feat(chat): Phase H.1 Talk/Tell/ChatChannel + HearSpeech + ChatLog
Completes the chat-wire layer end-to-end: outbound Talk (/say), Tell (/tell), ChatChannel, + inbound HearSpeech (0x02BB) / HearRangedSpeech (0x02BC) routed into a unified ChatLog that also consumes the already- parsed GameEvent ChannelBroadcast / Tell / TransientMessage / Popup. Wire layer (AcDream.Core.Net/Messages): - ChatRequests.BuildTalk (0x0015, inside 0xF7B1): gameActionSequence + string16L message. PackString16L helper with 4-byte pad. - ChatRequests.BuildTell (0x005D): targetName + message, each string16L with its own padding. - ChatRequests.BuildChatChannel (0x0147): channelId + message. - HearSpeech.TryParse handles BOTH 0x02BB local AND 0x02BC ranged — single parser with IsRanged flag in the returned record. Standalone GameMessage (NOT wrapped in 0xF7B0). WorldSession integration: - ProcessDatagram branch for HearSpeech.LocalOpcode / HearSpeech.RangedOpcode; fires new SpeechHeard event. - Places the new branch before the 0xF7B0 GameEvent branch so ordering stays stable. Core layer (AcDream.Core/Chat): - ChatEntry record: (Kind, Sender, Text, SenderGuid, ChannelId, Received). - ChatKind enum: LocalSpeech, RangedSpeech, Channel, Tell, System, Popup. - ChatLog: ring-buffer (default 500) of entries; adapters for every inbound source (OnLocalSpeech, OnChannelBroadcast, OnTellReceived, OnSystemMessage, OnPopup) plus OnSelfSent for echoing outbound. Fires EntryAppended so UI panel can scroll / highlight. Tests (15 new): - ChatRequests: Talk / Tell / ChatChannel byte-exact encoding (including string16L padding edge cases). - HearSpeech: local + ranged round-trip, wrong-opcode returns null. - ChatLog: local / ranged / channel / tell / system / self echo, ring-buffer drops oldest, Clear empties. Build green, 570 tests pass (up from 555). With the chat wire layer in place, Phase H.1's "chat window panel" (UI slice 05) is purely a UI task: instantiate ChatLog, bind to EntryAppended, feed rows into the retail-UI widget toolkit. No more protocol gaps. Ref: r08 §3 (opcodes 0x0015, 0x005D, 0x0147), §2 (0x02BB, 0x02BC). Ref: ACE GameMessageHearSpeech.cs + GameActionChannelBroadcast.cs. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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99
src/AcDream.Core.Net/Messages/ChatRequests.cs
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99
src/AcDream.Core.Net/Messages/ChatRequests.cs
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using System;
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using System.Buffers.Binary;
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using System.Text;
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namespace AcDream.Core.Net.Messages;
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/// <summary>
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/// Outbound chat GameActions — Talk (local /say), Tell (whisper),
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/// ChatChannel (allegiance / general).
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///
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/// <para>
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/// All three ride inside the <c>0xF7B1</c> GameAction envelope with
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/// the same leading fields:
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/// <code>
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/// u32 0xF7B1
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/// u32 gameActionSequence
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/// u32 subOpcode
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/// <payload>
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/// </code>
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/// </para>
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///
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/// <para>
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/// String16L wire shape mirrors the other outbound AC messages:
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/// <code>
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/// u16 length // byte count (not char count)
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/// byte[] ascii // ASCII bytes, no terminator
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/// pad to 4-byte boundary
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/// </code>
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/// </para>
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///
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/// <para>
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/// Source of truth: r08 §3 rows 0x0015 / 0x005D / 0x0147.
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/// </para>
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/// </summary>
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public static class ChatRequests
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{
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public const uint GameActionEnvelope = 0xF7B1u;
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public const uint TalkOpcode = 0x0015u;
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public const uint TellOpcode = 0x005Du;
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public const uint ChatChannelOpcode = 0x0147u;
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/// <summary>Send a local /say message (heard by anyone within ~20m).</summary>
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public static byte[] BuildTalk(uint gameActionSequence, string message)
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{
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ArgumentNullException.ThrowIfNull(message);
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byte[] msg = PackString16L(message);
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byte[] body = new byte[12 + msg.Length];
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BinaryPrimitives.WriteUInt32LittleEndian(body, GameActionEnvelope);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), gameActionSequence);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), TalkOpcode);
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Array.Copy(msg, 0, body, 12, msg.Length);
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return body;
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}
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/// <summary>Send a /tell (whisper) by target character name.</summary>
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public static byte[] BuildTell(uint gameActionSequence, string targetName, string message)
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{
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ArgumentNullException.ThrowIfNull(targetName);
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ArgumentNullException.ThrowIfNull(message);
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byte[] name = PackString16L(targetName);
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byte[] msg = PackString16L(message);
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byte[] body = new byte[12 + name.Length + msg.Length];
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BinaryPrimitives.WriteUInt32LittleEndian(body, GameActionEnvelope);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), gameActionSequence);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), TellOpcode);
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Array.Copy(name, 0, body, 12, name.Length);
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Array.Copy(msg, 0, body, 12 + name.Length, msg.Length);
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return body;
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}
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/// <summary>Send to a chat channel (allegiance, general, trade, etc).</summary>
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public static byte[] BuildChatChannel(uint gameActionSequence, uint channelId, string message)
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{
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ArgumentNullException.ThrowIfNull(message);
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byte[] msg = PackString16L(message);
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byte[] body = new byte[16 + msg.Length];
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BinaryPrimitives.WriteUInt32LittleEndian(body, GameActionEnvelope);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), gameActionSequence);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), ChatChannelOpcode);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), channelId);
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Array.Copy(msg, 0, body, 16, msg.Length);
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return body;
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}
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private static byte[] PackString16L(string s)
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{
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byte[] data = Encoding.ASCII.GetBytes(s);
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if (data.Length > ushort.MaxValue)
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throw new ArgumentException("String too long for 16-bit length prefix.", nameof(s));
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int recordSize = 2 + data.Length;
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int padding = (4 - (recordSize & 3)) & 3;
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byte[] result = new byte[recordSize + padding];
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BinaryPrimitives.WriteUInt16LittleEndian(result, (ushort)data.Length);
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Array.Copy(data, 0, result, 2, data.Length);
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// trailing bytes are already zero from new[]
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return result;
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}
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}
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85
src/AcDream.Core.Net/Messages/HearSpeech.cs
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85
src/AcDream.Core.Net/Messages/HearSpeech.cs
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using System;
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using System.Buffers.Binary;
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using System.Text;
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namespace AcDream.Core.Net.Messages;
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/// <summary>
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/// Inbound <c>0x02BB HearSpeech</c> + <c>0x02BC HearRangedSpeech</c>
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/// GameMessages. Local-area / shout chat heard by the player. These
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/// do NOT ride the 0xF7B0 GameEvent envelope — they're standalone
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/// GameMessages dispatched the same way as CreateObject / UpdateMotion.
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///
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/// <para>
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/// Wire layout:
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/// <code>
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/// u32 opcode // 0x02BB or 0x02BC
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/// string16L text
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/// string16L senderName
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/// u32 senderGuid
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/// u32 chatType
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/// </code>
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/// </para>
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///
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/// <para>
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/// ChatType (from ACE):
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/// <list type="bullet">
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/// <item><description>0x01 = Broadcast</description></item>
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/// <item><description>0x02 = Combat</description></item>
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/// <item><description>0x0B = Speech</description></item>
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/// <item><description>0x0F = Emote</description></item>
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/// <item><description>0x10 = Tell</description></item>
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/// <item><description>0x11 = Syllables (spell casting)</description></item>
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/// <item><description>other values in ACE ChatMessageType.cs</description></item>
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/// </list>
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/// </para>
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/// </summary>
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public static class HearSpeech
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{
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public const uint LocalOpcode = 0x02BBu;
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public const uint RangedOpcode = 0x02BCu;
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public readonly record struct Parsed(
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string Text,
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string SenderName,
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uint SenderGuid,
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uint ChatType,
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bool IsRanged);
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public static Parsed? TryParse(byte[] body)
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{
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if (body is null || body.Length < 16) return null;
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uint opcode = BinaryPrimitives.ReadUInt32LittleEndian(body);
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bool isRanged;
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if (opcode == LocalOpcode) isRanged = false;
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else if (opcode == RangedOpcode) isRanged = true;
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else return null;
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int pos = 4;
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try
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{
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string text = ReadString16L(body, ref pos);
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string sender = ReadString16L(body, ref pos);
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if (body.Length - pos < 8) return null;
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uint senderGuid = BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(pos)); pos += 4;
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uint chatType = BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(pos)); pos += 4;
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return new Parsed(text, sender, senderGuid, chatType, isRanged);
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}
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catch { return null; }
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}
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private static string ReadString16L(ReadOnlySpan<byte> source, ref int pos)
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{
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if (source.Length - pos < 2) throw new FormatException("truncated String16L length");
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ushort length = BinaryPrimitives.ReadUInt16LittleEndian(source.Slice(pos));
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pos += 2;
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if (source.Length - pos < length) throw new FormatException("truncated String16L body");
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string result = Encoding.ASCII.GetString(source.Slice(pos, length));
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pos += length;
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int recordSize = 2 + length;
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int padding = (4 - (recordSize & 3)) & 3;
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pos += padding;
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return result;
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}
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}
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@ -102,6 +102,13 @@ public sealed class WorldSession : IDisposable
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/// </summary>
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public event Action<uint>? TeleportStarted;
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/// <summary>
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/// Phase H.1: fires when a local or ranged speech message (0x02BB /
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/// 0x02BC) is received. Subscribers typically feed these into a
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/// <c>ChatLog</c>.
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/// </summary>
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public event Action<HearSpeech.Parsed>? SpeechHeard;
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/// <summary>
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/// Allow re-sending LoginComplete after a portal teleport. The normal
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/// _loginCompleteSent latch prevents duplicate sends on the initial spawn
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@ -487,6 +494,15 @@ public sealed class WorldSession : IDisposable
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posUpdate.Value.Velocity));
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}
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}
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else if (op == HearSpeech.LocalOpcode || op == HearSpeech.RangedOpcode)
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{
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// Phase H.1: local/ranged chat. Standalone GameMessage
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// (NOT wrapped in 0xF7B0). Payload layout is documented
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// on HearSpeech.TryParse.
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var parsed = HearSpeech.TryParse(body);
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if (parsed is not null)
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SpeechHeard?.Invoke(parsed.Value);
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}
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else if (op == GameEventEnvelope.Opcode)
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{
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// Phase F.1: 0xF7B0 is the GameEvent envelope. Parse the
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142
src/AcDream.Core/Chat/ChatLog.cs
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142
src/AcDream.Core/Chat/ChatLog.cs
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using System;
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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namespace AcDream.Core.Chat;
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/// <summary>
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/// Unified chat log — mirrors every chat-bearing message the server
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/// sends (local HearSpeech, broadcast ChannelBroadcast, whispered
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/// Tell, system TransientMessage, PopupString).
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///
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/// <para>
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/// Sits behind the UI chat panel (Phase D.2) and the scripting
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/// plugin API so plugins can react to chat (e.g. auto-reply, loot
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/// logging).
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/// </para>
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///
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/// <para>
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/// Retail keeps ~200 lines of scrollback. Our ring buffer defaults to
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/// 500 and is configurable.
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/// </para>
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/// </summary>
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public sealed class ChatLog
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{
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private readonly ConcurrentQueue<ChatEntry> _buffer = new();
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private readonly int _maxEntries;
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public ChatLog(int maxEntries = 500)
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{
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if (maxEntries < 1) throw new ArgumentOutOfRangeException(nameof(maxEntries));
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_maxEntries = maxEntries;
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}
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/// <summary>Fires every time a new entry is appended.</summary>
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public event Action<ChatEntry>? EntryAppended;
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/// <summary>Snapshot of all current entries, oldest first.</summary>
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public ChatEntry[] Snapshot() => _buffer.ToArray();
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public int Count => _buffer.Count;
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// ── Inbound adapters ─────────────────────────────────────────────────────
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/// <summary>Local or ranged HearSpeech (0x02BB / 0x02BC).</summary>
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public void OnLocalSpeech(string sender, string text, uint senderGuid, bool isRanged)
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{
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Append(new ChatEntry(
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Kind: isRanged ? ChatKind.RangedSpeech : ChatKind.LocalSpeech,
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Sender: sender,
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Text: text,
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SenderGuid: senderGuid,
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ChannelId: 0));
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}
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/// <summary>GameEvent ChannelBroadcast (0x0147).</summary>
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public void OnChannelBroadcast(uint channelId, string sender, string text)
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{
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Append(new ChatEntry(
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Kind: ChatKind.Channel,
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Sender: sender,
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Text: text,
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SenderGuid: 0,
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ChannelId: channelId));
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}
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/// <summary>GameEvent Tell (0x02BD) — whisper received.</summary>
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public void OnTellReceived(string sender, string text, uint senderGuid)
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{
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Append(new ChatEntry(
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Kind: ChatKind.Tell,
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Sender: sender,
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Text: text,
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SenderGuid: senderGuid,
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ChannelId: 0));
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}
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/// <summary>GameEvent CommunicationTransientString (0x02EB) — e.g. "Your spell fizzled!"</summary>
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public void OnSystemMessage(string text, uint chatType)
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{
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Append(new ChatEntry(
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Kind: ChatKind.System,
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Sender: "",
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Text: text,
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SenderGuid: 0,
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ChannelId: chatType));
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}
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/// <summary>GameEvent PopupString (0x0004) — modal dialog text.</summary>
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public void OnPopup(string text)
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{
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Append(new ChatEntry(
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Kind: ChatKind.Popup,
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Sender: "",
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Text: text,
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SenderGuid: 0,
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ChannelId: 0));
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}
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/// <summary>Echo the player's own outbound message after local send.</summary>
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public void OnSelfSent(ChatKind kind, string text, string targetOrChannel = "")
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{
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Append(new ChatEntry(
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Kind: kind,
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Sender: targetOrChannel, // used as "to whom" for Tell / channel name for Channel
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Text: text,
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SenderGuid: 0,
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ChannelId: 0));
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}
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private void Append(ChatEntry entry)
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{
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_buffer.Enqueue(entry);
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while (_buffer.Count > _maxEntries)
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_buffer.TryDequeue(out _);
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EntryAppended?.Invoke(entry);
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}
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public void Clear()
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{
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while (_buffer.TryDequeue(out _)) { /* drain */ }
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}
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}
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public enum ChatKind
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{
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LocalSpeech,
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RangedSpeech,
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Channel,
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Tell,
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System,
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Popup,
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}
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public readonly record struct ChatEntry(
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ChatKind Kind,
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string Sender,
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string Text,
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uint SenderGuid,
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uint ChannelId)
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{
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public DateTime Received { get; init; } = DateTime.UtcNow;
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}
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133
tests/AcDream.Core.Net.Tests/Messages/ChatTests.cs
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133
tests/AcDream.Core.Net.Tests/Messages/ChatTests.cs
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using System;
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using System.Buffers.Binary;
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using System.Text;
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using AcDream.Core.Net.Messages;
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using Xunit;
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namespace AcDream.Core.Net.Tests.Messages;
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public sealed class ChatTests
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{
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[Fact]
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public void BuildTalk_EmitsOpcodeAndString16L()
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{
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byte[] body = ChatRequests.BuildTalk(gameActionSequence: 3, message: "hi");
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Assert.Equal(ChatRequests.TalkOpcode,
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BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
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// Verify the string16L starts at offset 12.
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ushort len = BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(12));
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Assert.Equal(2, len);
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Assert.Equal("hi", Encoding.ASCII.GetString(body.AsSpan(14, 2)));
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// Record size = 2+2 = 4, no padding needed.
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Assert.Equal(16, body.Length);
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}
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[Fact]
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public void BuildTalk_EmitsPadding_WhenMessageLengthRequiresIt()
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{
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byte[] body = ChatRequests.BuildTalk(gameActionSequence: 3, message: "h");
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// 2+1=3 bytes record → pad 1 byte.
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// Total body = 12 (envelope) + 4 (str16L aligned) = 16.
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Assert.Equal(16, body.Length);
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}
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[Fact]
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public void BuildTell_IncludesBothStrings()
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{
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byte[] body = ChatRequests.BuildTell(
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gameActionSequence: 5, targetName: "Alice", message: "hey");
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Assert.Equal(ChatRequests.TellOpcode,
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BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
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int pos = 12;
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ushort len1 = BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(pos));
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Assert.Equal(5, len1);
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Assert.Equal("Alice", Encoding.ASCII.GetString(body.AsSpan(pos + 2, 5)));
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// "Alice" record = 2+5=7, pad 1 → advance by 8.
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pos += 8;
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ushort len2 = BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(pos));
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Assert.Equal(3, len2);
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Assert.Equal("hey", Encoding.ASCII.GetString(body.AsSpan(pos + 2, 3)));
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}
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[Fact]
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public void BuildChatChannel_IncludesChannelId()
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{
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byte[] body = ChatRequests.BuildChatChannel(
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gameActionSequence: 1, channelId: 42, message: "tell me the good dungeons");
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|
||||
Assert.Equal(ChatRequests.ChatChannelOpcode,
|
||||
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
|
||||
Assert.Equal(42u,
|
||||
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(12)));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HearSpeech_TryParse_LocalRoundTrip()
|
||||
{
|
||||
// Build a 0x02BB message and re-parse it.
|
||||
byte[] talkBody = ChatRequests.BuildTalk(gameActionSequence: 0, message: "hello");
|
||||
|
||||
// Now synthesize the inbound HearSpeech format.
|
||||
byte[] msg = PackString16L("hello");
|
||||
byte[] sender = PackString16L("Alice");
|
||||
byte[] inbound = new byte[4 + msg.Length + sender.Length + 8];
|
||||
int pos = 0;
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(inbound, HearSpeech.LocalOpcode);
|
||||
pos += 4;
|
||||
Array.Copy(msg, 0, inbound, pos, msg.Length); pos += msg.Length;
|
||||
Array.Copy(sender, 0, inbound, pos, sender.Length); pos += sender.Length;
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(inbound.AsSpan(pos), 0xCAFEu); pos += 4;
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(inbound.AsSpan(pos), 0x0B); pos += 4; // Speech
|
||||
|
||||
var parsed = HearSpeech.TryParse(inbound);
|
||||
Assert.NotNull(parsed);
|
||||
Assert.Equal("hello", parsed!.Value.Text);
|
||||
Assert.Equal("Alice", parsed.Value.SenderName);
|
||||
Assert.Equal(0xCAFEu, parsed.Value.SenderGuid);
|
||||
Assert.Equal(0x0Bu, parsed.Value.ChatType);
|
||||
Assert.False(parsed.Value.IsRanged);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HearSpeech_TryParse_RangedFlag()
|
||||
{
|
||||
byte[] msg = PackString16L("X");
|
||||
byte[] sender = PackString16L("Y");
|
||||
byte[] inbound = new byte[4 + msg.Length + sender.Length + 8];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(inbound, HearSpeech.RangedOpcode);
|
||||
int pos = 4;
|
||||
Array.Copy(msg, 0, inbound, pos, msg.Length); pos += msg.Length;
|
||||
Array.Copy(sender, 0, inbound, pos, sender.Length); pos += sender.Length;
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(inbound.AsSpan(pos), 0); pos += 4;
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(inbound.AsSpan(pos), 0); pos += 4;
|
||||
|
||||
var parsed = HearSpeech.TryParse(inbound);
|
||||
Assert.NotNull(parsed);
|
||||
Assert.True(parsed!.Value.IsRanged);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HearSpeech_TryParse_WrongOpcode_ReturnsNull()
|
||||
{
|
||||
byte[] body = new byte[16];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body, 0xDEADBEEFu);
|
||||
Assert.Null(HearSpeech.TryParse(body));
|
||||
}
|
||||
|
||||
private static byte[] PackString16L(string s)
|
||||
{
|
||||
byte[] data = Encoding.ASCII.GetBytes(s);
|
||||
int recordSize = 2 + data.Length;
|
||||
int padding = (4 - (recordSize & 3)) & 3;
|
||||
byte[] result = new byte[recordSize + padding];
|
||||
BinaryPrimitives.WriteUInt16LittleEndian(result, (ushort)data.Length);
|
||||
Array.Copy(data, 0, result, 2, data.Length);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
93
tests/AcDream.Core.Tests/Chat/ChatLogTests.cs
Normal file
93
tests/AcDream.Core.Tests/Chat/ChatLogTests.cs
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
using AcDream.Core.Chat;
|
||||
using Xunit;
|
||||
|
||||
namespace AcDream.Core.Tests.Chat;
|
||||
|
||||
public sealed class ChatLogTests
|
||||
{
|
||||
[Fact]
|
||||
public void OnLocalSpeech_AppendsEntry_FiresEvent()
|
||||
{
|
||||
var log = new ChatLog();
|
||||
ChatEntry? seen = null;
|
||||
log.EntryAppended += e => seen = e;
|
||||
|
||||
log.OnLocalSpeech("Alice", "hi", 0xAA, isRanged: false);
|
||||
|
||||
Assert.Equal(1, log.Count);
|
||||
Assert.NotNull(seen);
|
||||
Assert.Equal(ChatKind.LocalSpeech, seen!.Value.Kind);
|
||||
Assert.Equal("Alice", seen.Value.Sender);
|
||||
Assert.Equal("hi", seen.Value.Text);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OnLocalSpeech_Ranged_SetsRangedKind()
|
||||
{
|
||||
var log = new ChatLog();
|
||||
log.OnLocalSpeech("Bob", "SHOUT", 0xBB, isRanged: true);
|
||||
Assert.Equal(ChatKind.RangedSpeech, log.Snapshot()[0].Kind);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OnChannelBroadcast_SetsChannelId()
|
||||
{
|
||||
var log = new ChatLog();
|
||||
log.OnChannelBroadcast(channelId: 42, sender: "Alice", text: "allegiance motd");
|
||||
var e = log.Snapshot()[0];
|
||||
Assert.Equal(42u, e.ChannelId);
|
||||
Assert.Equal(ChatKind.Channel, e.Kind);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OnTellReceived_SetsTellKind()
|
||||
{
|
||||
var log = new ChatLog();
|
||||
log.OnTellReceived("Alice", "psst", 0xAA);
|
||||
Assert.Equal(ChatKind.Tell, log.Snapshot()[0].Kind);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OnSystemMessage_EncodesChatType_AsChannelId()
|
||||
{
|
||||
var log = new ChatLog();
|
||||
log.OnSystemMessage("Your spell fizzled!", chatType: 5);
|
||||
var e = log.Snapshot()[0];
|
||||
Assert.Equal(ChatKind.System, e.Kind);
|
||||
Assert.Equal(5u, e.ChannelId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OnSelfSent_EchoesOutbound()
|
||||
{
|
||||
var log = new ChatLog();
|
||||
log.OnSelfSent(ChatKind.Tell, "hey", targetOrChannel: "Alice");
|
||||
var e = log.Snapshot()[0];
|
||||
Assert.Equal("Alice", e.Sender);
|
||||
Assert.Equal("hey", e.Text);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RingBuffer_DropsOldestBeyondCapacity()
|
||||
{
|
||||
var log = new ChatLog(maxEntries: 3);
|
||||
log.OnLocalSpeech("A", "1", 0, false);
|
||||
log.OnLocalSpeech("B", "2", 0, false);
|
||||
log.OnLocalSpeech("C", "3", 0, false);
|
||||
log.OnLocalSpeech("D", "4", 0, false);
|
||||
|
||||
var snap = log.Snapshot();
|
||||
Assert.Equal(3, snap.Length);
|
||||
Assert.Equal("2", snap[0].Text); // "1" was dropped
|
||||
Assert.Equal("4", snap[2].Text);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Clear_EmptiesBuffer()
|
||||
{
|
||||
var log = new ChatLog();
|
||||
log.OnLocalSpeech("A", "1", 0, false);
|
||||
log.Clear();
|
||||
Assert.Equal(0, log.Count);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue