acdream/src/AcDream.App/UI/Layout
Erik d1d603105f fix(ui): complete retail indicator detail panels
Port the authored effect row template, remaining-time and selection details, synchronize the full gmPanelUI child geometry, and route the burden indicator to Character Information panel 3.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-17 11:36:43 +02:00
..
CharacterController.cs fix(ui): complete retail indicator detail panels 2026-07-17 11:36:43 +02:00
CharacterIdentityText.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
CharacterSheet.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
CharacterSheetProvider.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
CharacterStatController.cs fix(ui): share retail tab state binding 2026-07-15 17:21:16 +02:00
ChatWindowController.cs refactor(ui): own retained controller lifetimes 2026-07-10 23:35:26 +02:00
CombatUiController.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
ComponentBookTemplateFactory.cs feat(ui): port retail component book rows 2026-07-15 17:38:24 +02:00
DatStringResolver.cs fix(combat): restore retail combat bar controls 2026-07-11 20:26:52 +02:00
DatWidgetFactory.cs feat(ui): port retail gameplay indicator bar 2026-07-17 10:02:44 +02:00
EffectRowTemplateFactory.cs fix(ui): complete retail indicator detail panels 2026-07-17 11:36:43 +02:00
EffectsUiController.cs fix(ui): complete retail indicator detail panels 2026-07-17 11:36:43 +02:00
ElementReader.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
IndicatorBarController.cs fix(ui): complete retail indicator detail panels 2026-07-17 11:36:43 +02:00
IndicatorDetailText.cs feat(ui): share indicator detail panels 2026-07-17 10:27:41 +02:00
InventoryController.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
ItemListCellTemplate.cs fix(ui): resolve retail spell slot background 2026-07-15 19:23:46 +02:00
JumpPowerbarController.cs feat(ui): port retail jump power bar 2026-07-13 10:22:12 +02:00
LayoutImporter.cs fix(ui): restore retail spell tabs and spellbook 2026-07-15 15:54:11 +02:00
LinkStatusUiController.cs feat(ui): share indicator detail panels 2026-07-17 10:27:41 +02:00
MiniGameUiController.cs feat(ui): share indicator detail panels 2026-07-17 10:27:41 +02:00
PaperdollClickMap.cs fix(ui): port exact paperdoll body selection 2026-07-11 11:56:26 +02:00
PaperdollController.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
PaperdollSlotBackgrounds.cs fix(paperdoll): port quest-gated Aetheria slots 2026-07-13 09:55:20 +02:00
RadarController.cs refactor(ui): own retained controller lifetimes 2026-07-10 23:35:26 +02:00
RadarSnapshotProvider.cs fix(ui): restore radar, retail wield switching, and protection meshes 2026-07-14 20:52:45 +02:00
RetailConfirmationDialogView.cs feat(ui): port retail dialog factory lifecycle 2026-07-13 16:30:05 +02:00
RetailDialogData.cs fix(ui): restore retail skill training confirmation 2026-07-13 17:57:29 +02:00
RetailDialogFactory.cs feat(ui): port retail dialog factory lifecycle 2026-07-13 16:30:05 +02:00
RetailFpsController.cs fix #213: complete suicide and framerate presentation 2026-07-13 15:50:47 +02:00
RetailPanelUiController.cs fix(ui): complete retail indicator detail panels 2026-07-17 11:36:43 +02:00
RetailTabBinding.cs fix(ui): share retail tab state binding 2026-07-15 17:21:16 +02:00
RetailWindowFrame.cs fix(ui): port retail window control feedback 2026-07-17 09:40:08 +02:00
SelectedObjectController.cs fix(combat): synchronize auto-target presentation 2026-07-12 20:26:00 +02:00
SpellbookRowStyle.cs feat(ui): port retail spellbook interactions 2026-07-15 16:26:30 +02:00
SpellbookWindowController.cs fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
SpellcastingUiController.cs fix(ui): resolve retail spell slot background 2026-07-15 19:23:46 +02:00
ToolbarController.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
ToolbarInputController.cs feat(ui): complete retail quick-slot input 2026-07-11 08:59:49 +02:00
UiDatElement.cs fix(ui): restore retail spell tabs and spellbook 2026-07-15 15:54:11 +02:00
UiPropertyBag.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
UiTemplateListSlot.cs feat(ui): port retail component book rows 2026-07-15 17:38:24 +02:00
VitaeUiController.cs feat(ui): share indicator detail panels 2026-07-17 10:27:41 +02:00
VitalsController.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
WindowChromeController.cs feat(ui): centralize retained window lifecycle 2026-07-10 21:31:18 +02:00