acdream/src/AcDream.App/UI/Layout/ToolbarInputController.cs
Erik e65119f0c6 feat(ui): complete retail quick-slot input
Port global toolbar use/select/create actions, migrate the collapsed Ctrl-number bindings, and route them through a focused retained-UI controller. Preserve shortcut aliases as aliases across inventory and paperdoll drops with retail's neutral/accept/reject drag states, preventing physical item moves such as unwielding an equipped helmet.

Co-Authored-By: Codex <codex@openai.com>
2026-07-11 08:59:49 +02:00

71 lines
2.2 KiB
C#

using AcDream.Core.Selection;
using AcDream.UI.Abstractions.Input;
namespace AcDream.App.UI.Layout;
/// <summary>
/// Focused retained-toolbar adapter for retail global input actions. The input
/// dispatcher owns chords/scopes; this class only maps semantic actions to the
/// exact <c>gmToolbarUI::ListenToGlobalMessage @ 0x004BE4E0</c> slot intent.
/// </summary>
public sealed class ToolbarInputController
{
private readonly ToolbarController _toolbar;
private readonly SelectionState _selection;
public ToolbarInputController(ToolbarController toolbar, SelectionState selection)
{
_toolbar = toolbar ?? throw new ArgumentNullException(nameof(toolbar));
_selection = selection ?? throw new ArgumentNullException(nameof(selection));
}
/// <summary>Returns true when <paramref name="action"/> belongs to the toolbar.</summary>
public bool Handle(InputAction action)
{
if (TryMapShortcut(action, out int slot, out bool use))
{
_toolbar.UseShortcut(slot, use);
return true;
}
if (action == InputAction.CreateShortcut)
{
_toolbar.CreateShortcutToItem(_selection.SelectedObjectId ?? 0u);
return true;
}
return false;
}
internal static bool TryMapShortcut(InputAction action, out int slot, out bool use)
{
int value = (int)action;
if (value >= (int)InputAction.UseQuickSlot_1
&& value <= (int)InputAction.UseQuickSlot_9)
{
slot = value - (int)InputAction.UseQuickSlot_1;
use = true;
return true;
}
if (value >= (int)InputAction.SelectQuickSlot_1
&& value <= (int)InputAction.SelectQuickSlot_9)
{
slot = value - (int)InputAction.SelectQuickSlot_1;
use = false;
return true;
}
if (value >= (int)InputAction.UseQuickSlot_14
&& value <= (int)InputAction.UseQuickSlot_18)
{
slot = 13 + value - (int)InputAction.UseQuickSlot_14;
use = true;
return true;
}
slot = -1;
use = false;
return false;
}
}