acdream/docs
Erik da798b2071 test(phys): A6.P4 door inside-out — collision-geometry gap diagnosis
Added diagnostic apparatus that pinpoints the inside-out walkthrough
as a collision-geometry GAP, not a collision-detection bug.

New tests in DoorBugTrajectoryReplayTests:
- InsideOut_Tick3254_WithCottageWalls_ShouldBlock: hypothesis test that
  registered cottage GfxObj 0x01000A2B and replayed the captured tick.
  Cottage blocked sphere but with cn=(0,0,1) floor-cap normal, not a
  wall normal — first signal that cottage geometry near the sphere
  isn't a wall.
- Diagnostic_CottagePolys_NearWalkthroughPosition: dumps cottage polys
  near sphere XY=(133.655, 17.59) at any Z. Result: ZERO cottage
  polygons in that area. The cottage GfxObj has no geometry where the
  sphere walks through.

DoorSetupGfxObjInspectionTests.HoltburgCottage_CellPortals_DatInspection
extended to dump cell 0xA9B40150's 4 physics polygons in world frame:
- floor (Z=94), ceiling (Z=96.5), west wall (X=131.6), east wall (X=133.5)
- All walls only span Y=[16.5, 17.1] — the small doorway alcove volume
- North of Y=17.1, no wall

Captured sphere at (133.655, 17.59) is 0.155 m east of cell east wall
AND 0.49 m north of the wall's Y range. No collision geometry exists
at that XY past Y=17.1. The collision representation has a gap that
the visual cottage covers with a wall.

Production capture confirms the diagnosis: cottage GfxObj fires
[bsp-test] 425 times during inside-out walking — visibility IS
correct post-AddAllOutsideCells fix. Door slab fires 245 times. But
the BSP queries find no polygon at (133.655, 17.6+, 94-95.20). The
slab's east face blocks WEST motion (cn=(+1,0,0) as captured), sphere
free to move +Y past it because no wall is there to block.

Three candidates for next-session investigation:
1. Different cottage GfxObj (Holtburg cottages may be multi-piece)
2. Landblock-baked stab static at the cottage exterior wall location
3. Cottage GfxObj's visual polygons wider than physics polygons (dat fact)

Cheapest next step: add LandblockStatics_DatInspection test that
loads LandBlockInfo 0xA9B4FFFE + iterates StaticObjects + prints
every entity at world XY in [131,135] x [16,19]. Reveals what other
entities live at the cottage doorway.

Full handoff: docs/research/2026-05-25-door-bug-inside-out-geometry-gap.md

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 08:27:52 +02:00
..
architecture ship(O): Phase O — DatPath Unification — SHIPPED 2026-05-21 17:41:15 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans ship(phys): A6.P3 slice 3 — cell-resolver ping-pong CLOSED + #98 re-diagnosed 2026-05-22 12:11:56 +02:00
research test(phys): A6.P4 door inside-out — collision-geometry gap diagnosis 2026-05-25 08:27:52 +02:00
superpowers docs(phys): implementation plan — per-part BSP for server-spawned entities 2026-05-24 15:05:03 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: A6.P3 #98 resolution + A6.P4 design + #99/#100 filed 2026-05-24 07:23:49 +02:00