Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
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Erik d8c68c6648 feat(net): InventoryActions — stack merge/split + give + shortcut + poi recall
Outbound GameActions for the inventory/drag-drop UI and quickbar:

- StackableMerge (0x0054): u32 mergeFrom, u32 mergeTo, u32 amount.
  Combine two same-type stacks.
- StackableSplitToContainer (0x0055): u32 stack, u32 container,
  u32 placement, u32 amount. Drag a portion of a stack into a pack slot.
- StackableSplitTo3D (0x0056): u32 stack, u32 amount. Drop N items to
  the ground.
- StackableSplitToWield (0x019B): u32 stack, u32 equipLoc, u32 amount.
  Split off and immediately equip (e.g. split an arrow stack to
  missile-ammo slot).
- GiveObjectRequest (0x00CD): u32 target, u32 item, u32 amount. Give to
  NPC / other player.
- AddShortcut (0x019C): u32 slot, u32 objectType, u32 targetId.
  Pin an item / spell to a quickbar.
- RemoveShortcut (0x019D): u32 slot. Unpin.
- TeleToPoi (0x00B1): u32 poiId. Quest-driven recall.

Tests (8 new): byte-exact encoding of each action, including size
assertions so breaking changes surface immediately.

Build green, 190 Core.Net tests pass (up from 182).

Ref: r08 §3 inventory / shortcut rows.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 10:28:35 +02:00
docs docs: session 2026-04-18 memory + roadmap update 2026-04-18 17:15:32 +02:00
memory docs: final session tally — 19 commits, 628 tests, ~7700 lines 2026-04-18 17:23:20 +02:00
src feat(net): InventoryActions — stack merge/split + give + shortcut + poi recall 2026-04-19 10:28:35 +02:00
tests feat(net): InventoryActions — stack merge/split + give + shortcut + poi recall 2026-04-19 10:28:35 +02:00
tools feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
.gitignore chore: gitignore launch.log 2026-04-18 23:11:56 +02:00
AcDream.slnx feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
CLAUDE.md docs: comprehensive architecture plan for acdream 2026-04-13 14:23:50 +02:00
README.md chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00

acdream

Experimental modern open-source Asheron's Call client in C# / .NET 10.

Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.

Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).

Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.

Layout

  • src/AcDream.Cli/ — console app that dumps asset counts from a dat directory
  • references/ — local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.

Run

dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"

Or set ACDREAM_DAT_DIR and run without args.