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R1 the split bar's operand is the item's authored MaxStackSize —
three retail sites read pwd._maxStackSize directly (InqListSlotCount
pc:200052, buy-button cases pc:203996/204086) where ACE never fills
the desc stack and standard stock is unlimited. Threaded StackSizeMax
end to end with one shared resolver; the two literal _maxStackSize
sites are now byte-exact; AP-165 retired, AP-169 corrected.
R2 walk-to-vendor never opened because GetUseRadius used an UNCITED
3m Creature heuristic as the local stop distance while ACE's poll
demands the authored radius (default 0.6 m) — the walk stopped and
the Use fired far outside acceptance. Now reads the wire-authored
spawn UseRadius with ACE's exact fallback; heuristic constants
deleted. A first sabotage attempt was non-discriminating
(coincidental 0.6) and was corrected — the discriminating version is
what landed.
R3 the Buying/Selling purse summaries ("Buying %d %s worth %hsp" /
"You have %hsp") recovered from the binary data segment where BN
mis-attributes the Buy-side literal; wired to staging and money
changes on the four authored text elements; AP-166 narrowed to the
pending-sell highlight.
Clean-room complete solution: 11,528 passed / 4 skipped / 0 failed.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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| .. | ||
| Audio | ||
| Combat | ||
| Composition | ||
| Diagnostics | ||
| Input | ||
| Interaction | ||
| Net | ||
| Physics | ||
| Platform | ||
| Plugins | ||
| Rendering | ||
| Runtime | ||
| Settings | ||
| Spells | ||
| Streaming | ||
| UI | ||
| World | ||
| AcDream.App.Tests.csproj | ||
| BoundedTestDatCollection.cs | ||
| FramePhaseTestDoubles.cs | ||
| FrameProfilerReportTests.cs | ||
| FrameStatsBufferTests.cs | ||
| GameRuntimeTestFactory.cs | ||
| GlobalUsings.cs | ||
| LiveEntityRuntimeFixture.cs | ||
| LiveEntitySpawnFixture.cs | ||
| RuntimeDatAccessArchitectureTests.cs | ||
| RuntimeDatCollectionFactoryTests.cs | ||
| RuntimeOptionsRetailUiTests.cs | ||
| RuntimeOptionsTests.cs | ||
| RuntimeWorldTransitTestDriver.cs | ||
| ZeroAllocationProbe.cs | ||
| ZeroAllocationProbeTests.cs | ||