsEngine),
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_streamingOriginRecenter!,
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_streamingController!,
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new AcDream.App.Streaming.LiveProjectionRescueRebucketter(
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_worldState,
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_liveEntities));
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var liveEffectFrame = new AcDream.App.Update.LiveEffectFrameController(
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_translucencyFades,
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_animationHookFrames!,
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@ -2803,7 +2817,7 @@ public sealed class GameWindow : IDisposable
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}
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finally
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{
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_playerMode = false;
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_localPlayerMode.ResetSession();
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_playerController = null;
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_playerHost = null;
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_chaseCamera = null;
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@ -2811,7 +2825,6 @@ public sealed class GameWindow : IDisposable
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_playerMouseDeltaX = 0f;
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_rmbHeld = false;
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_autoRunActive = false;
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_chaseModeEverEntered = false;
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_lastMovementTruthOutbound = null;
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_localPlayerShadow.Clear();
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_spawnClaimRangeMemo = null;
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@ -3836,169 +3849,9 @@ public sealed class GameWindow : IDisposable
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// reuse the same timestamp for animation hooks and the later drain.
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_scriptRunner?.PublishTime(frameTiming.ScriptTime);
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// Phase A.1: advance the streaming controller FIRST so the initial
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// landblocks are loaded into GpuWorldState before live-session
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// CreateObject events drain. The earlier order (live tick first,
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// streaming tick second) caused the initial CreateObject flood from
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// login to land before any landblock was loaded; live projection placement
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// is a no-op for unloaded landblocks, so all 40+ NPCs/weenies were
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// silently dropped on the first frame and never rendered.
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//
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// K-fix1 (2026-04-26): skip streaming entirely while live mode is
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// configured but the chase camera hasn't engaged yet — otherwise
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// the orbit camera at startup centers on the hardcoded
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// 0xA9B4 (Holtburg) and Holtburg landblocks render briefly
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// until the player spawn arrives + auto-entry switches to chase.
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//
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// #106 gate-3 (2026-06-09): narrowed to PRE-LOGIN only. The original
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// form also blocked the in-world window between EnterWorld and
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// auto-entry, which deadlocked the spawn-ground entry hold:
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// auto-entry waits for terrain under the spawn, terrain streaming
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// waited for chase mode. Once the session is InWorld the player's
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// landblock is known (the fly-camera else-if below was written for
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// exactly this window) — stream it. Pre-login, streaming stays
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// blocked, which is the hardcoded-Holtburg flash K-fix1 targeted.
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// The world-geometry RENDER gate (IsLiveModeWaitingForLogin at the
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// draw site) is unchanged — the pre-entry screen still shows sky
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// only.
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// Recenter cancellation/session-reset requests must keep converging
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// even when ordinary streaming is temporarily gated off. This call is
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// a no-op outside a pending teleport or session-boundary origin
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// retirement transaction.
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_streamingOriginRecenter?.Advance();
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bool liveInWorld = _liveSessionController?.IsInWorld == true;
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// #192: liveInWorld alone used to be sufficient here — but InWorld fires
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// right after the login handshake, before the player's own spawn
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// CreateObject (and hence the real center) has arrived. Streaming that
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// ran in that gap baked landblock offsets from the still-placeholder
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// _liveCenterX/Y (Holtburg), producing stale-positioned geometry applied
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// late once its build finished. Require _liveCenterKnown too — see
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// AcDream.Core.World.StreamingReadinessGate for the full mechanism.
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if (_streamingController is not null && _cameraController is not null
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&& AcDream.Core.World.StreamingReadinessGate.ShouldStream(
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LiveModeEnabled, _chaseModeEverEntered, liveInWorld, _liveCenterKnown))
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{
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int observerCx = _liveCenterX;
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int observerCy = _liveCenterY;
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if (_playerMode && _playerController is not null
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&& _playerController.State == AcDream.App.Input.PlayerState.PortalSpace)
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{
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// Teleport hold (#135): the local player position is frozen at the
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// PRE-teleport spot, expressed in the OLD center frame. The
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// origin coordinator commits _liveCenterX/Y to the destination
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// only after old-window presentation retirement converges; the
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// streaming controller remains gated until that edge. Follow
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// the active shared origin directly — the stale position-derived offset
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// (_liveCenterX + floor(frozenPos/192)) could land ≥2 landblocks off
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// the dungeon and trip ExitDungeonExpand, re-streaming the very
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// neighbor window the pre-collapse just suppressed. Correct for an
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// outdoor teleport too: pre-load the destination during the hold.
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//
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// NOTE: these assignments equal the observerCx/Cy defaults initialized
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// above — the LOAD-BEARING effect of this branch is INHIBITING the
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// position-derived offset in the else-if below while the player position
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// is frozen, not the (redundant) assignment. Kept explicit for clarity.
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observerCx = _liveCenterX;
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observerCy = _liveCenterY;
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}
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else if (_playerMode && _playerController is not null)
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{
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// Player mode: follow the physics-resolved player position.
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// The player walks via the local physics engine; the server
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// doesn't echo back our autonomous moves, so _lastLivePlayer*
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// stays at the login position. Compute the landblock from the
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// controller's current world-space position instead.
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var pp = _playerController.Position;
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observerCx = _liveCenterX + (int)System.Math.Floor(pp.X / 192f);
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observerCy = _liveCenterY + (int)System.Math.Floor(pp.Y / 192f);
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}
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else if (liveInWorld)
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{
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// Live, not yet in player mode: the login auto-entry hold, or a live
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// fly-camera spectator. Follow the PLAYER's server-known landblock; if it
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// hasn't arrived yet, KEEP the _liveCenterX/_liveCenterY default — which is
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// the spawn/teleport recenter (the dungeon landblock at a dungeon login).
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//
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// #135 regression fix (2026-06-14): this MUST NOT fall through to the
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// fly-camera projection below. During a dungeon-login hold the streaming is
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// pre-collapsed onto the spawn landblock; a camera-derived observer far from
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// it trips ExitDungeonExpand and unloads the dungeon before it can hydrate —
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// the player is never placed and login hangs with no dungeon. Previously
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// The last-player-landblock hint was once set by ANY entity, so a dungeon-local NPC
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// kept this branch on the dungeon; once it was filtered to the player guid
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// (line ~4507), a not-yet-arrived player UP dropped to the camera branch.
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// The fly camera is the OFFLINE observer only.
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if (_liveEntityNetworkUpdates?.LastLivePlayerLandblockId is { } lid)
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{
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observerCx = (int)((lid >> 24) & 0xFFu);
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observerCy = (int)((lid >> 16) & 0xFFu);
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}
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// else: keep the _liveCenterX/_liveCenterY default (the spawn recenter).
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}
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else
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{
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// Offline: project the fly camera's world-space position back into
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// landblock coordinates. OrbitCamera doesn't expose Position via
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// ICamera, but FlyCamera.Position is always updated (even when the
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// orbit camera is Active), so this is safe in both modes.
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// Each landblock is 192 world units wide.
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var camPos = _cameraController.Fly.Position;
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observerCx = _liveCenterX + (int)System.Math.Floor(camPos.X / 192f);
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observerCy = _liveCenterY + (int)System.Math.Floor(camPos.Y / 192f);
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}
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// Dungeon gate (#133 FPS): when the player stands in a SEALED EnvCell
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// (indoor cell that doesn't see outside — the same predicate that kills
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// the sun/sky, playerInsideCell below), collapse streaming to the single
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// dungeon landblock. AC dungeons have no adjacent landblocks; the 25×25
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// window otherwise pulls in ~129 unrelated ocean-grid dungeons. Building
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// interiors (cottage/inn) have SeenOutside cells, so they are NOT gated
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// and keep their surrounding terrain.
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// True only for a sealed indoor cell. Read the physics CurrCell's own
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// SeenOutside (ObjCell.SeenOutside, set from the EnvCell dat flags) rather
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// than the render registry: the registry lookup only succeeds AFTER the
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// landblock FINALIZES (~tens of seconds for a 205-cell dungeon), which
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// delayed the collapse and let the full 25×25 neighbor window churn in
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// first (the "~30s to stabilize" report). CurrCell.SeenOutside is set the
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// moment the player is placed, so the collapse now engages at the snap.
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// AP-36 / #145: during a teleport HOLD the player is unplaced and CurrCell is
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// the frozen SOURCE cell. Suppress the source-cell gate so a teleport OUT of a
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// dungeon follows the destination (the PortalSpace observer pin above) instead
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// of staying pinned to the source dungeon — see DungeonStreamingGate.
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bool isTeleportHold =
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_playerController is { State: AcDream.App.Input.PlayerState.PortalSpace };
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var currCell = _physicsEngine.DataCache?.CellGraph.CurrCell;
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bool currSealedDungeon =
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currCell is AcDream.Core.World.Cells.EnvCell pcEnv && !pcEnv.SeenOutside;
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var gate = AcDream.App.Streaming.DungeonStreamingGate.Compute(
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isTeleportHold, currSealedDungeon, currCell?.Id ?? 0u);
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bool insideDungeon = gate.InsideDungeon;
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if (gate.ObserverLandblockKey is { } cellLb)
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{
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// Pin the collapse to the cell's OWN landblock (cell id high 16 bits),
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// NOT the position-derived observer landblock. A dungeon's EnvCells sit
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// at arbitrary world coords (the "ocean" placement) with negative local
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// offsets, so floor(pp.Y/192) lands one landblock off — which collapses
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// onto the WRONG landblock and unloads the real dungeon, nulling CurrCell
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// and breaking the render (the Bug-A coordinate class). The cell id is the
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// authoritative landblock.
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observerCx = (int)((cellLb >> 8) & 0xFFu);
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observerCy = (int)(cellLb & 0xFFu);
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}
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_streamingController.Tick(observerCx, observerCy, insideDungeon);
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// Re-inject persistent entities rescued from unloaded landblocks
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// into the current center landblock (the one the observer is in).
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var rescued = _worldState.DrainRescued();
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if (rescued.Count > 0)
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{
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uint centerLb = (uint)((observerCx << 24) | (observerCy << 16) | 0xFFFF);
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foreach (var entity in rescued)
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_liveEntities?.RebucketLiveEntity(entity.ServerGuid, centerLb);
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}
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}
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// Streaming publishes before inbound CreateObject dispatch so newly
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// accepted live projections can enter a resident bucket this frame.
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_streamingFrame.Tick();
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// Input callbacks feed the current object tick. Packets already read
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// by Core.Net remain queued until the retail object/physics phase has
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@ -16,7 +16,7 @@ namespace AcDream.App.Streaming;
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/// Threading: not thread-safe. All calls must happen on the render thread.
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/// </remarks>
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/// </summary>
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public sealed class StreamingController
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public sealed class StreamingController : IStreamingFrameBackend
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{
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private sealed class OriginRecenterRetirement
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{
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227
src/AcDream.App/Streaming/StreamingFrameController.cs
Normal file
227
src/AcDream.App/Streaming/StreamingFrameController.cs
Normal file
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|
@ -0,0 +1,227 @@
|
|||
using System.Numerics;
|
||||
using AcDream.App.Input;
|
||||
using AcDream.App.Net;
|
||||
using AcDream.App.Physics;
|
||||
using AcDream.App.Rendering;
|
||||
using AcDream.App.Update;
|
||||
using AcDream.App.World;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Core.World;
|
||||
using AcDream.Core.World.Cells;
|
||||
|
||||
namespace AcDream.App.Streaming;
|
||||
|
||||
internal interface IStreamingOriginConvergence
|
||||
{
|
||||
bool Advance();
|
||||
}
|
||||
|
||||
internal interface IStreamingFrameBackend
|
||||
{
|
||||
void Tick(int observerCx, int observerCy, bool insideDungeon = false);
|
||||
}
|
||||
|
||||
internal interface IOfflineStreamingObserverSource
|
||||
{
|
||||
Vector3 Position { get; }
|
||||
}
|
||||
|
||||
internal sealed class FlyCameraStreamingObserverSource
|
||||
: IOfflineStreamingObserverSource
|
||||
{
|
||||
private readonly CameraController _camera;
|
||||
|
||||
public FlyCameraStreamingObserverSource(CameraController camera) =>
|
||||
_camera = camera ?? throw new ArgumentNullException(nameof(camera));
|
||||
|
||||
public Vector3 Position => _camera.Fly.Position;
|
||||
}
|
||||
|
||||
internal readonly record struct StreamingDungeonCellSnapshot(
|
||||
uint CellId,
|
||||
bool IsSealedDungeon);
|
||||
|
||||
internal interface IStreamingDungeonCellSource
|
||||
{
|
||||
StreamingDungeonCellSnapshot Capture();
|
||||
}
|
||||
|
||||
internal sealed class PhysicsStreamingDungeonCellSource
|
||||
: IStreamingDungeonCellSource
|
||||
{
|
||||
private readonly PhysicsEngine _physics;
|
||||
|
||||
public PhysicsStreamingDungeonCellSource(PhysicsEngine physics) =>
|
||||
_physics = physics ?? throw new ArgumentNullException(nameof(physics));
|
||||
|
||||
public StreamingDungeonCellSnapshot Capture()
|
||||
{
|
||||
ObjCell? cell = _physics.DataCache?.CellGraph.CurrCell;
|
||||
return new StreamingDungeonCellSnapshot(
|
||||
cell?.Id ?? 0u,
|
||||
cell is EnvCell envCell && !envCell.SeenOutside);
|
||||
}
|
||||
}
|
||||
|
||||
internal interface ILiveProjectionRescueRebucketter
|
||||
{
|
||||
void RebucketAll(int observerCx, int observerCy);
|
||||
}
|
||||
|
||||
internal sealed class LiveProjectionRescueRebucketter
|
||||
: ILiveProjectionRescueRebucketter
|
||||
{
|
||||
private readonly GpuWorldState _worldState;
|
||||
private readonly LiveEntityRuntime _liveEntities;
|
||||
|
||||
public LiveProjectionRescueRebucketter(
|
||||
GpuWorldState worldState,
|
||||
LiveEntityRuntime liveEntities)
|
||||
{
|
||||
_worldState = worldState ?? throw new ArgumentNullException(nameof(worldState));
|
||||
_liveEntities = liveEntities ?? throw new ArgumentNullException(nameof(liveEntities));
|
||||
}
|
||||
|
||||
public void RebucketAll(int observerCx, int observerCy)
|
||||
{
|
||||
List<WorldEntity> rescued = _worldState.DrainRescued();
|
||||
if (rescued.Count == 0)
|
||||
return;
|
||||
|
||||
uint centerLandblock =
|
||||
((uint)observerCx << 24) | ((uint)observerCy << 16) | 0xFFFFu;
|
||||
foreach (WorldEntity entity in rescued)
|
||||
_liveEntities.RebucketLiveEntity(entity.ServerGuid, centerLandblock);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Owns the complete pre-input streaming phase of one host update: retained
|
||||
/// origin convergence, readiness, observer selection, sealed-dungeon collapse,
|
||||
/// completion publication, and persistent-projection rescue.
|
||||
/// </summary>
|
||||
internal sealed class StreamingFrameController : IStreamingFramePhase
|
||||
{
|
||||
private const float LandblockLength = 192f;
|
||||
|
||||
private readonly bool _liveModeEnabled;
|
||||
private readonly ILocalPlayerModeSource _playerMode;
|
||||
private readonly ILocalPlayerControllerSource _playerController;
|
||||
private readonly ILiveInWorldSource _session;
|
||||
private readonly LiveWorldOriginState _origin;
|
||||
private readonly ILocalPlayerLandblockSource _playerLandblock;
|
||||
private readonly IOfflineStreamingObserverSource _offlineObserver;
|
||||
private readonly IStreamingDungeonCellSource _dungeonCell;
|
||||
private readonly IStreamingOriginConvergence _originConvergence;
|
||||
private readonly IStreamingFrameBackend _streaming;
|
||||
private readonly ILiveProjectionRescueRebucketter _rescues;
|
||||
|
||||
public StreamingFrameController(
|
||||
bool liveModeEnabled,
|
||||
ILocalPlayerModeSource playerMode,
|
||||
ILocalPlayerControllerSource playerController,
|
||||
ILiveInWorldSource session,
|
||||
LiveWorldOriginState origin,
|
||||
ILocalPlayerLandblockSource playerLandblock,
|
||||
IOfflineStreamingObserverSource offlineObserver,
|
||||
IStreamingDungeonCellSource dungeonCell,
|
||||
IStreamingOriginConvergence originConvergence,
|
||||
IStreamingFrameBackend streaming,
|
||||
ILiveProjectionRescueRebucketter rescues)
|
||||
{
|
||||
_liveModeEnabled = liveModeEnabled;
|
||||
_playerMode = playerMode ?? throw new ArgumentNullException(nameof(playerMode));
|
||||
_playerController = playerController
|
||||
?? throw new ArgumentNullException(nameof(playerController));
|
||||
_session = session ?? throw new ArgumentNullException(nameof(session));
|
||||
_origin = origin ?? throw new ArgumentNullException(nameof(origin));
|
||||
_playerLandblock = playerLandblock
|
||||
?? throw new ArgumentNullException(nameof(playerLandblock));
|
||||
_offlineObserver = offlineObserver
|
||||
?? throw new ArgumentNullException(nameof(offlineObserver));
|
||||
_dungeonCell = dungeonCell ?? throw new ArgumentNullException(nameof(dungeonCell));
|
||||
_originConvergence = originConvergence
|
||||
?? throw new ArgumentNullException(nameof(originConvergence));
|
||||
_streaming = streaming ?? throw new ArgumentNullException(nameof(streaming));
|
||||
_rescues = rescues ?? throw new ArgumentNullException(nameof(rescues));
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
// A pending teleport/session origin retirement must converge even while
|
||||
// ordinary streaming is gated. This remains the first streaming edge.
|
||||
_originConvergence.Advance();
|
||||
|
||||
bool liveInWorld = _session.IsInWorld;
|
||||
// #192: InWorld precedes the player's first authoritative Position.
|
||||
// Starting an async build against the placeholder origin bakes stale
|
||||
// offsets that can publish after the real origin arrives, so live
|
||||
// startup requires both edges. A prior chase lifetime remains open for
|
||||
// intentional later fly-mode observation, exactly as before extraction.
|
||||
if (!StreamingReadinessGate.ShouldStream(
|
||||
_liveModeEnabled,
|
||||
_playerMode.ChaseModeEverEntered,
|
||||
liveInWorld,
|
||||
_origin.IsKnown))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
(int observerCx, int observerCy) = SelectObserver(liveInWorld);
|
||||
PlayerMovementController? controller = _playerController.Controller;
|
||||
bool isTeleportHold = controller is { State: PlayerState.PortalSpace };
|
||||
StreamingDungeonCellSnapshot currentCell = _dungeonCell.Capture();
|
||||
DungeonGateResult gate = DungeonStreamingGate.Compute(
|
||||
isTeleportHold,
|
||||
currentCell.IsSealedDungeon,
|
||||
currentCell.CellId);
|
||||
if (gate.ObserverLandblockKey is { } cellLandblock)
|
||||
{
|
||||
observerCx = (int)((cellLandblock >> 8) & 0xFFu);
|
||||
observerCy = (int)(cellLandblock & 0xFFu);
|
||||
}
|
||||
|
||||
_streaming.Tick(observerCx, observerCy, gate.InsideDungeon);
|
||||
_rescues.RebucketAll(observerCx, observerCy);
|
||||
}
|
||||
|
||||
private (int X, int Y) SelectObserver(bool liveInWorld)
|
||||
{
|
||||
int observerCx = _origin.CenterX;
|
||||
int observerCy = _origin.CenterY;
|
||||
PlayerMovementController? controller = _playerController.Controller;
|
||||
|
||||
if (_playerMode.IsPlayerMode
|
||||
&& controller is { State: PlayerState.PortalSpace })
|
||||
{
|
||||
// The player root remains frozen in the source coordinate frame.
|
||||
// The accepted shared origin already names the destination.
|
||||
return (observerCx, observerCy);
|
||||
}
|
||||
|
||||
if (_playerMode.IsPlayerMode && controller is not null)
|
||||
{
|
||||
Vector3 position = controller.Position;
|
||||
return (
|
||||
observerCx + (int)Math.Floor(position.X / LandblockLength),
|
||||
observerCy + (int)Math.Floor(position.Y / LandblockLength));
|
||||
}
|
||||
|
||||
if (liveInWorld)
|
||||
{
|
||||
if (_playerLandblock.LastKnownLandblockId is { } landblockId)
|
||||
{
|
||||
return (
|
||||
(int)((landblockId >> 24) & 0xFFu),
|
||||
(int)((landblockId >> 16) & 0xFFu));
|
||||
}
|
||||
|
||||
return (observerCx, observerCy);
|
||||
}
|
||||
|
||||
Vector3 cameraPosition = _offlineObserver.Position;
|
||||
return (
|
||||
observerCx + (int)Math.Floor(cameraPosition.X / LandblockLength),
|
||||
observerCy + (int)Math.Floor(cameraPosition.Y / LandblockLength));
|
||||
}
|
||||
}
|
||||
|
|
@ -9,7 +9,7 @@ namespace AcDream.App.Streaming;
|
|||
/// while a session boundary releases the controller without recentering. The
|
||||
/// transaction remains pending across frames when an owner teardown needs retry.
|
||||
/// </summary>
|
||||
internal sealed class StreamingOriginRecenterCoordinator
|
||||
internal sealed class StreamingOriginRecenterCoordinator : IStreamingOriginConvergence
|
||||
{
|
||||
private readonly record struct Request(
|
||||
int DestinationX,
|
||||
|
|
|
|||
|
|
@ -0,0 +1,556 @@
|
|||
using System.Numerics;
|
||||
using AcDream.App.Input;
|
||||
using AcDream.App.Net;
|
||||
using AcDream.App.Physics;
|
||||
using AcDream.App.Streaming;
|
||||
using AcDream.App.World;
|
||||
using AcDream.Core.Net;
|
||||
using AcDream.Core.Net.Messages;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Core.Terrain;
|
||||
using AcDream.Core.World;
|
||||
using AcDream.Core.World.Cells;
|
||||
using DatReaderWriter.DBObjs;
|
||||
|
||||
namespace AcDream.App.Tests.Streaming;
|
||||
|
||||
public sealed class StreamingFrameControllerTests
|
||||
{
|
||||
[Fact]
|
||||
public void LivePreLogin_AdvancesOriginConvergenceButSuppressesStreaming()
|
||||
{
|
||||
var fixture = new Fixture(liveMode: true);
|
||||
|
||||
fixture.Controller.Tick();
|
||||
|
||||
Assert.Equal(1, fixture.Convergence.Advances);
|
||||
Assert.Empty(fixture.Streaming.Calls);
|
||||
Assert.Equal(0, fixture.Dungeon.Captures);
|
||||
Assert.Empty(fixture.Rescues.Calls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LiveInWorldWithoutAuthoritativeOrigin_RemainsGated()
|
||||
{
|
||||
var fixture = new Fixture(liveMode: true);
|
||||
fixture.Session.IsInWorld = true;
|
||||
|
||||
fixture.Controller.Tick();
|
||||
|
||||
Assert.Equal(1, fixture.Convergence.Advances);
|
||||
Assert.Empty(fixture.Streaming.Calls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ChaseLifetimeAfterEntry_AllowsConvergenceWithNoCurrentSession()
|
||||
{
|
||||
var fixture = new Fixture(liveMode: true);
|
||||
fixture.Mode.ChaseModeEverEntered = true;
|
||||
|
||||
fixture.Controller.Tick();
|
||||
|
||||
Assert.Equal([(10, 20, false)], fixture.Streaming.Calls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ConvergenceCompletesBeforeObserverSelection()
|
||||
{
|
||||
var fixture = new Fixture();
|
||||
fixture.Convergence.OnAdvance = () => fixture.Origin.Recenter(30, 40);
|
||||
|
||||
fixture.Controller.Tick();
|
||||
|
||||
Assert.Equal([(30, 40, false)], fixture.Streaming.Calls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PendingConvergence_StillTicksBackendBeforeRescueSoBackendOwnsItsGate()
|
||||
{
|
||||
var calls = new List<string>();
|
||||
var fixture = new Fixture();
|
||||
fixture.Convergence.AdvanceResult = false;
|
||||
fixture.Streaming.OnTick = (_, _, _) => calls.Add("backend");
|
||||
fixture.Rescues.OnRebucket = (_, _) => calls.Add("rescues");
|
||||
|
||||
fixture.Controller.Tick();
|
||||
|
||||
Assert.Equal(["backend", "rescues"], calls);
|
||||
Assert.Equal([(10, 20, false)], fixture.Streaming.Calls);
|
||||
Assert.Equal([(10, 20)], fixture.Rescues.Calls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LivePrePlayerMode_UsesAuthoritativePlayerLandblock()
|
||||
{
|
||||
var fixture = new Fixture(liveMode: true, initializeOrigin: true);
|
||||
fixture.Session.IsInWorld = true;
|
||||
fixture.PlayerLandblock.LastKnownLandblockId = 0xA1B20001u;
|
||||
fixture.Offline.Position = new Vector3(9000f, 9000f, 0f);
|
||||
|
||||
fixture.Controller.Tick();
|
||||
|
||||
Assert.Equal([(0xA1, 0xB2, false)], fixture.Streaming.Calls);
|
||||
Assert.Equal(0, fixture.Offline.Reads);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LivePrePlayerModeWithoutPositionHint_StaysOnAcceptedOrigin()
|
||||
{
|
||||
var fixture = new Fixture(liveMode: true, initializeOrigin: true);
|
||||
fixture.Session.IsInWorld = true;
|
||||
fixture.Offline.Position = new Vector3(9000f, 9000f, 0f);
|
||||
|
||||
fixture.Controller.Tick();
|
||||
|
||||
Assert.Equal([(10, 20, false)], fixture.Streaming.Calls);
|
||||
Assert.Equal(0, fixture.Offline.Reads);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PlayerModeWithoutController_InWorldStillUsesAuthoritativePlayerHint()
|
||||
{
|
||||
var fixture = new Fixture(liveMode: true, initializeOrigin: true);
|
||||
fixture.Mode.IsPlayerMode = true;
|
||||
fixture.Session.IsInWorld = true;
|
||||
fixture.PlayerLandblock.LastKnownLandblockId = 0xC95B0001u;
|
||||
|
||||
fixture.Controller.Tick();
|
||||
|
||||
Assert.Equal([(0xC9, 0x5B, false)], fixture.Streaming.Calls);
|
||||
Assert.Equal(0, fixture.Offline.Reads);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PlayerModeWithoutController_OfflineFallsBackToFlyObserver()
|
||||
{
|
||||
var fixture = new Fixture();
|
||||
fixture.Mode.IsPlayerMode = true;
|
||||
fixture.Offline.Position = new Vector3(192f, 384f, 0f);
|
||||
|
||||
fixture.Controller.Tick();
|
||||
|
||||
Assert.Equal([(11, 22, false)], fixture.Streaming.Calls);
|
||||
Assert.Equal(1, fixture.Offline.Reads);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PlayerMode_UsesPhysicsResolvedPositionIncludingNegativeFloor()
|
||||
{
|
||||
var fixture = new Fixture(initializeOrigin: true);
|
||||
fixture.Mode.IsPlayerMode = true;
|
||||
var player = new PlayerMovementController(new PhysicsEngine());
|
||||
player.SetPosition(
|
||||
new Vector3(383f, -0.01f, 0f),
|
||||
0x0A140001u,
|
||||
new Vector3(1f, 1f, 0f));
|
||||
fixture.Player.Controller = player;
|
||||
|
||||
fixture.Controller.Tick();
|
||||
|
||||
Assert.Equal([(11, 19, false)], fixture.Streaming.Calls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PortalSpace_PinsDestinationOriginAndSuppressesFrozenSourceDungeon()
|
||||
{
|
||||
var fixture = new Fixture(initializeOrigin: true);
|
||||
fixture.Mode.IsPlayerMode = true;
|
||||
var player = new PlayerMovementController(new PhysicsEngine())
|
||||
{
|
||||
State = PlayerState.PortalSpace,
|
||||
};
|
||||
player.SetPosition(
|
||||
new Vector3(1000f, -1000f, 0f),
|
||||
0x0A140001u,
|
||||
new Vector3(1f, 1f, 0f));
|
||||
fixture.Player.Controller = player;
|
||||
fixture.Dungeon.Snapshot = new StreamingDungeonCellSnapshot(
|
||||
0xAABB0001u,
|
||||
IsSealedDungeon: true);
|
||||
|
||||
fixture.Controller.Tick();
|
||||
|
||||
Assert.Equal([(10, 20, false)], fixture.Streaming.Calls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SealedDungeon_PinsObserverToCurrentCellsOwnLandblock()
|
||||
{
|
||||
var fixture = new Fixture(initializeOrigin: true);
|
||||
fixture.Mode.IsPlayerMode = true;
|
||||
var player = new PlayerMovementController(new PhysicsEngine());
|
||||
player.SetPosition(
|
||||
new Vector3(1000f, -1000f, 0f),
|
||||
0x0A140001u,
|
||||
new Vector3(1f, 1f, 0f));
|
||||
fixture.Player.Controller = player;
|
||||
fixture.Dungeon.Snapshot = new StreamingDungeonCellSnapshot(
|
||||
0xAABB0001u,
|
||||
IsSealedDungeon: true);
|
||||
|
||||
fixture.Controller.Tick();
|
||||
|
||||
Assert.Equal([(0xAA, 0xBB, true)], fixture.Streaming.Calls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OfflineMode_UsesFlyCameraRelativeToPlaceholderOrigin()
|
||||
{
|
||||
var fixture = new Fixture();
|
||||
fixture.Offline.Position = new Vector3(384f, -0.01f, 0f);
|
||||
|
||||
fixture.Controller.Tick();
|
||||
|
||||
Assert.Equal([(12, 19, false)], fixture.Streaming.Calls);
|
||||
Assert.Equal(1, fixture.Offline.Reads);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StreamingBackendTickPrecedesRescueRebucketAtSameObserver()
|
||||
{
|
||||
var calls = new List<string>();
|
||||
var fixture = new Fixture();
|
||||
fixture.Streaming.OnTick = (_, _, _) => calls.Add("streaming");
|
||||
fixture.Rescues.OnRebucket = (_, _) => calls.Add("rescues");
|
||||
|
||||
fixture.Controller.Tick();
|
||||
|
||||
Assert.Equal(["streaming", "rescues"], calls);
|
||||
Assert.Equal([(10, 20)], fixture.Rescues.Calls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PhysicsDungeonCellSource_MapsMissingOutdoorAndSealedCells()
|
||||
{
|
||||
var physics = new PhysicsEngine
|
||||
{
|
||||
DataCache = new PhysicsDataCache(),
|
||||
};
|
||||
var source = new PhysicsStreamingDungeonCellSource(physics);
|
||||
|
||||
Assert.Equal(default, source.Capture());
|
||||
|
||||
var heights = new byte[81];
|
||||
var heightTable = new float[256];
|
||||
physics.DataCache.CellGraph.RegisterTerrain(
|
||||
0xAABB0000u,
|
||||
new TerrainSurface(heights, heightTable),
|
||||
Vector3.Zero);
|
||||
physics.UpdatePlayerCurrCell(0xAABB0001u);
|
||||
|
||||
Assert.Equal(
|
||||
new StreamingDungeonCellSnapshot(0xAABB0001u, IsSealedDungeon: false),
|
||||
source.Capture());
|
||||
|
||||
var outsideVisibleCell = new AcDream.Core.World.Cells.EnvCell(
|
||||
0xCCDD0100u,
|
||||
Matrix4x4.Identity,
|
||||
Matrix4x4.Identity,
|
||||
Vector3.Zero,
|
||||
Vector3.One,
|
||||
Array.Empty<CellPortal>(),
|
||||
Array.Empty<uint>(),
|
||||
seenOutside: true,
|
||||
containmentBsp: null);
|
||||
physics.DataCache.CellGraph.Add(outsideVisibleCell);
|
||||
physics.UpdatePlayerCurrCell(outsideVisibleCell.Id);
|
||||
|
||||
Assert.Equal(
|
||||
new StreamingDungeonCellSnapshot(
|
||||
outsideVisibleCell.Id,
|
||||
IsSealedDungeon: false),
|
||||
source.Capture());
|
||||
|
||||
var sealedCell = new AcDream.Core.World.Cells.EnvCell(
|
||||
0xCCDD0101u,
|
||||
Matrix4x4.Identity,
|
||||
Matrix4x4.Identity,
|
||||
Vector3.Zero,
|
||||
Vector3.One,
|
||||
Array.Empty<CellPortal>(),
|
||||
Array.Empty<uint>(),
|
||||
seenOutside: false,
|
||||
containmentBsp: null);
|
||||
physics.DataCache.CellGraph.Add(sealedCell);
|
||||
physics.UpdatePlayerCurrCell(sealedCell.Id);
|
||||
|
||||
Assert.Equal(
|
||||
new StreamingDungeonCellSnapshot(sealedCell.Id, IsSealedDungeon: true),
|
||||
source.Capture());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LiveProjectionRescueRebucketter_RebucketsIntoExactObserverLandblock()
|
||||
{
|
||||
const uint guid = 0x50000031u;
|
||||
const uint sourceLandblock = 0x0101FFFFu;
|
||||
const uint sourceCell = 0x01010001u;
|
||||
var state = new GpuWorldState();
|
||||
state.AddLandblock(EmptyLandblock(sourceLandblock));
|
||||
var runtime = Runtime(state);
|
||||
runtime.RegisterLiveEntity(Spawn(guid, sourceCell));
|
||||
WorldEntity entity = runtime.MaterializeLiveEntity(
|
||||
guid,
|
||||
sourceCell,
|
||||
id => Entity(id, guid))!;
|
||||
state.MarkPersistent(guid);
|
||||
state.RemoveLandblock(sourceLandblock);
|
||||
Assert.Equal(1, state.PendingRescueCount);
|
||||
|
||||
new LiveProjectionRescueRebucketter(state, runtime).RebucketAll(0xAA, 0xBB);
|
||||
|
||||
Assert.True(runtime.TryGetRecord(guid, out LiveEntityRecord record));
|
||||
Assert.Same(entity, record.WorldEntity);
|
||||
Assert.Equal(0xAABBFFFFu, record.CanonicalLandblockId);
|
||||
Assert.Equal(0, state.PendingRescueCount);
|
||||
Assert.Equal(1, state.PendingLiveEntityCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LiveProjectionRescueRebucketter_IgnoresEmptyAndDeletedRescues()
|
||||
{
|
||||
const uint guid = 0x50000032u;
|
||||
const uint sourceLandblock = 0x0101FFFFu;
|
||||
const uint sourceCell = 0x01010001u;
|
||||
var state = new GpuWorldState();
|
||||
var runtime = Runtime(state);
|
||||
var adapter = new LiveProjectionRescueRebucketter(state, runtime);
|
||||
|
||||
adapter.RebucketAll(0xAA, 0xBB);
|
||||
Assert.Equal(0, state.PendingLiveEntityCount);
|
||||
|
||||
state.AddLandblock(EmptyLandblock(sourceLandblock));
|
||||
runtime.RegisterLiveEntity(Spawn(guid, sourceCell));
|
||||
runtime.MaterializeLiveEntity(guid, sourceCell, id => Entity(id, guid));
|
||||
state.MarkPersistent(guid);
|
||||
state.RemoveLandblock(sourceLandblock);
|
||||
Assert.Equal(1, state.PendingRescueCount);
|
||||
runtime.UnregisterLiveEntity(
|
||||
new DeleteObject.Parsed(guid, InstanceSequence: 1),
|
||||
isLocalPlayer: false);
|
||||
|
||||
adapter.RebucketAll(0xAA, 0xBB);
|
||||
|
||||
Assert.Equal(0, state.PendingRescueCount);
|
||||
Assert.Equal(0, state.PendingLiveEntityCount);
|
||||
Assert.Empty(state.Entities);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StreamingPublicationMakesSameFrameInboundProjectionResident()
|
||||
{
|
||||
const uint landblock = 0x0A14FFFFu;
|
||||
const uint cell = 0x0A140001u;
|
||||
const uint guid = 0x70000041u;
|
||||
var state = new GpuWorldState();
|
||||
var outbox = new Queue<LandblockStreamResult>();
|
||||
outbox.Enqueue(new LandblockStreamResult.Loaded(
|
||||
landblock,
|
||||
LandblockStreamTier.Near,
|
||||
EmptyLandblock(landblock),
|
||||
new LandblockMeshData(Array.Empty<TerrainVertex>(), Array.Empty<uint>())));
|
||||
var streaming = new StreamingController(
|
||||
enqueueLoad: static (_, _) => { },
|
||||
enqueueUnload: static _ => { },
|
||||
drainCompletions: max => Drain(outbox, max),
|
||||
applyTerrain: static (_, _) => { },
|
||||
state,
|
||||
nearRadius: 0,
|
||||
farRadius: 0);
|
||||
var fixture = new Fixture(streamingBackend: streaming);
|
||||
|
||||
fixture.Controller.Tick();
|
||||
Assert.True(state.IsLoaded(landblock));
|
||||
|
||||
var runtime = Runtime(state);
|
||||
runtime.RegisterLiveEntity(Spawn(guid, cell));
|
||||
WorldEntity entity = runtime.MaterializeLiveEntity(
|
||||
guid,
|
||||
cell,
|
||||
id => Entity(id, guid))!;
|
||||
|
||||
Assert.Same(entity, Assert.Single(state.Entities));
|
||||
Assert.Equal(0, state.PendingLiveEntityCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SessionResetClosesChaseLifetimeOriginAndPlayerHintBeforeNextTick()
|
||||
{
|
||||
var fixture = new Fixture(liveMode: true, initializeOrigin: true);
|
||||
fixture.Mode.IsPlayerMode = true;
|
||||
fixture.Mode.ChaseModeEverEntered = true;
|
||||
fixture.Session.IsInWorld = true;
|
||||
fixture.PlayerLandblock.LastKnownLandblockId = 0xAABB0001u;
|
||||
|
||||
fixture.Mode.ResetSession();
|
||||
fixture.Origin.Reset();
|
||||
fixture.Session.IsInWorld = false;
|
||||
fixture.PlayerLandblock.LastKnownLandblockId = null;
|
||||
fixture.Controller.Tick();
|
||||
|
||||
Assert.Equal(1, fixture.Convergence.Advances);
|
||||
Assert.Empty(fixture.Streaming.Calls);
|
||||
Assert.Empty(fixture.Rescues.Calls);
|
||||
Assert.False(fixture.Mode.IsPlayerMode);
|
||||
Assert.False(fixture.Mode.ChaseModeEverEntered);
|
||||
Assert.False(fixture.Origin.IsKnown);
|
||||
}
|
||||
|
||||
private sealed class Fixture
|
||||
{
|
||||
internal Fixture(
|
||||
bool liveMode = false,
|
||||
bool initializeOrigin = false,
|
||||
IStreamingFrameBackend? streamingBackend = null)
|
||||
{
|
||||
Origin.SetPlaceholder(10, 20);
|
||||
if (initializeOrigin)
|
||||
Assert.True(Origin.TryInitialize(10, 20));
|
||||
Controller = new StreamingFrameController(
|
||||
liveMode,
|
||||
Mode,
|
||||
Player,
|
||||
Session,
|
||||
Origin,
|
||||
PlayerLandblock,
|
||||
Offline,
|
||||
Dungeon,
|
||||
Convergence,
|
||||
streamingBackend ?? Streaming,
|
||||
Rescues);
|
||||
}
|
||||
|
||||
internal LocalPlayerModeState Mode { get; } = new();
|
||||
internal LocalPlayerControllerSlot Player { get; } = new();
|
||||
internal SessionSource Session { get; } = new();
|
||||
internal LiveWorldOriginState Origin { get; } = new();
|
||||
internal PlayerLandblockSource PlayerLandblock { get; } = new();
|
||||
internal OfflineObserverSource Offline { get; } = new();
|
||||
internal DungeonCellSource Dungeon { get; } = new();
|
||||
internal OriginConvergence Convergence { get; } = new();
|
||||
internal StreamingBackend Streaming { get; } = new();
|
||||
internal RescueRebucketter Rescues { get; } = new();
|
||||
internal StreamingFrameController Controller { get; }
|
||||
}
|
||||
|
||||
private sealed class SessionSource : ILiveInWorldSource
|
||||
{
|
||||
public bool IsInWorld { get; set; }
|
||||
}
|
||||
|
||||
private sealed class PlayerLandblockSource : ILocalPlayerLandblockSource
|
||||
{
|
||||
public uint? LastKnownLandblockId { get; set; }
|
||||
}
|
||||
|
||||
private sealed class OfflineObserverSource : IOfflineStreamingObserverSource
|
||||
{
|
||||
private Vector3 _position;
|
||||
internal int Reads { get; private set; }
|
||||
public Vector3 Position
|
||||
{
|
||||
get
|
||||
{
|
||||
Reads++;
|
||||
return _position;
|
||||
}
|
||||
set => _position = value;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class DungeonCellSource : IStreamingDungeonCellSource
|
||||
{
|
||||
internal int Captures { get; private set; }
|
||||
internal StreamingDungeonCellSnapshot Snapshot { get; set; }
|
||||
public StreamingDungeonCellSnapshot Capture()
|
||||
{
|
||||
Captures++;
|
||||
return Snapshot;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class OriginConvergence : IStreamingOriginConvergence
|
||||
{
|
||||
internal int Advances { get; private set; }
|
||||
internal Action? OnAdvance { get; set; }
|
||||
internal bool AdvanceResult { get; set; } = true;
|
||||
public bool Advance()
|
||||
{
|
||||
Advances++;
|
||||
OnAdvance?.Invoke();
|
||||
return AdvanceResult;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class StreamingBackend : IStreamingFrameBackend
|
||||
{
|
||||
internal List<(int X, int Y, bool Dungeon)> Calls { get; } = [];
|
||||
internal Action<int, int, bool>? OnTick { get; set; }
|
||||
public void Tick(int observerCx, int observerCy, bool insideDungeon = false)
|
||||
{
|
||||
Calls.Add((observerCx, observerCy, insideDungeon));
|
||||
OnTick?.Invoke(observerCx, observerCy, insideDungeon);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class RescueRebucketter : ILiveProjectionRescueRebucketter
|
||||
{
|
||||
internal List<(int X, int Y)> Calls { get; } = [];
|
||||
internal Action<int, int>? OnRebucket { get; set; }
|
||||
public void RebucketAll(int observerCx, int observerCy)
|
||||
{
|
||||
Calls.Add((observerCx, observerCy));
|
||||
OnRebucket?.Invoke(observerCx, observerCy);
|
||||
}
|
||||
}
|
||||
|
||||
private static LiveEntityRuntime Runtime(GpuWorldState state) =>
|
||||
new(state, new DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }));
|
||||
|
||||
private static LoadedLandblock EmptyLandblock(uint landblock) =>
|
||||
new(landblock, new LandBlock(), Array.Empty<WorldEntity>());
|
||||
|
||||
private static WorldEntity Entity(uint id, uint guid) => new()
|
||||
{
|
||||
Id = id,
|
||||
ServerGuid = guid,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = Vector3.Zero,
|
||||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
};
|
||||
|
||||
private static WorldSession.EntitySpawn Spawn(uint guid, uint cell)
|
||||
{
|
||||
var position = new CreateObject.ServerPosition(
|
||||
cell, 10f, 10f, 5f, 1f, 0f, 0f, 0f);
|
||||
return new WorldSession.EntitySpawn(
|
||||
guid,
|
||||
position,
|
||||
0x02000001u,
|
||||
Array.Empty<CreateObject.AnimPartChange>(),
|
||||
Array.Empty<CreateObject.TextureChange>(),
|
||||
Array.Empty<CreateObject.SubPaletteSwap>(),
|
||||
BasePaletteId: null,
|
||||
ObjScale: null,
|
||||
Name: "streaming frame fixture",
|
||||
ItemType: null,
|
||||
MotionState: null,
|
||||
MotionTableId: null,
|
||||
PhysicsState: (uint)PhysicsStateFlags.ReportCollisions,
|
||||
InstanceSequence: 1,
|
||||
MovementSequence: 1,
|
||||
ServerControlSequence: 1,
|
||||
PositionSequence: 1);
|
||||
}
|
||||
|
||||
private static IReadOnlyList<LandblockStreamResult> Drain(
|
||||
Queue<LandblockStreamResult> queue,
|
||||
int max)
|
||||
{
|
||||
var drained = new List<LandblockStreamResult>(max);
|
||||
while (drained.Count < max && queue.TryDequeue(out LandblockStreamResult? result))
|
||||
drained.Add(result);
|
||||
return drained;
|
||||
}
|
||||
}
|
||||
|
|
@ -80,6 +80,7 @@ public sealed class GameWindowLiveEntityCompositionTests
|
|||
[InlineData(typeof(AcDream.App.Update.LiveObjectFrameController))]
|
||||
[InlineData(typeof(AcDream.App.Update.LiveEffectFrameController))]
|
||||
[InlineData(typeof(AcDream.App.Update.LiveSpatialPresentationReconciler))]
|
||||
[InlineData(typeof(AcDream.App.Streaming.StreamingFrameController))]
|
||||
[InlineData(typeof(LiveEntityAnimationPresenter))]
|
||||
[InlineData(typeof(LiveAnimationPresentationContext))]
|
||||
[InlineData(typeof(StaticLiveRootCommitter))]
|
||||
|
|
@ -106,6 +107,7 @@ public sealed class GameWindowLiveEntityCompositionTests
|
|||
typeof(AcDream.App.Update.LiveObjectFrameController),
|
||||
typeof(AcDream.App.Update.LiveEffectFrameController),
|
||||
typeof(AcDream.App.Update.LiveSpatialPresentationReconciler),
|
||||
typeof(AcDream.App.Streaming.StreamingFrameController),
|
||||
typeof(LiveEntityAnimationScheduler),
|
||||
typeof(LiveEntityAnimationPresenter),
|
||||
typeof(LiveAnimationPresentationContext),
|
||||
|
|
@ -167,6 +169,20 @@ public sealed class GameWindowLiveEntityCompositionTests
|
|||
Assert.Contains("new AcDream.App.Physics.DatProjectileSetupResolver", source);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SessionReset_ClosesEveryStreamingReadinessOwner()
|
||||
{
|
||||
string source = File.ReadAllText(Path.Combine(
|
||||
FindRepoRoot(), "src", "AcDream.App", "Rendering", "GameWindow.cs"));
|
||||
|
||||
Assert.Contains("_localPlayerMode.ResetSession();", source, StringComparison.Ordinal);
|
||||
Assert.Contains(
|
||||
"_liveEntityNetworkUpdates?.ResetSessionState();",
|
||||
source,
|
||||
StringComparison.Ordinal);
|
||||
Assert.Contains("_liveWorldOrigin.Reset();", source, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
private static string FindRepoRoot()
|
||||
{
|
||||
DirectoryInfo? directory = new(AppContext.BaseDirectory);
|
||||
|
|
|
|||
|
|
@ -349,6 +349,30 @@ public sealed class UpdateFrameOrchestratorTests
|
|||
StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void GameWindow_DelegatesTheCompleteStreamingFrameBody()
|
||||
{
|
||||
string source = File.ReadAllText(Path.Combine(
|
||||
FindRepoRoot(),
|
||||
"src",
|
||||
"AcDream.App",
|
||||
"Rendering",
|
||||
"GameWindow.cs"));
|
||||
|
||||
Assert.Contains("new AcDream.App.Streaming.StreamingFrameController(", source);
|
||||
Assert.Equal(1, CountOccurrences(source, "_streamingFrame.Tick();"));
|
||||
AssertAppearsInOrder(
|
||||
source,
|
||||
"_streamingFrame.Tick();",
|
||||
"_inputDispatcher?.Tick();",
|
||||
"_liveFrameCoordinator.Tick(frameDelta);");
|
||||
Assert.DoesNotContain("_streamingController.Tick(observerCx", source,
|
||||
StringComparison.Ordinal);
|
||||
Assert.DoesNotContain("DungeonStreamingGate.Compute", source,
|
||||
StringComparison.Ordinal);
|
||||
Assert.DoesNotContain("DrainRescued()", source, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
private static UpdateFrameOrchestrator Create(
|
||||
List<string> calls,
|
||||
RecordingTeardown? teardown = null,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue