acdream/tests/AcDream.Core.Net.Tests/Messages
Erik d8c68c6648 feat(net): InventoryActions — stack merge/split + give + shortcut + poi recall
Outbound GameActions for the inventory/drag-drop UI and quickbar:

- StackableMerge (0x0054): u32 mergeFrom, u32 mergeTo, u32 amount.
  Combine two same-type stacks.
- StackableSplitToContainer (0x0055): u32 stack, u32 container,
  u32 placement, u32 amount. Drag a portion of a stack into a pack slot.
- StackableSplitTo3D (0x0056): u32 stack, u32 amount. Drop N items to
  the ground.
- StackableSplitToWield (0x019B): u32 stack, u32 equipLoc, u32 amount.
  Split off and immediately equip (e.g. split an arrow stack to
  missile-ammo slot).
- GiveObjectRequest (0x00CD): u32 target, u32 item, u32 amount. Give to
  NPC / other player.
- AddShortcut (0x019C): u32 slot, u32 objectType, u32 targetId.
  Pin an item / spell to a quickbar.
- RemoveShortcut (0x019D): u32 slot. Unpin.
- TeleToPoi (0x00B1): u32 poiId. Quest-driven recall.

Tests (8 new): byte-exact encoding of each action, including size
assertions so breaking changes surface immediately.

Build green, 190 Core.Net tests pass (up from 182).

Ref: r08 §3 inventory / shortcut rows.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 10:28:35 +02:00
..
AllegianceRequestsTests.cs feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
AppraiseInfoParserTests.cs feat(net): AppraiseInfoParser — ArmorProfile/CreatureProfile/WeaponProfile + enchantment bitfields 2026-04-19 10:24:35 +02:00
AppraiseTests.cs feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip 2026-04-18 16:55:36 +02:00
AutonomousPositionTests.cs feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders 2026-04-12 14:28:35 +02:00
CastSpellTests.cs feat(spells): Phase E.5 CastSpellRequest + Spellbook/enchantment state 2026-04-18 17:00:32 +02:00
CharacterActionsTests.cs feat(char): character progression actions — Raise / Train / CombatMode 2026-04-18 17:19:31 +02:00
CharacterEnterWorldTests.cs feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7) 2026-04-11 15:14:31 +02:00
CharacterListTests.cs feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7) 2026-04-11 15:14:31 +02:00
ChatTests.cs feat(chat): Phase H.1 Talk/Tell/ChatChannel + HearSpeech + ChatLog 2026-04-18 17:03:45 +02:00
CombatEventTests.cs feat(combat): Phase E.4 AttackTargetRequest + combat notification pipeline 2026-04-18 16:58:14 +02:00
GameActionLoginCompleteTests.cs feat(net): Phase 4.8 — send GameAction.LoginComplete after EnterWorld 2026-04-11 23:36:19 +02:00
GameEventDispatcherTests.cs feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher 2026-04-18 16:52:46 +02:00
InteractRequestsTests.cs feat(interact): Phase B.4 Use / UseWithTarget / TeleToLifestone outbound 2026-04-18 17:18:36 +02:00
InventoryActionsTests.cs feat(net): InventoryActions — stack merge/split + give + shortcut + poi recall 2026-04-19 10:28:35 +02:00
MoveToStateTests.cs feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders 2026-04-12 14:28:35 +02:00
SocialActionsTests.cs feat(net): SocialActions — query / fellowship / channel / options outbound 2026-04-19 10:26:58 +02:00
UpdateMotionTests.cs test(net): UpdateMotion tests updated for corrected 6-byte header 2026-04-19 10:19:44 +02:00
UpdatePositionTests.cs feat(net): Phase 6.7 — parse UpdatePosition (0xF748) into PositionUpdated event 2026-04-11 20:37:32 +02:00