acdream/src/AcDream.Core
2026-08-31 04:15:55 +02:00
..
Audio fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
CharGen fix(chargen): Campaign CC gate round 1 closeout — Group 2: Skills page four-bucket model 2026-08-16 15:33:39 +02:00
Chat fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Combat feat(core): adopt the retail members the equipment and physics enums were missing 2026-07-29 01:27:57 +02:00
Content fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Input fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
Items feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
Journal fix(journal): platform-independent file-name sanitisation — CI linux-portable red since 2c2d57b2 2026-08-23 18:46:09 +02:00
Lighting refactor(render): publish the walk visible-cell set 2026-08-31 04:15:55 +02:00
Meshing fix #426: extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail 2026-08-23 11:20:24 +02:00
Physics fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Player feat(ui) Campaign CA CA4 #431: server-authoritative raises — the optimistic layer is deleted 2026-08-24 13:56:31 +02:00
Plugins feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
Properties feat(net) Campaign CA CA2 #431: parse the inbound attribute/skill update family 2026-08-24 13:38:50 +02:00
Quests feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live 2026-08-21 15:42:05 +02:00
Rendering docs: the cathedral seven-report synthesis + adjudicated FW4 plan 2026-08-30 20:52:14 +02:00
Selection feat(runtime): FA4 -- fellowship roster enumeration + Social selection source 2026-08-12 04:40:19 +02:00
Social refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
Spells fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Terrain feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Textures fix(ui): Campaign LA gate round 2 — character-select screen media resolution 2026-08-15 09:12:10 +02:00
Ui feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live 2026-08-21 15:42:05 +02:00
Vfx probe(render): cathedral Phase I instrumentation 2026-08-30 20:58:12 +02:00
World fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.Core.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.linux-x64.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.win-x64.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00