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Campaign S slice S4, the half that landed. Retail's CTransition:: adjust_offset @0x0050a370 branches on dot(offset, contactPlane.N) at 0x0050a4fa: moving INTO the plane subtracts the normal component (0x0050a529), moving AWAY calls Plane::snap_to_plane @0x00509c50 — which preserves X and Y and re-solves ONLY Z so the offset lies in the plane (the d terms cancel algebraically), no-op under the 0.000199999995f |N.z| epsilon. acdream ran the orthogonal projection in BOTH directions, shrinking downhill XY travel by cos^2(theta): 25% at 30 degrees, 50% at 45 — AD-65's recorded shortfall, now retired. The combined Opus review independently re-derived the algebra, the branch polarity, the epsilon's bit-identity (17b75139), and the sabotage magnitude (the re-instated projection yields X = 0.75 = cos^2 30 exactly), and verified the delta is 4 non-comment lines with the into-plane arm, the crease arm, and both no-plane arms untouched. Its blast-radius sweep found the away arm exercised but NOT discriminated by any pre-existing test — every one asserts lower bounds the snap over-satisfies — so the two new exact-value tests are the only discriminating coverage, recorded in the test's class doc, and the felt 33-100% downhill speed-up is the morning gate's one row. AD-66 (the push-out's bare radius) is WITHHELD: byte-confirmed twice, implemented, then pulled after the same clean-room binaries measured contradictory absorbed-tick outcomes flipping with nothing but test assert shape — issue #341 carries the observation matrix and the apparatus plan; its two exact-value tests are [Skip]-ed; the retained substitution's rationale is restored at the site per review F1, with the review's remaining findings (F2/F3/F4/F5/F6) applied and F8 filed as #342. AD-69 filed: the same block omits retail's get_block_offset seam-frame correction, deferred to the AD-66 relanding for attributability. #340 filed: a fifth load-sensitive flake. Review verdict: PASS. AD-65 is provably unable to reach the #341 anomaly's code path (the absorb scenario takes the crease arm). Clean-room suite: 11,239 passed / 6 skipped / 0 failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .. | ||
| 2026-04-10-phase-1-terrain-and-plugin-scaffold.md | ||
| 2026-04-10-phase-2-static-meshes-design.md | ||
| 2026-04-10-phase-2-static-meshes-plan.md | ||
| 2026-04-10-phase-2b-design.md | ||
| 2026-04-10-phase-2b-plan.md | ||
| 2026-04-10-phase-3c-terrain-blending-plan.md | ||
| 2026-04-10-phase-4-networking-design.md | ||
| 2026-04-10-plugin-architecture-design.md | ||
| 2026-04-11-roadmap.md | ||
| 2026-04-13-rendering-rebuild.md | ||
| 2026-04-23-sky-weather-lightning-port.md | ||
| 2026-04-24-ui-framework.md | ||
| 2026-04-27-phase-c1-pes-particles.md | ||
| 2026-04-29-movement-collision-conformance.md | ||
| 2026-04-30-sky-pes-port.md | ||
| 2026-05-08-phase-n5-perf-baseline.md | ||
| 2026-05-09-phase-n5b-perf-baseline.md | ||
| 2026-05-10-perf-tiers-2-3-roadmap.md | ||
| 2026-05-11-phase-n6-perf-baseline.md | ||
| 2026-05-12-milestones.md | ||
| 2026-05-12-phase-c1.5b-handoff.md | ||
| 2026-06-11-building-render-port-plan.md | ||
| 2026-07-02-retail-motion-animation-rewrite.md | ||
| 2026-07-20-automated-world-lifecycle-gate.md | ||
| 2026-07-21-gamewindow-slice-1-selection-interaction.md | ||
| 2026-07-21-gamewindow-slice-2-live-animation-presentation.md | ||
| 2026-07-21-gamewindow-slice-3-live-session.md | ||
| 2026-07-21-gamewindow-slice-4-live-entity-integration.md | ||
| 2026-07-21-gamewindow-slice-5-landblock-presentation.md | ||
| 2026-07-21-gamewindow-slice-6-update-frame-orchestration.md | ||
| 2026-07-22-gamewindow-slice-7-render-frame-orchestration.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-g-runtime-settings.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-h-resource-ownership.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-i-ordered-composition.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-i6-ui-live-presentation.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-i7-session-player.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-i8-frame-roots-session-start.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-j-lifetime-shutdown.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-k-canonical-soak.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-l-closeout.md | ||
| 2026-07-22-gamewindow-slice-8-composition-lifecycle.md | ||
| 2026-07-23-world-interaction-completion.md | ||
| 2026-07-24-modern-runtime-architecture.md | ||
| 2026-07-24-modern-runtime-slice-b-envcell-dedup.md | ||
| 2026-07-24-modern-runtime-slice-c-prepared-assets.md | ||
| 2026-07-24-modern-runtime-slice-d-unified-residency.md | ||
| 2026-07-24-modern-runtime-slice-e-cost-budgeted-streaming.md | ||
| 2026-07-24-modern-runtime-slices-f-g-render-scene.md | ||
| 2026-07-25-modern-runtime-slice-h.md | ||
| 2026-07-25-modern-runtime-slice-i.md | ||
| 2026-07-25-modern-runtime-slice-j.md | ||
| 2026-07-25-modern-runtime-slice-j2.md | ||
| 2026-07-25-modern-runtime-slice-j3-object-table.md | ||
| 2026-07-25-modern-runtime-slice-j3-projection-store.md | ||
| 2026-07-25-modern-runtime-slice-j3.md | ||
| 2026-07-26-modern-runtime-slice-j3-delta-stream.md | ||
| 2026-07-26-modern-runtime-slice-j3-hardening.md | ||
| 2026-07-26-modern-runtime-slice-j4.md | ||
| 2026-07-26-modern-runtime-slice-j5.md | ||
| 2026-07-26-modern-runtime-slice-j6.md | ||
| 2026-07-26-modern-runtime-slice-j7.md | ||
| 2026-07-26-modern-runtime-slice-j8.md | ||
| 2026-07-26-modern-runtime-slice-k.md | ||
| 2026-07-26-modern-runtime-slice-l.md | ||
| 2026-07-27-vulkan-campaign.md | ||
| 2026-07-29-network-transport-campaign.md | ||
| 2026-07-29-physics-parity-campaign.md | ||
| 2026-07-29-post-vulkan-work-intake.md | ||
| 2026-07-30-physics-parity-visual-matrix.md | ||
| 2026-08-02-placement-cutover.md | ||
| 2026-08-03-recent-regression-cleanup.md | ||
| 2026-08-06-collision-fidelity-campaign.md | ||
| 2026-08-07-morning-gate-checklist.md | ||
| animation-system-audit.md | ||