acdream/tests
Erik cf85ea4e17 feat(render): R1 — InteriorEntityPartition (3-bucket per-cell entity split)
Pure helper splitting a frame's entities into live-dynamic / per-cell statics /
outdoor scenery, by the same precedence as WbDrawDispatcher.ResolveEntitySlot
(serverGuid first — live entities have no ParentCellId). Feeds the per-cell
DrawInside loop. 3 unit tests, GL-free.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-02 19:53:42 +02:00
..
AcDream.App.Tests feat(render): R1 — InteriorEntityPartition (3-bucket per-cell entity split) 2026-06-02 19:53:42 +02:00
AcDream.Core.Net.Tests fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
AcDream.Core.Tests test(physics): Phase W triage — fix stale Path6/tick-gate/ComputeOffset tests (behavior changed by L.3.2/L.4/L.5) 2026-06-02 16:43:02 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(physics): Cluster A — indoor BSP collision probe 2026-05-19 14:24:07 +02:00