Added diagnostic apparatus that pinpoints the inside-out walkthrough as a collision-geometry GAP, not a collision-detection bug. New tests in DoorBugTrajectoryReplayTests: - InsideOut_Tick3254_WithCottageWalls_ShouldBlock: hypothesis test that registered cottage GfxObj 0x01000A2B and replayed the captured tick. Cottage blocked sphere but with cn=(0,0,1) floor-cap normal, not a wall normal — first signal that cottage geometry near the sphere isn't a wall. - Diagnostic_CottagePolys_NearWalkthroughPosition: dumps cottage polys near sphere XY=(133.655, 17.59) at any Z. Result: ZERO cottage polygons in that area. The cottage GfxObj has no geometry where the sphere walks through. DoorSetupGfxObjInspectionTests.HoltburgCottage_CellPortals_DatInspection extended to dump cell 0xA9B40150's 4 physics polygons in world frame: - floor (Z=94), ceiling (Z=96.5), west wall (X=131.6), east wall (X=133.5) - All walls only span Y=[16.5, 17.1] — the small doorway alcove volume - North of Y=17.1, no wall Captured sphere at (133.655, 17.59) is 0.155 m east of cell east wall AND 0.49 m north of the wall's Y range. No collision geometry exists at that XY past Y=17.1. The collision representation has a gap that the visual cottage covers with a wall. Production capture confirms the diagnosis: cottage GfxObj fires [bsp-test] 425 times during inside-out walking — visibility IS correct post-AddAllOutsideCells fix. Door slab fires 245 times. But the BSP queries find no polygon at (133.655, 17.6+, 94-95.20). The slab's east face blocks WEST motion (cn=(+1,0,0) as captured), sphere free to move +Y past it because no wall is there to block. Three candidates for next-session investigation: 1. Different cottage GfxObj (Holtburg cottages may be multi-piece) 2. Landblock-baked stab static at the cottage exterior wall location 3. Cottage GfxObj's visual polygons wider than physics polygons (dat fact) Cheapest next step: add LandblockStatics_DatInspection test that loads LandBlockInfo 0xA9B4FFFE + iterates StaticObjects + prints every entity at world XY in [131,135] x [16,19]. Reveals what other entities live at the cottage doorway. Full handoff: docs/research/2026-05-25-door-bug-inside-out-geometry-gap.md Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
7.2 KiB
Door bug — inside-out walkthrough: missing cottage exterior wall (geometry gap)
2026-05-25, continuation of door-collision investigation
TL;DR
The inside-out walkthrough that persisted after the
AddAllOutsideCells fix is NOT a collision-detection bug. It's a
collision-geometry GAP: the cottage's north exterior wall east
(and presumably west) of the doorway opening doesn't exist in any
registered entity our engine knows about. The sphere walks past the
door slab on its east side, clears the doorway alcove cell's small
east wall (Y range [16.5, 17.1]), and then has nothing in front of it
in the collision representation — even though the VISUAL cottage has
a wall there.
Apparatus diagnostics
Three new tests landed (in DoorBugTrajectoryReplayTests):
Directional_OutsideIn_SouthApproach_BlocksAtSlabSouthFace— sphere south moving north blocks. PASSES.Directional_InsideOut_NorthApproach_BlocksAtSlabNorthFace— sphere north moving south blocks. PASSES.Geometric_DoorSlabAtSphereHeight_OverlapsInZ— pins slab world Z range = [94.139, 96.630]; sphere top at Z=95.20 IS within slab. The slab is at sphere height — BSP collision is geometrically active.InsideOut_Tick3254_WithCottageWalls_ShouldBlock— hypothesis test adds cottage GfxObj 0x01000A2B. Result: cottage DID block but with cn=(0,0,1) — a floor-cap response, NOT a wall response.Diagnostic_CottagePolys_NearWalkthroughPosition— dumps cottage polygons near sphere XY=(133.655, 17.59), any Z. Result: ZERO cottage polygons in that area. The cottage GfxObj has no geometry where the sphere walks through.
DoorSetupGfxObjInspectionTests.HoltburgCottage_CellPortals_DatInspection
extended to dump cell 0xA9B40150's 4 physics polys in world frame:
[0] sides=Landblock X=[131.600, 133.500] Y=[16.500, 17.100] Z=[94.000, 94.000] FLOOR
[1] sides=Landblock X=[131.600, 131.600] Y=[16.500, 17.100] Z=[94.000, 96.500] WEST WALL
[2] sides=Landblock X=[131.600, 133.500] Y=[16.500, 17.100] Z=[96.500, 96.500] CEILING
[3] sides=Landblock X=[133.500, 133.500] Y=[16.500, 17.100] Z=[94.000, 96.500] EAST WALL
Cell 0xA9B40150 is the doorway alcove — a small ~1.9m × 0.6m × 2.5m volume between the cottage interior and the outdoor area. Its east wall only extends Y=[16.5, 17.1]. North of Y=17.1, no wall in this cell.
The captured failing sphere at (133.655, 17.59) is 0.155m east of the east wall AND 0.49m NORTH of the wall's Y range. The wall doesn't reach the sphere.
The collision-geometry gap
Visual representation (in-client):
- Cottage has a north exterior wall east and west of the doorway opening
- The wall extends Y > 17.1 (north of the alcove)
- User sees their character partially clipping into this wall
Collision representation (what we register):
- Cottage GfxObj 0x01000A2B: 0 polygons in the area (133.655, 17.59, 94-95.20)
- Cell 0xA9B40150 (alcove): walls only at Y=[16.5, 17.1]
- Door slab: only spans X=[131.635, 133.560] — too narrow to cover the cottage opening
- Outdoor cell 0xA9B40029: outdoor cell, no walls
Net: no entity has wall polygons at (133.655, Y > 17.1). Sphere can walk there freely.
Verification in production capture
door-fix-inout2.launch.log shows:
- Cottage GfxObj
[bsp-test]fires 425 times during inside-out walking (so visibility is correct post-fix) - Door slab
[bsp-test]fires 245 times - Captured tick 3254: sphere at (133.655, 17.590), target (133.549, 17.599). Result: position X=133.655 unchanged (blocked westward), position Y=17.599 (moved north freely). cn=(+1, 0, 0) = slab east face normal.
- The slab east face blocks WEST motion correctly. The sphere is FREE to move north because no geometry covers (133.655, Y > 17.1).
What's next
Identify which entity SHOULD own the cottage's north exterior wall east of the doorway. Three candidates:
-
A different cottage GfxObj. Holtburg cottages might be multi-piece (separate GfxObjs for wall sections, doorway frame, roof). The cottage we have (0x01000A2B) might be one of multiple. Check the landblock's static-entity list for other GfxObjs at the cottage position via
[entity-source]log + Setup file. -
A landblock-baked "stab" (separate static entity registered at spawn time). LandblockLoader produces these. Check
LandBlockInfodat record for landblock 0xA9B4 — what other entities are at world (~133, ~18)? -
The cottage GfxObj's drawing geometry is wider than its physics. If 0x01000A2B has
Polygons(visual) at the wall location but noPhysicsPolygons(collision), the visual is wider than the collision. This is a dat-data fact — not fixable without retail re-engineering of the dat.
For candidates 1-2, the fix is "register the missing entity." For 3, the bug is dat-side (or retail accepts the same walkthrough we do).
Cheapest next-step test: add a method to
DoorSetupGfxObjInspectionTests that loads LandBlockInfo 0xA9B4FFFE
(landblock-baked statics) and prints every static at world XY in
[131, 135] × [16, 19]. The output will name what other GfxObjs/Setups
are registered at the cottage doorway — if any include the missing
wall, we know what to register additionally.
Apparatus committed
tests/AcDream.Core.Tests/Physics/DoorBugTrajectoryReplayTests.cs: faithful door registration, directional collision tests, geometric pin test, cottage GfxObj hypothesis test, cottage polygon dump.tests/AcDream.Core.Tests/Physics/DoorSetupGfxObjInspectionTests.cs: HoltburgCottage_CellPortals_DatInspection extended with cell-poly world-frame dump.
All tests under DoorBugTrajectoryReplayTests and the extended
DoorSetupGfxObjInspectionTests.HoltburgCottage_CellPortals_DatInspection
PASS (skip on CI when dat dir absent).
Pickup prompt for next session
A6.P4 door inside-out walkthrough: identified as collision-geometry
gap, NOT collision-detection bug. The cottage's north exterior wall
east+west of the doorway opening isn't represented in any registered
entity. Sphere walks freely at (133.655, 17.59) — no wall to block.
Read docs/research/2026-05-25-door-bug-inside-out-geometry-gap.md
+ Diagnostic_CottagePolys_NearWalkthroughPosition test output
+ HoltburgCottage_CellPortals_DatInspection dump for cell 0x0150
State both altitudes:
Currently working toward: M1.5 — Indoor world feels right
Current phase: A6.P4 door bug — find missing cottage wall entity.
The fix isn't in BSP, cells, or AddAllOutsideCells
— those are correct. The collision geometry has a
gap. Need to identify which entity SHOULD own the
wall and register it.
First move: add a LandblockStatics_DatInspection test to
DoorSetupGfxObjInspectionTests that loads LandBlockInfo 0xA9B4FFFE
+ iterates StaticObjects. Print every entity at world XY in
[131, 135] x [16, 19] — name + setup id + position. Will reveal
what other entities (if any) live at the cottage doorway.
If a wall-bearing entity exists but we're not registering it: fix
the registration path. If nothing exists: the dat doesn't have the
wall, and this might be retail-faithful behavior we have to accept
(or compensate for by widening the door slab via gameplay layer).