acdream/tests/AcDream.Runtime.Tests/Gameplay
Erik d02a12ceac refactor(runtime): own magic and player state
Move the coupled Spellbook and LocalPlayerState into one Runtime-owned character graph, route content, live-session, retained UI, reset, and shutdown through that exact owner, and delete the duplicate desired-component snapshot from inventory state. Preserve synchronous retail update and reset ordering while adding independent-instance and retryable-failure coverage.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 08:39:02 +02:00
..
RuntimeCharacterStateTests.cs refactor(runtime): own magic and player state 2026-07-26 08:39:02 +02:00
RuntimeCommunicationStateTests.cs refactor(runtime): own communication and social state 2026-07-26 07:50:16 +02:00
RuntimeInventoryStateTests.cs refactor(runtime): own magic and player state 2026-07-26 08:39:02 +02:00