fix(physics): S2 — static publication emits authored Spheres as Spheres (AP-155 narrowed)
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Both static sites (LandblockPhysicsPublisher, the headless-only LandblockPhysicsContentBuilder) emitted an authored Setup Sphere as a base-anchored Cylinder of radius r and height 2r. The live path emits a Sphere for the same data, so the same object collided differently by arrival route, and the narrow phase met a flat cap where retail meets a curved surface. Both sites now mirror ShadowShapeBuilder.FromSetup's Sphere block exactly. Combined Opus review: PASS. Its numeric verification of the dispatch test's geometry (head-sphere clearance 0.201 m for the true sphere; the cylinder counterfactual inside by 0.10 m XY with the Z band overlapping) is what makes the discrimination claim more than a sabotage anecdote, and its F8 finding is applied: the test now carries a POSITIVE control — aiming straight through the boulder's centre must block — so a membership/seed regression can no longer masquerade as a curve-hit pass. F4 applied: CylHeight is asserted, not inferred (the C4 lesson). F3 applied: the deleted Quaternion.Inverse base composition is recorded as internally coherent for the old cylinder's world-Z axis — the defect was the shape TYPE, not that rotation math. The review also verified the deleted-cylinder blast radius: the F2 overlay's drawn span is IDENTICAL for both shapes (old [c-r, c+r], new [c-r, c+r]); the flood sphere's centre rises by exactly r, which cannot change outdoor membership (XY rectangle) and lands the indoor half on Session B's dungeon gate alongside S1B; and the sphere-branch flood is now pinned uncapped by a genuine eleventh-shape A/B test. PublishStaticCollision — the headless static path — gains its first test ever. AP-155 is NARROWED, not deleted (review F13): the has-BSP source split (entity.MeshRefs vs setup.Parts + AnimPartChanged) survives and keeps the row active. The shared-primitive-emitter refactor that would make route independence a compile-time property is the filed follow-up (review F20). Population: 3,506 of 5,935 installed Setups, structurally equal to AP-157's third-branch count (byte-identical classifier — three independent routes agree: 3,605 - 99 = 3,506). Clean-room suite at implementation: 11,253 passed / 6 skipped / 0 failed on landed S1B. Post-review-hardening: Publisher tests 25/25, Content tests 2/2, both green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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7 changed files with 470 additions and 18 deletions
File diff suppressed because one or more lines are too long
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@ -1011,6 +1011,16 @@ public sealed class LandblockPhysicsPublisher
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if (setup.Cylinders.Length == 0)
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{
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// AP-155: mirror ShadowShapeBuilder.FromSetup's step-2 Sphere
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// emission EXACTLY (same origin/scale composition, same
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// Radius<=0 guard) — a true Sphere, not a height-capped
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// Cylinder. Retail's CPhysicsObj::FindObjCollisions dispatches
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// an authored Setup Sphere to CSphere::intersects_sphere;
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// there is no cylinder substitution for this branch. Emitting
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// Cylinder here (base = origin - r*ẑ, height = 2r) made a
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// static object's narrow phase disagree with the SAME object
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// arriving as a live spawn via FromSetup — the route-
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// dependence this fix closes.
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for (int sphereIndex = 0;
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sphereIndex < setup.Spheres.Length;
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sphereIndex++)
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@ -1022,17 +1032,15 @@ public sealed class LandblockPhysicsPublisher
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float radius = sphere.Radius * scale;
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Vector3 localOffset = sphere.Origin * scale;
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Vector3 localBaseOffset = localOffset
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+ Vector3.Transform(
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-Vector3.UnitZ * radius,
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Quaternion.Inverse(entity.Rotation));
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setupShapes.Add(ShadowShape.Cylinder(
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setupShapes.Add(// (Review F3: the deleted Quaternion.Inverse base composition was
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// internally coherent for the old CYLINDER's world-Z axis — the
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// defect was the shape TYPE, not that rotation math.)
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ShadowShape.Sphere(
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gfxObjId: entity.SourceGfxObjOrSetupId,
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localPosition: localBaseOffset,
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localPosition: localOffset,
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localRotation: Quaternion.Identity,
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scale: scale,
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radius: radius,
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cylHeight: radius * 2f));
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radius: radius));
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}
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}
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@ -1080,8 +1088,11 @@ public sealed class LandblockPhysicsPublisher
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for (int index = 0; index < shapes.Count; index++)
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{
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// AP-155: the Setup-derived shape can now be Cylinder OR Sphere
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// (never both — see ShadowShapeBuilder.FromSetup step 1/2). Read
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// the actual emitted type rather than assuming Cylinder.
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Console.WriteLine(FormattableString.Invariant(
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$"[entity-source] id=0x{entity.Id:X8} entityId=0x{entity.Id:X8} src=0x{entity.SourceGfxObjOrSetupId:X8} gfxObj=0x{shapes[index].GfxObjId:X8} lb=0x{landblock.LandblockId:X8} type=Cylinder note=setup-part{index} state=0x{0u:X8} flags={EntityCollisionFlags.None}"));
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$"[entity-source] id=0x{entity.Id:X8} entityId=0x{entity.Id:X8} src=0x{entity.SourceGfxObjOrSetupId:X8} gfxObj=0x{shapes[index].GfxObjId:X8} lb=0x{landblock.LandblockId:X8} type={shapes[index].CollisionType} note=setup-part{index} state=0x{0u:X8} flags={EntityCollisionFlags.None}"));
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}
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}
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@ -666,6 +666,11 @@ public static class LandblockPhysicsContentBuilder
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if (setup.Cylinders.Length == 0)
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{
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// AP-155: mirror ShadowShapeBuilder.FromSetup's step-2 Sphere
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// emission EXACTLY (same origin/scale composition, same
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// Radius<=0 guard) — a true Sphere, not a height-capped
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// Cylinder. See LandblockPhysicsPublisher's identical fix for
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// the full retail-anchor note.
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for (int index = 0;
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index < setup.Spheres.Length;
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index++)
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@ -675,17 +680,15 @@ public static class LandblockPhysicsContentBuilder
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continue;
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float radius = sphere.Radius * scale;
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Vector3 localOffset = sphere.Origin * scale;
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Vector3 localBaseOffset = localOffset
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+ Vector3.Transform(
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-Vector3.UnitZ * radius,
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Quaternion.Inverse(entity.Rotation));
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setupShapes.Add(ShadowShape.Cylinder(
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setupShapes.Add(// (Review F3: the deleted Quaternion.Inverse base composition was
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// internally coherent for the old CYLINDER's world-Z axis — the
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// defect was the shape TYPE, not that rotation math.)
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ShadowShape.Sphere(
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entity.SourceGfxObjOrSetupId,
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localBaseOffset,
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localOffset,
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Quaternion.Identity,
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scale,
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radius,
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radius * 2f));
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radius));
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}
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}
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@ -462,6 +462,186 @@ public sealed class LandblockPhysicsPublisherTests
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Assert.Equal(0, fixture.Publisher.Diagnostics.StaticCylinderOwnerCount);
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}
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/// <summary>
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/// AP-155 parity (route independence). A Setup carrying only authored
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/// Spheres (no CylSpheres) must register the SAME shapes — type, local
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/// position, radius, scale — through the static publication path as
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/// through <see cref="ShadowShapeBuilder.FromSetup"/>, the LIVE path.
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/// Before the fix this site emitted a height-capped Cylinder instead
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/// (base = origin - r*ẑ, height = 2r): same object, different narrow
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/// phase depending on how it arrived.
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/// </summary>
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[Fact]
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public void CompletePublication_SphereOnlySetup_MatchesFromSetupShapeForShape()
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{
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var fixture = Fixture();
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var setup = new Setup();
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setup.Spheres.Add(new Sphere
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{
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Origin = new Vector3(0.3f, -0.2f, 0.9f),
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Radius = 0.55f,
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});
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setup.Spheres.Add(new Sphere
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{
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Origin = new Vector3(-0.1f, 0.4f, 1.4f),
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Radius = 0.25f,
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});
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fixture.Cache.CacheSetup(SetupId, setup);
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const float entScale = 1.3f;
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WorldEntity entity = new()
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{
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Id = 0x80A9B401u,
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SourceGfxObjOrSetupId = SetupId,
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Position = Vector3.Zero,
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Rotation = Quaternion.Identity,
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Scale = entScale,
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MeshRefs = Array.Empty<MeshRef>(),
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};
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Publish(fixture.Publisher, Build(FirstLandblock, [entity]));
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// The LIVE-path oracle for the SAME Setup/scale.
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IReadOnlyList<ShadowShape> expected =
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ShadowShapeBuilder.FromSetup(setup, entScale, _ => false);
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Assert.Equal(2, expected.Count);
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Assert.All(
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expected,
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shape => Assert.Equal(ShadowCollisionType.Sphere, shape.CollisionType));
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ShadowShape[] expectedOrdered =
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expected.OrderBy(shape => shape.Radius).ToArray();
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// Entity registered at world origin with identity rotation, so
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// RegisterMultiPart's world composition (entityWorldPos +
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// Transform(shape.LocalPosition, entityWorldRot)) reduces to exactly
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// shape.LocalPosition — the static entry's world Position is directly
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// comparable to FromSetup's LocalPosition.
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ShadowEntry[] entries = fixture.Engine.ShadowObjects.AllEntriesForDebug()
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.Where(entry => entry.EntityId == entity.Id)
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.OrderBy(entry => entry.Radius)
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.ToArray();
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Assert.Equal(expectedOrdered.Length, entries.Length);
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for (int i = 0; i < entries.Length; i++)
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{
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Assert.Equal(ShadowCollisionType.Sphere, entries[i].CollisionType);
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Assert.Equal(expectedOrdered[i].LocalPosition, entries[i].Position);
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Assert.Equal(expectedOrdered[i].Radius, entries[i].Radius);
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Assert.Equal(expectedOrdered[i].Scale, entries[i].Scale);
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// Review F4 (2026-08-07): assert, don't infer — the C4 lesson.
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Assert.Equal(expectedOrdered[i].CylHeight, entries[i].CylHeight);
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}
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}
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/// <summary>
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/// AP-155 dispatch. A statically-published Sphere must actually run the
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/// Sphere narrow phase (<c>CSphere::intersects_sphere</c> — true 3-D
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/// distance) at query time, not the Cylinder narrow phase (XY distance +
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/// flat Z-band). Geometry: a 1 m-radius "boulder" Setup Sphere centred at
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/// world Z=2.0 (spans Z=[1,3]). A tall, narrow capsule mover's HEAD sphere
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/// grazes the boulder's shoulder at Z~2.85 (0.85 m above the boulder's own
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/// centre, out of its 1 m radius) with a 1.05 m lateral offset; its FOOT
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/// sphere (Z~0.15) never comes close. At that height/offset the true
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/// sphere's surface has tapered well inside the mover's path (curve-hit —
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/// clean miss, ~0.2 m 3-D clearance), while the retired flat-capped
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/// Cylinder never tapers and still fills the same footprint the whole
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/// height of its cap (cap-hit — the 1.05 m offset sits ~0.10 m inside its
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/// XY radius). The two verdicts differ; this asserts the Sphere one —
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/// unobstructed straight-line arrival at the far side.
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/// </summary>
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[Fact]
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public void CompletePublication_SphereOnlySetup_MoverGrazesShoulderAndPassesThroughUnobstructed()
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{
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var fixture = Fixture();
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var setup = new Setup();
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setup.Spheres.Add(new Sphere
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{
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Origin = new Vector3(0f, 0f, 2.0f),
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Radius = 1.0f,
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});
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fixture.Cache.CacheSetup(SetupId, setup);
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WorldEntity entity = new()
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{
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Id = 0x80A9B401u,
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SourceGfxObjOrSetupId = SetupId,
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Position = new Vector3(12f, 12f, 0f),
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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};
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Publish(fixture.Publisher, Build(FirstLandblock, [entity]));
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// Sanity: the fix registered a Sphere, not a Cylinder — the dispatch
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// this test exercises depends on it.
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ShadowEntry registered = Assert.Single(
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fixture.Engine.ShadowObjects.AllEntriesForDebug());
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Assert.Equal(ShadowCollisionType.Sphere, registered.CollisionType);
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var body = MakeGroundedBody(new Vector3(10.7f, 13.05f, 0f));
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Vector3 target = new(13.3f, 13.05f, 0f);
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ResolveResult result = fixture.Engine.ResolveWithTransition(
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body.Position, target, 0xA9B40001u,
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sphereRadius: 0.15f, sphereHeight: 3.0f,
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stepUpHeight: 0.60f, stepDownHeight: 0.04f,
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isOnGround: true, body: body,
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moverFlags: ObjectInfoState.IsPlayer | ObjectInfoState.EdgeSlide,
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movingEntityId: 0u);
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Assert.True(
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MathF.Abs(result.Position.X - target.X) < 0.05f
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&& MathF.Abs(result.Position.Y - target.Y) < 0.05f,
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"Mover must clear the boulder unobstructed (true-sphere curve-hit "
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+ $"clears at this height/offset); got {result.Position}, wanted {target}.");
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// Review F8 (2026-08-07): the POSITIVE control. Without it, the graze
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// assertion above also passes when the shadow object is absent from
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// the queried cell entirely (a membership/seed/flood regression) —
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// the discriminating power lived only in an unreproducible sabotage
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// run. Same publication, same cell, but aimed straight THROUGH the
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// boulder's centre: the head sphere's closest approach to the centre
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// is (0, 0, 0.85), |d| = 0.85 < radsum 1.15 — the true sphere MUST
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// block this one. The pair proves reachable AND correctly shaped.
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var throughBody = MakeGroundedBody(new Vector3(10.7f, 12f, 0f));
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ResolveResult blockedResult = fixture.Engine.ResolveWithTransition(
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throughBody.Position, new Vector3(13.3f, 12f, 0f), 0xA9B40001u,
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sphereRadius: 0.15f, sphereHeight: 3.0f,
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stepUpHeight: 0.60f, stepDownHeight: 0.04f,
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isOnGround: true, body: throughBody,
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moverFlags: ObjectInfoState.IsPlayer | ObjectInfoState.EdgeSlide,
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movingEntityId: 0u);
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Assert.True(
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MathF.Abs(blockedResult.Position.X - 13.3f) >= 0.05f,
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"Aiming straight through the boulder's centre must NOT arrive at "
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+ $"the far side; got {blockedResult.Position} — the sphere is "
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+ "either unregistered in cell 0xA9B40001 or not colliding.");
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}
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private static PhysicsBody MakeGroundedBody(Vector3 position)
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{
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var floorPlane = new Plane(Vector3.UnitZ, 0f);
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var floorVerts = new[]
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{
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new Vector3(-100f, -100f, 0f),
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new Vector3( 100f, -100f, 0f),
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new Vector3( 100f, 100f, 0f),
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new Vector3(-100f, 100f, 0f),
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};
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return new PhysicsBody
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{
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Position = position,
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Orientation = Quaternion.Identity,
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ContactPlaneValid = true,
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ContactPlane = floorPlane,
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ContactPlaneCellId = 0xA9B40001u,
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WalkablePolygonValid = true,
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WalkablePlane = floorPlane,
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WalkableVertices = floorVerts,
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WalkableUp = Vector3.UnitZ,
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TransientState = TransientStateFlags.Contact | TransientStateFlags.OnWalkable,
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};
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}
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[Fact]
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public void CompletePublication_BuildingShellNeverRegistersSetupCollision()
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{
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@ -0,0 +1,105 @@
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using System.Collections.Generic;
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using AcDream.Core.Physics;
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using DatReaderWriter;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Enums;
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using DatReaderWriter.Options;
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namespace AcDream.Content.Tests;
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/// <summary>
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/// AP-155 population MEASUREMENT ONLY (contract
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/// <c>docs/research/2026-08-07-s2-static-sphere-contract.md</c>, "Measurement"
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/// section) — not a gate. Counts, over the installed <c>client_portal.dat</c>
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/// Setups (the same <c>dats.GetAllIdsOfType<Setup>()</c> enumeration
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/// <see cref="InstalledSetupCollisionReachabilityTests"/> and
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/// <see cref="InstalledSetupBspPrimitiveDispatchTests"/> already sweep), how
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/// many actually REACH the fixed static-publication Sphere emission — i.e.
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/// <see cref="ShadowShapeBuilder.FromSetup"/>'s production dispatch, at
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/// scale 1, emits ONLY <see cref="ShadowCollisionType.Sphere"/> shapes for
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/// them. That dispatch (not a raw "has Spheres, no CylSpheres" field read) is
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/// the correct population: a Setup can carry authored Spheres and STILL never
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/// reach the sphere branch if a physics-BSP part suppresses it (AP-152) — 99
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/// of the 3,605 "sphere-only, no cylinder" Setups the reachability sweep
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/// already counted fall into exactly that trap.
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/// </summary>
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public sealed class Ap155StaticSpherePopulationMeasurementTests
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{
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[Fact]
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public void InstalledSetups_SphereOnlyStaticPopulation_Measured()
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{
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string? datDir = ContentConformanceDats.ResolveDatDir();
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if (datDir is null)
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{
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Console.WriteLine("SKIP: installed retail DAT directory is unavailable.");
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return;
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}
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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// Production physics-BSP predicate — same as
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// InstalledSetupBspPrimitiveDispatchTests / FlatCollisionAssetBuilder.cs:377-380.
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var physicsBspCache = new Dictionary<uint, bool>();
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bool HasPhysicsBsp(uint gfxObjId)
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{
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if (physicsBspCache.TryGetValue(gfxObjId, out bool cached))
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return cached;
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bool result =
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dats.Portal.TryGet<GfxObj>(gfxObjId, out GfxObj? gfx)
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&& gfx is not null
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&& gfx.Flags.HasFlag(GfxObjFlags.HasPhysics)
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&& gfx.PhysicsBSP?.Root is not null
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&& gfx.VertexArray is not null;
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physicsBspCache[gfxObjId] = result;
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return result;
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}
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int totalSetups = 0;
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int sphereOnlyReachable = 0;
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var samples = new List<uint>();
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foreach (uint id in dats.GetAllIdsOfType<Setup>())
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{
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if (!dats.Portal.TryGet<Setup>(id, out Setup? setup) || setup is null)
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continue;
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totalSetups++;
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// The classifier: production FromSetup output, not raw Setup
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// fields — this is what a landblock static entity built from
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// this Setup actually registers.
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var shapes = ShadowShapeBuilder.FromSetup(setup, 1f, HasPhysicsBsp);
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if (shapes.Count == 0)
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continue;
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bool sphereOnly = true;
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foreach (var shape in shapes)
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{
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if (shape.CollisionType != ShadowCollisionType.Sphere)
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{
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sphereOnly = false;
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break;
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}
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}
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if (!sphereOnly)
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continue;
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sphereOnlyReachable++;
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if (samples.Count < 3)
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samples.Add(id);
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}
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Console.WriteLine("===== AP-155 static-sphere population measurement =====");
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Console.WriteLine($"Total installed Setups: {totalSetups}");
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Console.WriteLine($"Reach the static Sphere emission (post-fix, production dispatch): {sphereOnlyReachable}");
|
||||
Console.WriteLine("Three example object ids:");
|
||||
foreach (uint sample in samples)
|
||||
Console.WriteLine($" 0x{sample:X8}");
|
||||
Console.WriteLine("=========================================================");
|
||||
|
||||
// Structural sanity only — this is a measurement, not a gate.
|
||||
Assert.True(totalSetups > 0, "Expected the installed DAT to enumerate at least one Setup.");
|
||||
Assert.True(
|
||||
sphereOnlyReachable > 0,
|
||||
"Expected at least one Setup to reach the static Sphere emission in the installed DAT.");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,111 @@
|
|||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using AcDream.Content;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Core.World;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Types;
|
||||
|
||||
namespace AcDream.Content.Tests;
|
||||
|
||||
/// <summary>
|
||||
/// AP-155 parity (route independence) for the second static publication site,
|
||||
/// <see cref="LandblockPhysicsContentBuilder.PublishStaticCollision"/>. A
|
||||
/// Setup carrying only authored Spheres (no CylSpheres) must register the
|
||||
/// SAME shapes — type, local position, radius, scale — as
|
||||
/// <see cref="ShadowShapeBuilder.FromSetup"/>, the LIVE path. Before the fix
|
||||
/// this site emitted a height-capped Cylinder instead (base = origin - r*ẑ,
|
||||
/// height = 2r), identically to <c>LandblockPhysicsPublisher</c>'s copy of
|
||||
/// the same bug — see that class's tests
|
||||
/// (<c>LandblockPhysicsPublisherTests.CompletePublication_SphereOnlySetup_*</c>)
|
||||
/// for the dispatch-level (Cylinder-vs-Sphere narrow phase) proof; the two
|
||||
/// sites share the SAME <c>ShadowObjectRegistry</c>/<c>TransitionTypes</c>
|
||||
/// query code; this class only needs to prove ITS emission is correct.
|
||||
/// </summary>
|
||||
public sealed class LandblockPhysicsContentBuilderStaticSphereTests
|
||||
{
|
||||
private const uint LandblockId = 0xA9B40000u;
|
||||
private const uint SetupId = 0x02000042u;
|
||||
|
||||
[Fact]
|
||||
public void PublishStaticCollision_SphereOnlySetup_MatchesFromSetupShapeForShape()
|
||||
{
|
||||
var setup = new Setup();
|
||||
setup.Spheres.Add(new Sphere
|
||||
{
|
||||
Origin = new Vector3(0.3f, -0.2f, 0.9f),
|
||||
Radius = 0.55f,
|
||||
});
|
||||
setup.Spheres.Add(new Sphere
|
||||
{
|
||||
Origin = new Vector3(-0.1f, 0.4f, 1.4f),
|
||||
Radius = 0.25f,
|
||||
});
|
||||
FlatSetupCollision flatSetup = FlatCollisionAssetBuilder.FlattenSetup(setup);
|
||||
|
||||
const float entScale = 1.3f;
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 0x80A9B401u,
|
||||
SourceGfxObjOrSetupId = SetupId,
|
||||
Position = Vector3.Zero,
|
||||
Rotation = Quaternion.Identity,
|
||||
Scale = entScale,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
};
|
||||
var landblock = new LoadedLandblock(
|
||||
LandblockId,
|
||||
new LandBlock { Terrain = new TerrainInfo[81], Height = new byte[81] },
|
||||
new[] { entity });
|
||||
var collisions = new LandblockCollisionBuild(
|
||||
ImmutableDictionary<uint, FlatGfxObjCollisionAsset>.Empty,
|
||||
ImmutableDictionary<uint, FlatSetupCollision>.Empty.Add(SetupId, flatSetup),
|
||||
ImmutableDictionary<uint, FlatCellStructureCollisionAsset>.Empty,
|
||||
ImmutableDictionary<uint, FlatEnvCellTopology>.Empty,
|
||||
ImmutableArray<uint>.Empty,
|
||||
ImmutableArray.Create(SetupId),
|
||||
ImmutableArray<uint>.Empty);
|
||||
|
||||
var engine = new PhysicsEngine();
|
||||
var cache = new PhysicsDataCache();
|
||||
LandblockPhysicsContentBuilder.CachePreparedObjects(cache, collisions);
|
||||
|
||||
LandblockPhysicsContentBuilder.StaticCollisionPublication publication =
|
||||
LandblockPhysicsContentBuilder.PublishStaticCollision(
|
||||
engine, cache, landblock, collisions, origin: Vector3.Zero);
|
||||
|
||||
Assert.Equal(1, publication.SetupOwnerCount);
|
||||
Assert.Equal(0, publication.BspOwnerCount);
|
||||
Assert.Equal(0, publication.NoCollisionCount);
|
||||
|
||||
// The LIVE-path oracle for the SAME Setup/scale.
|
||||
var expected = ShadowShapeBuilder.FromSetup(setup, entScale, _ => false);
|
||||
Assert.Equal(2, expected.Count);
|
||||
Assert.All(
|
||||
expected,
|
||||
shape => Assert.Equal(ShadowCollisionType.Sphere, shape.CollisionType));
|
||||
|
||||
ShadowShape[] expectedOrdered = expected.OrderBy(shape => shape.Radius).ToArray();
|
||||
// Entity registered at world origin with identity rotation, so
|
||||
// RegisterMultiPart's world composition (entityWorldPos +
|
||||
// Transform(shape.LocalPosition, entityWorldRot)) reduces to exactly
|
||||
// shape.LocalPosition — the static entry's world Position is directly
|
||||
// comparable to FromSetup's LocalPosition.
|
||||
ShadowEntry[] entries = engine.ShadowObjects.AllEntriesForDebug()
|
||||
.Where(entry => entry.EntityId == entity.Id)
|
||||
.OrderBy(entry => entry.Radius)
|
||||
.ToArray();
|
||||
|
||||
Assert.Equal(expectedOrdered.Length, entries.Length);
|
||||
for (int i = 0; i < entries.Length; i++)
|
||||
{
|
||||
Assert.Equal(ShadowCollisionType.Sphere, entries[i].CollisionType);
|
||||
Assert.Equal(expectedOrdered[i].LocalPosition, entries[i].Position);
|
||||
Assert.Equal(expectedOrdered[i].Radius, entries[i].Radius);
|
||||
Assert.Equal(expectedOrdered[i].Scale, entries[i].Scale);
|
||||
// Review F4 (2026-08-07): assert, don't infer — the C4 lesson.
|
||||
Assert.Equal(expectedOrdered[i].CylHeight, entries[i].CylHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -241,6 +241,14 @@ public class ShadowObjectRegistryMultiPartTests
|
|||
radius: radius,
|
||||
cylHeight: radius * 2f);
|
||||
|
||||
private static ShadowShape Sph(float radius, Vector3 localPosition = default)
|
||||
=> ShadowShape.Sphere(
|
||||
gfxObjId: 0u,
|
||||
localPosition: localPosition,
|
||||
localRotation: Quaternion.Identity,
|
||||
scale: 1f,
|
||||
radius: radius);
|
||||
|
||||
/// <summary>
|
||||
/// A physics-BSP part shape. <paramref name="boundsCenter"/> defaults
|
||||
/// OFF-CENTRE because that is the DAT-real configuration: a GfxObj's
|
||||
|
|
@ -389,6 +397,40 @@ public class ShadowObjectRegistryMultiPartTests
|
|||
Assert.DoesNotContain(farCell, cylCells);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// AP-155 (S2 contract, 2026-08-07). Retail's 10-sphere clamp
|
||||
/// (<c>CObjCell::find_cell_list</c> @0x0052b9f0, <c>0x0052ba21 cmp
|
||||
/// eax,0xa</c>) is a fixed-size destination-buffer limit on the CYLSPHERE
|
||||
/// overload alone — it is not read by the Sphere-shape branch
|
||||
/// <c>BuildFloodSpheres</c> takes as acdream's substitute for retail's
|
||||
/// sorting-sphere overload (@0x0052b990, AP-157, still open): that branch
|
||||
/// caps at <c>int.MaxValue</c>, i.e. not at all. Before this fix a static
|
||||
/// Setup-Sphere entity registered as Cylinder shapes and so WAS subject to
|
||||
/// this cap; after it, the same entity registers as Sphere shapes and
|
||||
/// reaches this uncapped branch instead — verified here directly rather
|
||||
/// than inferred from the source comment, matching
|
||||
/// <see cref="BuildFloodSpheres_CapsCylSpheresAtTenButNeverTheBspParts"/>'s
|
||||
/// eleventh-shape technique one branch over.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void BuildFloodSpheres_SphereBranchIsNeverCappedAtTen()
|
||||
{
|
||||
var far = new Vector3(0f, 72f, 0f);
|
||||
uint ownCell = LbId | (uint)(1 * 8 + 1 + 1); // (x=1, y=1)
|
||||
uint farCell = LbId | (uint)(1 * 8 + 4 + 1); // (x=1, y=4)
|
||||
|
||||
var spheres = new ShadowShape[11];
|
||||
for (int i = 0; i < 10; i++)
|
||||
spheres[i] = Sph(1f);
|
||||
spheres[10] = Sph(1f, far);
|
||||
List<uint> sphereCells = FloodCellsFor(spheres);
|
||||
|
||||
Assert.Contains(ownCell, sphereCells);
|
||||
// The eleventh Sphere still floods — unlike the eleventh CylSphere in
|
||||
// BuildFloodSpheres_CapsCylSpheresAtTenButNeverTheBspParts above.
|
||||
Assert.Contains(farCell, sphereCells);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The BoundsCentre is expressed in the SHAPE's own frame, so the part's
|
||||
/// LocalRotation must carry it — exactly as retail transforms the sphere
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue