Pure helper splitting a frame's entities into live-dynamic / per-cell statics / outdoor scenery, by the same precedence as WbDrawDispatcher.ResolveEntitySlot (serverGuid first — live entities have no ParentCellId). Feeds the per-cell DrawInside loop. 3 unit tests, GL-free. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| Rendering | ||
| AcDream.App.Tests.csproj | ||
| RuntimeOptionsTests.cs | ||