acdream/tests/AcDream.App.Tests/Rendering/ScreenPolygonClipTests.cs
Erik 7f46c278e5 feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-29 11:37:30 +02:00

67 lines
2 KiB
C#

using System.Numerics;
using AcDream.App.Rendering;
using Xunit;
namespace AcDream.App.Tests.Rendering;
public class ScreenPolygonClipTests
{
// CCW square [min,max]^2.
private static Vector2[] Square(float min, float max) => new[]
{
new Vector2(min, min), new Vector2(max, min), new Vector2(max, max), new Vector2(min, max),
};
private static float Area(Vector2[] poly)
{
if (poly.Length < 3) return 0f;
float a = 0f;
for (int i = 0; i < poly.Length; i++)
{
var p = poly[i]; var q = poly[(i + 1) % poly.Length];
a += p.X * q.Y - q.X * p.Y;
}
return System.MathF.Abs(a) * 0.5f;
}
[Fact]
public void Intersect_FullyContained_ReturnsSubject()
{
var outer = Square(-1f, 1f);
var inner = Square(-0.5f, 0.5f);
var r = ScreenPolygonClip.Intersect(inner, outer);
Assert.Equal(1.0f, Area(r), 3); // inner area = 1x1
}
[Fact]
public void Intersect_PartialOverlap_ReturnsOverlapArea()
{
var a = Square(0f, 2f);
var b = Square(1f, 3f);
var r = ScreenPolygonClip.Intersect(a, b);
Assert.Equal(1.0f, Area(r), 3); // overlap [1,2]^2 = 1
}
[Fact]
public void Intersect_Disjoint_ReturnsEmpty()
{
var a = Square(0f, 1f);
var b = Square(5f, 6f);
var r = ScreenPolygonClip.Intersect(a, b);
Assert.True(r.Length < 3); // empty
}
[Fact]
public void Intersect_Sliver_PreservesNarrowOverlap()
{
// A tall thin clip (the "stairwell") intersected with a wide subject (the "window").
var window = Square(-1f, 1f);
var stairwell = new[]
{
new Vector2(-0.1f, -1f), new Vector2(0.1f, -1f), new Vector2(0.1f, 1f), new Vector2(-0.1f, 1f),
};
var r = ScreenPolygonClip.Intersect(window, stairwell);
Assert.Equal(0.4f, Area(r), 3); // 0.2 wide x 2 tall
Assert.True(System.MathF.Abs(r[0].X) <= 0.1001f); // clipped to stairwell width
}
}