feat(chat): Phase H.1 Talk/Tell/ChatChannel + HearSpeech + ChatLog

Completes the chat-wire layer end-to-end: outbound Talk (/say), Tell
(/tell), ChatChannel, + inbound HearSpeech (0x02BB) / HearRangedSpeech
(0x02BC) routed into a unified ChatLog that also consumes the already-
parsed GameEvent ChannelBroadcast / Tell / TransientMessage / Popup.

Wire layer (AcDream.Core.Net/Messages):
- ChatRequests.BuildTalk (0x0015, inside 0xF7B1): gameActionSequence
  + string16L message. PackString16L helper with 4-byte pad.
- ChatRequests.BuildTell (0x005D): targetName + message, each
  string16L with its own padding.
- ChatRequests.BuildChatChannel (0x0147): channelId + message.
- HearSpeech.TryParse handles BOTH 0x02BB local AND 0x02BC ranged —
  single parser with IsRanged flag in the returned record. Standalone
  GameMessage (NOT wrapped in 0xF7B0).

WorldSession integration:
- ProcessDatagram branch for HearSpeech.LocalOpcode /
  HearSpeech.RangedOpcode; fires new SpeechHeard event.
- Places the new branch before the 0xF7B0 GameEvent branch so ordering
  stays stable.

Core layer (AcDream.Core/Chat):
- ChatEntry record: (Kind, Sender, Text, SenderGuid, ChannelId, Received).
- ChatKind enum: LocalSpeech, RangedSpeech, Channel, Tell, System, Popup.
- ChatLog: ring-buffer (default 500) of entries; adapters for every
  inbound source (OnLocalSpeech, OnChannelBroadcast, OnTellReceived,
  OnSystemMessage, OnPopup) plus OnSelfSent for echoing outbound.
  Fires EntryAppended so UI panel can scroll / highlight.

Tests (15 new):
- ChatRequests: Talk / Tell / ChatChannel byte-exact encoding (including
  string16L padding edge cases).
- HearSpeech: local + ranged round-trip, wrong-opcode returns null.
- ChatLog: local / ranged / channel / tell / system / self echo,
  ring-buffer drops oldest, Clear empties.

Build green, 570 tests pass (up from 555).

With the chat wire layer in place, Phase H.1's "chat window panel"
(UI slice 05) is purely a UI task: instantiate ChatLog, bind to
EntryAppended, feed rows into the retail-UI widget toolkit. No more
protocol gaps.

Ref: r08 §3 (opcodes 0x0015, 0x005D, 0x0147), §2 (0x02BB, 0x02BC).
Ref: ACE GameMessageHearSpeech.cs + GameActionChannelBroadcast.cs.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-18 17:03:45 +02:00
parent c95aedcd4a
commit 404cab55ba
6 changed files with 568 additions and 0 deletions

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@ -0,0 +1,99 @@
using System;
using System.Buffers.Binary;
using System.Text;
namespace AcDream.Core.Net.Messages;
/// <summary>
/// Outbound chat GameActions — Talk (local /say), Tell (whisper),
/// ChatChannel (allegiance / general).
///
/// <para>
/// All three ride inside the <c>0xF7B1</c> GameAction envelope with
/// the same leading fields:
/// <code>
/// u32 0xF7B1
/// u32 gameActionSequence
/// u32 subOpcode
/// &lt;payload&gt;
/// </code>
/// </para>
///
/// <para>
/// String16L wire shape mirrors the other outbound AC messages:
/// <code>
/// u16 length // byte count (not char count)
/// byte[] ascii // ASCII bytes, no terminator
/// pad to 4-byte boundary
/// </code>
/// </para>
///
/// <para>
/// Source of truth: r08 §3 rows 0x0015 / 0x005D / 0x0147.
/// </para>
/// </summary>
public static class ChatRequests
{
public const uint GameActionEnvelope = 0xF7B1u;
public const uint TalkOpcode = 0x0015u;
public const uint TellOpcode = 0x005Du;
public const uint ChatChannelOpcode = 0x0147u;
/// <summary>Send a local /say message (heard by anyone within ~20m).</summary>
public static byte[] BuildTalk(uint gameActionSequence, string message)
{
ArgumentNullException.ThrowIfNull(message);
byte[] msg = PackString16L(message);
byte[] body = new byte[12 + msg.Length];
BinaryPrimitives.WriteUInt32LittleEndian(body, GameActionEnvelope);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), gameActionSequence);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), TalkOpcode);
Array.Copy(msg, 0, body, 12, msg.Length);
return body;
}
/// <summary>Send a /tell (whisper) by target character name.</summary>
public static byte[] BuildTell(uint gameActionSequence, string targetName, string message)
{
ArgumentNullException.ThrowIfNull(targetName);
ArgumentNullException.ThrowIfNull(message);
byte[] name = PackString16L(targetName);
byte[] msg = PackString16L(message);
byte[] body = new byte[12 + name.Length + msg.Length];
BinaryPrimitives.WriteUInt32LittleEndian(body, GameActionEnvelope);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), gameActionSequence);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), TellOpcode);
Array.Copy(name, 0, body, 12, name.Length);
Array.Copy(msg, 0, body, 12 + name.Length, msg.Length);
return body;
}
/// <summary>Send to a chat channel (allegiance, general, trade, etc).</summary>
public static byte[] BuildChatChannel(uint gameActionSequence, uint channelId, string message)
{
ArgumentNullException.ThrowIfNull(message);
byte[] msg = PackString16L(message);
byte[] body = new byte[16 + msg.Length];
BinaryPrimitives.WriteUInt32LittleEndian(body, GameActionEnvelope);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), gameActionSequence);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), ChatChannelOpcode);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), channelId);
Array.Copy(msg, 0, body, 16, msg.Length);
return body;
}
private static byte[] PackString16L(string s)
{
byte[] data = Encoding.ASCII.GetBytes(s);
if (data.Length > ushort.MaxValue)
throw new ArgumentException("String too long for 16-bit length prefix.", nameof(s));
int recordSize = 2 + data.Length;
int padding = (4 - (recordSize & 3)) & 3;
byte[] result = new byte[recordSize + padding];
BinaryPrimitives.WriteUInt16LittleEndian(result, (ushort)data.Length);
Array.Copy(data, 0, result, 2, data.Length);
// trailing bytes are already zero from new[]
return result;
}
}

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using System;
using System.Buffers.Binary;
using System.Text;
namespace AcDream.Core.Net.Messages;
/// <summary>
/// Inbound <c>0x02BB HearSpeech</c> + <c>0x02BC HearRangedSpeech</c>
/// GameMessages. Local-area / shout chat heard by the player. These
/// do NOT ride the 0xF7B0 GameEvent envelope — they're standalone
/// GameMessages dispatched the same way as CreateObject / UpdateMotion.
///
/// <para>
/// Wire layout:
/// <code>
/// u32 opcode // 0x02BB or 0x02BC
/// string16L text
/// string16L senderName
/// u32 senderGuid
/// u32 chatType
/// </code>
/// </para>
///
/// <para>
/// ChatType (from ACE):
/// <list type="bullet">
/// <item><description>0x01 = Broadcast</description></item>
/// <item><description>0x02 = Combat</description></item>
/// <item><description>0x0B = Speech</description></item>
/// <item><description>0x0F = Emote</description></item>
/// <item><description>0x10 = Tell</description></item>
/// <item><description>0x11 = Syllables (spell casting)</description></item>
/// <item><description>other values in ACE ChatMessageType.cs</description></item>
/// </list>
/// </para>
/// </summary>
public static class HearSpeech
{
public const uint LocalOpcode = 0x02BBu;
public const uint RangedOpcode = 0x02BCu;
public readonly record struct Parsed(
string Text,
string SenderName,
uint SenderGuid,
uint ChatType,
bool IsRanged);
public static Parsed? TryParse(byte[] body)
{
if (body is null || body.Length < 16) return null;
uint opcode = BinaryPrimitives.ReadUInt32LittleEndian(body);
bool isRanged;
if (opcode == LocalOpcode) isRanged = false;
else if (opcode == RangedOpcode) isRanged = true;
else return null;
int pos = 4;
try
{
string text = ReadString16L(body, ref pos);
string sender = ReadString16L(body, ref pos);
if (body.Length - pos < 8) return null;
uint senderGuid = BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(pos)); pos += 4;
uint chatType = BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(pos)); pos += 4;
return new Parsed(text, sender, senderGuid, chatType, isRanged);
}
catch { return null; }
}
private static string ReadString16L(ReadOnlySpan<byte> source, ref int pos)
{
if (source.Length - pos < 2) throw new FormatException("truncated String16L length");
ushort length = BinaryPrimitives.ReadUInt16LittleEndian(source.Slice(pos));
pos += 2;
if (source.Length - pos < length) throw new FormatException("truncated String16L body");
string result = Encoding.ASCII.GetString(source.Slice(pos, length));
pos += length;
int recordSize = 2 + length;
int padding = (4 - (recordSize & 3)) & 3;
pos += padding;
return result;
}
}

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@ -102,6 +102,13 @@ public sealed class WorldSession : IDisposable
/// </summary>
public event Action<uint>? TeleportStarted;
/// <summary>
/// Phase H.1: fires when a local or ranged speech message (0x02BB /
/// 0x02BC) is received. Subscribers typically feed these into a
/// <c>ChatLog</c>.
/// </summary>
public event Action<HearSpeech.Parsed>? SpeechHeard;
/// <summary>
/// Allow re-sending LoginComplete after a portal teleport. The normal
/// _loginCompleteSent latch prevents duplicate sends on the initial spawn
@ -487,6 +494,15 @@ public sealed class WorldSession : IDisposable
posUpdate.Value.Velocity));
}
}
else if (op == HearSpeech.LocalOpcode || op == HearSpeech.RangedOpcode)
{
// Phase H.1: local/ranged chat. Standalone GameMessage
// (NOT wrapped in 0xF7B0). Payload layout is documented
// on HearSpeech.TryParse.
var parsed = HearSpeech.TryParse(body);
if (parsed is not null)
SpeechHeard?.Invoke(parsed.Value);
}
else if (op == GameEventEnvelope.Opcode)
{
// Phase F.1: 0xF7B0 is the GameEvent envelope. Parse the

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using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
namespace AcDream.Core.Chat;
/// <summary>
/// Unified chat log — mirrors every chat-bearing message the server
/// sends (local HearSpeech, broadcast ChannelBroadcast, whispered
/// Tell, system TransientMessage, PopupString).
///
/// <para>
/// Sits behind the UI chat panel (Phase D.2) and the scripting
/// plugin API so plugins can react to chat (e.g. auto-reply, loot
/// logging).
/// </para>
///
/// <para>
/// Retail keeps ~200 lines of scrollback. Our ring buffer defaults to
/// 500 and is configurable.
/// </para>
/// </summary>
public sealed class ChatLog
{
private readonly ConcurrentQueue<ChatEntry> _buffer = new();
private readonly int _maxEntries;
public ChatLog(int maxEntries = 500)
{
if (maxEntries < 1) throw new ArgumentOutOfRangeException(nameof(maxEntries));
_maxEntries = maxEntries;
}
/// <summary>Fires every time a new entry is appended.</summary>
public event Action<ChatEntry>? EntryAppended;
/// <summary>Snapshot of all current entries, oldest first.</summary>
public ChatEntry[] Snapshot() => _buffer.ToArray();
public int Count => _buffer.Count;
// ── Inbound adapters ─────────────────────────────────────────────────────
/// <summary>Local or ranged HearSpeech (0x02BB / 0x02BC).</summary>
public void OnLocalSpeech(string sender, string text, uint senderGuid, bool isRanged)
{
Append(new ChatEntry(
Kind: isRanged ? ChatKind.RangedSpeech : ChatKind.LocalSpeech,
Sender: sender,
Text: text,
SenderGuid: senderGuid,
ChannelId: 0));
}
/// <summary>GameEvent ChannelBroadcast (0x0147).</summary>
public void OnChannelBroadcast(uint channelId, string sender, string text)
{
Append(new ChatEntry(
Kind: ChatKind.Channel,
Sender: sender,
Text: text,
SenderGuid: 0,
ChannelId: channelId));
}
/// <summary>GameEvent Tell (0x02BD) — whisper received.</summary>
public void OnTellReceived(string sender, string text, uint senderGuid)
{
Append(new ChatEntry(
Kind: ChatKind.Tell,
Sender: sender,
Text: text,
SenderGuid: senderGuid,
ChannelId: 0));
}
/// <summary>GameEvent CommunicationTransientString (0x02EB) — e.g. "Your spell fizzled!"</summary>
public void OnSystemMessage(string text, uint chatType)
{
Append(new ChatEntry(
Kind: ChatKind.System,
Sender: "",
Text: text,
SenderGuid: 0,
ChannelId: chatType));
}
/// <summary>GameEvent PopupString (0x0004) — modal dialog text.</summary>
public void OnPopup(string text)
{
Append(new ChatEntry(
Kind: ChatKind.Popup,
Sender: "",
Text: text,
SenderGuid: 0,
ChannelId: 0));
}
/// <summary>Echo the player's own outbound message after local send.</summary>
public void OnSelfSent(ChatKind kind, string text, string targetOrChannel = "")
{
Append(new ChatEntry(
Kind: kind,
Sender: targetOrChannel, // used as "to whom" for Tell / channel name for Channel
Text: text,
SenderGuid: 0,
ChannelId: 0));
}
private void Append(ChatEntry entry)
{
_buffer.Enqueue(entry);
while (_buffer.Count > _maxEntries)
_buffer.TryDequeue(out _);
EntryAppended?.Invoke(entry);
}
public void Clear()
{
while (_buffer.TryDequeue(out _)) { /* drain */ }
}
}
public enum ChatKind
{
LocalSpeech,
RangedSpeech,
Channel,
Tell,
System,
Popup,
}
public readonly record struct ChatEntry(
ChatKind Kind,
string Sender,
string Text,
uint SenderGuid,
uint ChannelId)
{
public DateTime Received { get; init; } = DateTime.UtcNow;
}

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using System;
using System.Buffers.Binary;
using System.Text;
using AcDream.Core.Net.Messages;
using Xunit;
namespace AcDream.Core.Net.Tests.Messages;
public sealed class ChatTests
{
[Fact]
public void BuildTalk_EmitsOpcodeAndString16L()
{
byte[] body = ChatRequests.BuildTalk(gameActionSequence: 3, message: "hi");
Assert.Equal(ChatRequests.TalkOpcode,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
// Verify the string16L starts at offset 12.
ushort len = BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(12));
Assert.Equal(2, len);
Assert.Equal("hi", Encoding.ASCII.GetString(body.AsSpan(14, 2)));
// Record size = 2+2 = 4, no padding needed.
Assert.Equal(16, body.Length);
}
[Fact]
public void BuildTalk_EmitsPadding_WhenMessageLengthRequiresIt()
{
byte[] body = ChatRequests.BuildTalk(gameActionSequence: 3, message: "h");
// 2+1=3 bytes record → pad 1 byte.
// Total body = 12 (envelope) + 4 (str16L aligned) = 16.
Assert.Equal(16, body.Length);
}
[Fact]
public void BuildTell_IncludesBothStrings()
{
byte[] body = ChatRequests.BuildTell(
gameActionSequence: 5, targetName: "Alice", message: "hey");
Assert.Equal(ChatRequests.TellOpcode,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
int pos = 12;
ushort len1 = BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(pos));
Assert.Equal(5, len1);
Assert.Equal("Alice", Encoding.ASCII.GetString(body.AsSpan(pos + 2, 5)));
// "Alice" record = 2+5=7, pad 1 → advance by 8.
pos += 8;
ushort len2 = BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(pos));
Assert.Equal(3, len2);
Assert.Equal("hey", Encoding.ASCII.GetString(body.AsSpan(pos + 2, 3)));
}
[Fact]
public void BuildChatChannel_IncludesChannelId()
{
byte[] body = ChatRequests.BuildChatChannel(
gameActionSequence: 1, channelId: 42, message: "tell me the good dungeons");
Assert.Equal(ChatRequests.ChatChannelOpcode,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
Assert.Equal(42u,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(12)));
}
[Fact]
public void HearSpeech_TryParse_LocalRoundTrip()
{
// Build a 0x02BB message and re-parse it.
byte[] talkBody = ChatRequests.BuildTalk(gameActionSequence: 0, message: "hello");
// Now synthesize the inbound HearSpeech format.
byte[] msg = PackString16L("hello");
byte[] sender = PackString16L("Alice");
byte[] inbound = new byte[4 + msg.Length + sender.Length + 8];
int pos = 0;
BinaryPrimitives.WriteUInt32LittleEndian(inbound, HearSpeech.LocalOpcode);
pos += 4;
Array.Copy(msg, 0, inbound, pos, msg.Length); pos += msg.Length;
Array.Copy(sender, 0, inbound, pos, sender.Length); pos += sender.Length;
BinaryPrimitives.WriteUInt32LittleEndian(inbound.AsSpan(pos), 0xCAFEu); pos += 4;
BinaryPrimitives.WriteUInt32LittleEndian(inbound.AsSpan(pos), 0x0B); pos += 4; // Speech
var parsed = HearSpeech.TryParse(inbound);
Assert.NotNull(parsed);
Assert.Equal("hello", parsed!.Value.Text);
Assert.Equal("Alice", parsed.Value.SenderName);
Assert.Equal(0xCAFEu, parsed.Value.SenderGuid);
Assert.Equal(0x0Bu, parsed.Value.ChatType);
Assert.False(parsed.Value.IsRanged);
}
[Fact]
public void HearSpeech_TryParse_RangedFlag()
{
byte[] msg = PackString16L("X");
byte[] sender = PackString16L("Y");
byte[] inbound = new byte[4 + msg.Length + sender.Length + 8];
BinaryPrimitives.WriteUInt32LittleEndian(inbound, HearSpeech.RangedOpcode);
int pos = 4;
Array.Copy(msg, 0, inbound, pos, msg.Length); pos += msg.Length;
Array.Copy(sender, 0, inbound, pos, sender.Length); pos += sender.Length;
BinaryPrimitives.WriteUInt32LittleEndian(inbound.AsSpan(pos), 0); pos += 4;
BinaryPrimitives.WriteUInt32LittleEndian(inbound.AsSpan(pos), 0); pos += 4;
var parsed = HearSpeech.TryParse(inbound);
Assert.NotNull(parsed);
Assert.True(parsed!.Value.IsRanged);
}
[Fact]
public void HearSpeech_TryParse_WrongOpcode_ReturnsNull()
{
byte[] body = new byte[16];
BinaryPrimitives.WriteUInt32LittleEndian(body, 0xDEADBEEFu);
Assert.Null(HearSpeech.TryParse(body));
}
private static byte[] PackString16L(string s)
{
byte[] data = Encoding.ASCII.GetBytes(s);
int recordSize = 2 + data.Length;
int padding = (4 - (recordSize & 3)) & 3;
byte[] result = new byte[recordSize + padding];
BinaryPrimitives.WriteUInt16LittleEndian(result, (ushort)data.Length);
Array.Copy(data, 0, result, 2, data.Length);
return result;
}
}

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using AcDream.Core.Chat;
using Xunit;
namespace AcDream.Core.Tests.Chat;
public sealed class ChatLogTests
{
[Fact]
public void OnLocalSpeech_AppendsEntry_FiresEvent()
{
var log = new ChatLog();
ChatEntry? seen = null;
log.EntryAppended += e => seen = e;
log.OnLocalSpeech("Alice", "hi", 0xAA, isRanged: false);
Assert.Equal(1, log.Count);
Assert.NotNull(seen);
Assert.Equal(ChatKind.LocalSpeech, seen!.Value.Kind);
Assert.Equal("Alice", seen.Value.Sender);
Assert.Equal("hi", seen.Value.Text);
}
[Fact]
public void OnLocalSpeech_Ranged_SetsRangedKind()
{
var log = new ChatLog();
log.OnLocalSpeech("Bob", "SHOUT", 0xBB, isRanged: true);
Assert.Equal(ChatKind.RangedSpeech, log.Snapshot()[0].Kind);
}
[Fact]
public void OnChannelBroadcast_SetsChannelId()
{
var log = new ChatLog();
log.OnChannelBroadcast(channelId: 42, sender: "Alice", text: "allegiance motd");
var e = log.Snapshot()[0];
Assert.Equal(42u, e.ChannelId);
Assert.Equal(ChatKind.Channel, e.Kind);
}
[Fact]
public void OnTellReceived_SetsTellKind()
{
var log = new ChatLog();
log.OnTellReceived("Alice", "psst", 0xAA);
Assert.Equal(ChatKind.Tell, log.Snapshot()[0].Kind);
}
[Fact]
public void OnSystemMessage_EncodesChatType_AsChannelId()
{
var log = new ChatLog();
log.OnSystemMessage("Your spell fizzled!", chatType: 5);
var e = log.Snapshot()[0];
Assert.Equal(ChatKind.System, e.Kind);
Assert.Equal(5u, e.ChannelId);
}
[Fact]
public void OnSelfSent_EchoesOutbound()
{
var log = new ChatLog();
log.OnSelfSent(ChatKind.Tell, "hey", targetOrChannel: "Alice");
var e = log.Snapshot()[0];
Assert.Equal("Alice", e.Sender);
Assert.Equal("hey", e.Text);
}
[Fact]
public void RingBuffer_DropsOldestBeyondCapacity()
{
var log = new ChatLog(maxEntries: 3);
log.OnLocalSpeech("A", "1", 0, false);
log.OnLocalSpeech("B", "2", 0, false);
log.OnLocalSpeech("C", "3", 0, false);
log.OnLocalSpeech("D", "4", 0, false);
var snap = log.Snapshot();
Assert.Equal(3, snap.Length);
Assert.Equal("2", snap[0].Text); // "1" was dropped
Assert.Equal("4", snap[2].Text);
}
[Fact]
public void Clear_EmptiesBuffer()
{
var log = new ChatLog();
log.OnLocalSpeech("A", "1", 0, false);
log.Clear();
Assert.Equal(0, log.Count);
}
}