probe(render): cathedral Phase I instrumentation
Implements the synthesis plan''s Phase I (instrument-first, no rendering edits): the [falls] watch printing EVERY particle submission carrying a real falls owner (the outdoor landblock emitters 0xCF418000-13 the six fix rounds never traced) with route + phase; [falls-adm] admission verdicts for F418 emitters at the retail ShouldDrawParticles port (owner, cell, distance, in-set, eligibility); the continuous [walk-root] line now separating the TRUE root flood (InteriorFloodCells) from the visited union (root + look-ins - the conflation the review corpus indicted) and printing the walk''s own exit-view count; [walk-cam] replayable camera dumps; and the restored [walk-portal] per-portal side/clip decisions. All under the existing ACDREAM_PROBE_WALK_ROOT flag; the depth-checkpoint readback is deferred until these answers narrow the question (mid-pass Vulkan depth reads need render-pass splitting). Hermetic 6,762/0. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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5 changed files with 104 additions and 10 deletions
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@ -315,7 +315,7 @@ issue is closed, the strip was missed; delete both.
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| `ACDREAM_PROBE_CHILD_CELL` | c4 route 7 | `=1` | gates one `[child-cell]` line per Runtime committed-child canonical-cell write in `RuntimeLiveEntitySessionController`, `RuntimeEntityObjectLifetime`, `RuntimeEntityDirectory` (parent/child guid, old/new cell, cause tag) | print-only | `PhysicsDiagnostics.ProbeChildCellEnabled` |
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| `ACDREAM_PROBE_CLIPROUTE` | "throwaway apparatus — strip once §4 ships" | `=1` | print-on-change `[clip-route]` / `[clip-route-disp]` / `[clip-route-scis]` lines: outside-slice clip routing, region-SSBO bytes, terrain-UBO head, actual GL/RHI scissor state | print-only | `RenderingDiagnostics.ProbeClipRouteEnabled` |
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| `ACDREAM_PROBE_WALK_SHADOW` | Campaign FW3.2b-2 flip apparatus — dies with the flip commit | `=1` | runs the PRODUCTION retail frame walk per frame in SHADOW (no draws change) and prints one `[walk-shadow]` line per frame whose visited cell/building sets diverge from the old visibility path (the I5 dual-shadow pattern applied to the FW3 static cutover) | print-only; adds the per-frame CPU cost of the shadow walk while set | `RenderingDiagnostics.ProbeWalkShadowEnabled` |
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| `ACDREAM_PROBE_WALK_ROOT` | FW3 visual-gate apparatus (stairwell-transition + cathedral-falls defects) — dies with those fixes | `=1` | after every interior/outdoor root flip, prints 8 `[walk-root]` lines (one per frame): viewer cell, root cell, camera-cell resolution, slice count, eye position, and the walk's visited cell list; also prints `[walk-part]` lines at every particle submission route (route name, owner ids, pre/post-depth-clear phase), `[walk-alpha]` lines at every retail alpha-queue drain, `[walk-dyn]` lines with each dynamic's outside-stage/viewcone verdicts (~every 120th product frame), and `[walk-portal]` lines with the walk PView's per-portal side/clip decisions (~every 90th frame) — together they pin which crossing frames root wrong, flood short, submit particles after the interior depth clear, or collapse an exit view at the portal walk | print-only; chatty near particle-heavy scenes while set | `RenderingDiagnostics.ProbeWalkRootEnabled` |
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| `ACDREAM_PROBE_WALK_ROOT` | the cathedral Phase I instrumentation (synthesis doc `docs/research/2026-08-30-cathedral-synthesis.md`) — dies with that investigation | `=1` | prints `[walk-root]` rooting lines every ~30th frame AND for 8 frames after each interior/outdoor root flip (viewer/root cell, camera-cell resolution, slice count, the walk's OWN exit-view count, the TRUE root flood separated from the visited union, eye + forward); `[walk-cam]` replayable camera dumps (eye, viewport, full view-projection) every ~300 frames and at flips; `[falls]` lines on EVERY particle submission carrying a real falls owner (0xCF418000-13) with route + phase; `[falls-adm]` admission verdicts for F418 emitters (~every 120th ApplyRetailView); plus the earlier family — `[walk-part]` per-route submissions, `[walk-alpha]` drains, `[walk-dyn]` outside-stage verdicts (~120th product frame), `[walk-portal]` per-portal side/clip decisions (~90th frame) | print-only; chatty near particle-heavy scenes while set | `RenderingDiagnostics.ProbeWalkRootEnabled` |
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| `ACDREAM_PROBE_CONTACT_PLANE` | spike-only, 2026-05-20 | `=1` | gates one `[cp-write]` line per write to `CollisionInfo.ContactPlane*`/`LastKnownContactPlane*` fields (field, old→new, caller method via stack walk, source line); only logs on actual value changes | print-only, but performs a stack walk to identify the caller method when firing — real CPU cost per write while on (not just a string format); suppresses no-op writes to bound volume | `PhysicsDiagnostics.ProbeContactPlaneEnabled` |
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| `ACDREAM_PROBE_ENT` | #138 | `="1"` | Traces the persistent player entity across teleport streaming churn: presence in the render draw-set flat view vs. survival of the dynamics cull, to distinguish "missing from draw set" vs "present but culled" | print-only, "Observation-only — emits no behavior change" (doc comment). `LogPlayerDynOnChange` dedupes by transition to avoid per-frame spam. Marked STRIP-once-root-caused (like the dense-town FPS apparatus). | `EntityVanishProbe.Enabled` (`EntityVanishProbe.cs:23-24`), issue #138-B |
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| `ACDREAM_PROBE_FLAP` | "throwaway apparatus — strip once the flap mechanism is confirmed" | `=1` | EVERY FRAME (unthrottled, not change-gated) while the camera root is indoor: `[flap]` from `PortalVisibilityBuilder.Build` (portal side-test/traverse/cull/projection) + paired `[flap-cam]` from `PhysicsCameraCollisionProbe`/`[flap-sweep]` (FindCameraCell resolution, eye positions) | print-only, but unthrottled per-frame `StringBuilder` allocation + `Console.WriteLine` on multiple call sites while indoor — heavy log volume/allocation under sustained indoor play; does not alter rendered output | `RenderingDiagnostics.ProbeFlapEnabled` |
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@ -639,6 +639,29 @@ internal sealed partial class RetailPViewPassExecutor :
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sb.Append(id.ToString("x"));
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}
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ids = $" n={owners.Count} ids=[{sb}]";
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// Phase I cathedral instrumentation: the REAL falls owners
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// (outdoor landblock statics 0xCF418000-13 per the DAT-geometry
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// report) — print EVERY submission that carries one, with the
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// exact watched ids, unconditionally (never rate-limited; these
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// are the money lines the six fix rounds never had).
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System.Text.StringBuilder? falls = null;
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foreach (uint id in owners)
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{
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if (id >= 0xCF418000u && id <= 0xCF418014u)
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{
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falls ??= new System.Text.StringBuilder();
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if (falls.Length > 0) falls.Append(',');
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falls.Append(id.ToString("x"));
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}
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}
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if (falls is not null)
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{
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Console.WriteLine(
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$"[falls] route={route} phase="
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+ $"{AcDream.Core.Rendering.RenderingDiagnostics.WalkRootPhase} "
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+ $"ids=[{falls}]");
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}
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}
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Console.WriteLine(
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$"[walk-part] {route}{ids} phase={AcDream.Core.Rendering.RenderingDiagnostics.WalkRootPhase}");
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@ -343,9 +343,15 @@ public sealed class RetailPViewRenderer
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walkExecutor!, ctx, clipAssembly, clearInteriorDepth, drawExitSeals);
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walkDriver = new Walk.WalkFrameDriver(walkExecutor!.Dispatcher, leafRenderer, _walkWorldData);
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if (AcDream.Core.Rendering.RenderingDiagnostics.ProbeWalkRootEnabled)
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{
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AcDream.Core.Rendering.RenderingDiagnostics.WalkPortalProbeThisFrame =
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_probeWalkRootFrame % 90 == 0;
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}
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walkDriver.Collect(
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_frameWalk, ctx.ViewerCellId, walkCameraCell, walkLandscape, walkContext,
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ctx.ViewProjection, ctx.CameraWorldPosition);
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AcDream.Core.Rendering.RenderingDiagnostics.WalkPortalProbeThisFrame = false;
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// FW4 slice 1: an interior root's terrain/sky/punch clip slices
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// come from THE WALK'S OWN outside_view — retail's one
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@ -363,31 +369,55 @@ public sealed class RetailPViewRenderer
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viewportHeight);
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}
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// Phase I cathedral instrumentation (synthesis §Phase I.3): the
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// continuous rooting line SEPARATES the true root flood
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// (InteriorFloodCells) from the visited union (root + look-ins —
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// the conflation the review corpus indicted), and adds the
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// walk's OWN exit-view count. [walk-cam] dumps a replayable
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// camera every ~300 frames and at every root flip.
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if (AcDream.Core.Rendering.RenderingDiagnostics.ProbeWalkRootEnabled)
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{
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_probeWalkRootFrame++;
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bool outdoorNow = ctx.RootCell.IsOutdoorNode;
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if (_probeWalkRootPrevOutdoor is bool prev && prev != outdoorNow)
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bool flipped = _probeWalkRootPrevOutdoor is bool prev && prev != outdoorNow;
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if (flipped)
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{
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_probeWalkRootFramesLeft = 8;
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Console.WriteLine(
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$"[walk-root] ---- FLIP {(prev ? "OUT->IN" : "IN->OUT")} at frame {_probeWalkRootFrame} ----");
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$"[walk-root] ---- FLIP {(outdoorNow ? "IN->OUT" : "OUT->IN")} at frame {_probeWalkRootFrame} ----");
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}
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_probeWalkRootPrevOutdoor = outdoorNow;
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bool sample = _probeWalkRootFramesLeft > 0 || _probeWalkRootFrame % 30 == 0;
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if (_probeWalkRootFramesLeft > 0)
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{
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_probeWalkRootFramesLeft--;
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var cellsList = new List<uint>(walkDriver.VisitedCells);
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cellsList.Sort();
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string cells = string.Join(",", cellsList.ConvertAll(c => c.ToString("x8"))
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.GetRange(0, Math.Min(cellsList.Count, 10)));
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if (sample)
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{
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List<uint> rootFlood = walkDriver.InteriorFloodCells;
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string flood = string.Join(",", rootFlood
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.GetRange(0, Math.Min(rootFlood.Count, 8))
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.ConvertAll(c => c.ToString("x8")));
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int walkOv = outdoorNow ? -1 : _frameWalk.InteriorOutsideView.ViewCount;
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Vector3 fwd = walkContext.CyPlane.Normal;
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Console.WriteLine(
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$"[walk-root] f={_probeWalkRootFrame} out={(outdoorNow ? 1 : 0)} "
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+ $"viewer=0x{ctx.ViewerCellId:X8} root=0x{ctx.RootCell.CellId:X8} "
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+ $"res={ctx.CameraCellResolution} slices={clipAssembly.OutsideViewSlices.Length} "
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+ $"walkOv={walkOv} rootFlood={rootFlood.Count}[{flood}] "
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+ $"visited={walkDriver.VisitedCells.Count} bld={walkDriver.VisitedBuildings.Count} "
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+ $"eye=({ctx.ViewerEyePos.X:F2},{ctx.ViewerEyePos.Y:F2},{ctx.ViewerEyePos.Z:F2}) "
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+ $"walkCells={walkDriver.VisitedCells.Count} bld={walkDriver.VisitedBuildings.Count} "
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+ $"cells=[{cells}]");
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+ $"fwd=({fwd.X:F3},{fwd.Y:F3},{fwd.Z:F3})");
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}
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if (flipped || _probeWalkRootFrame % 300 == 0)
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{
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Matrix4x4 vp = ctx.ViewProjection;
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Console.WriteLine(
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$"[walk-cam] viewer=0x{ctx.ViewerCellId:X8} "
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+ $"eye=({ctx.ViewerEyePos.X:R},{ctx.ViewerEyePos.Y:R},{ctx.ViewerEyePos.Z:R}) "
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+ $"vw={viewportWidth:R} vh={viewportHeight:R} vp=["
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+ $"{vp.M11:R},{vp.M12:R},{vp.M13:R},{vp.M14:R},"
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+ $"{vp.M21:R},{vp.M22:R},{vp.M23:R},{vp.M24:R},"
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+ $"{vp.M31:R},{vp.M32:R},{vp.M33:R},{vp.M34:R},"
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+ $"{vp.M41:R},{vp.M42:R},{vp.M43:R},{vp.M44:R}]");
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}
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}
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}
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@ -119,6 +119,14 @@ public sealed class WalkPView
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flags.InView = true; // portal polygon faces the viewer
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}
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}
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if (AcDream.Core.Rendering.RenderingDiagnostics.WalkPortalProbeThisFrame)
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{
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Console.WriteLine(
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$"[walk-portal] init cell={cell.CellId:x8} i={i} "
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+ $"dest={cell.Portals[i].OtherCellId:x8} d={d:F3} "
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+ $"pside={cell.Portals[i].PortalSide} "
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+ $"inview={(flags.InView ? 1 : 0)}");
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}
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}
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if (flags.InView)
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@ -201,6 +209,12 @@ public sealed class WalkPView
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cell, portal.PortalSide,
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cell.PortalPolygons[portal.PolygonIndex],
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doClip: true, ctx, _clipScratch);
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if (AcDream.Core.Rendering.RenderingDiagnostics.WalkPortalProbeThisFrame)
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{
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Console.WriteLine(
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$"[walk-portal] clip cell={cell.CellId:x8} view={i} j={j} "
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+ $"dest={portal.OtherCellId:x8} n={n}");
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}
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if (n == 0) continue;
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if (portal.OtherCellId == 0xFFFFFFFFu)
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@ -321,6 +321,9 @@ public sealed class ParticleSystem : IParticleSystem
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rangeMultiplier = 1f;
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LastRetailViewEmitterVisitCount = 0;
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_probeAdmissionDumpThisCall =
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AcDream.Core.Rendering.RenderingDiagnostics.ProbeWalkRootEnabled
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&& ++_probeAdmissionCallCounter % 120 == 0;
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foreach (int handle in _worldSimulationHandles)
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{
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if (!_byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
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@ -346,9 +349,33 @@ public sealed class ParticleSystem : IParticleSystem
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|| float.IsNaN(maxDistance)
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|| distance <= maxDistance);
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RefreshRenderableIndex(emitter, wasRenderable);
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// ACDREAM_PROBE_WALK_ROOT companion (Phase I cathedral
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// instrumentation, throwaway): admission verdicts for the F418
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// watch set — the real falls owners 0xCF418000-13 and every
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// F418-cell emitter — every ~120th ApplyRetailView pass.
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if (_probeAdmissionDumpThisCall
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&& AcDream.Core.Rendering.RenderingDiagnostics.ProbeWalkRootEnabled
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&& ((emitter.AttachedObjectId >= 0xCF418000u
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&& emitter.AttachedObjectId <= 0xCF418014u)
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|| (emitter.OwnerCellId >> 16) == 0xF418u))
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{
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Console.WriteLine(
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$"[falls-adm] owner={emitter.AttachedObjectId:x} "
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+ $"cell={emitter.OwnerCellId:x8} "
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+ $"pos=({emitter.OwnerPosition.X:F1},{emitter.OwnerPosition.Y:F1},{emitter.OwnerPosition.Z:F1}) "
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+ $"dist={distance:F1} max={maxDistance:F1} "
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+ $"inSet={(visibleCellIds.Contains(emitter.OwnerCellId) ? 1 : 0)} "
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+ $"eligible={(emitter.ViewEligible ? 1 : 0)} "
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+ $"active={emitter.ActiveCount} pass={emitter.RenderPass}");
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}
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}
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}
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// Phase I instrumentation rate limiter (see the probe block above).
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private static uint _probeAdmissionCallCounter;
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private static bool _probeAdmissionDumpThisCall;
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/// <summary>
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/// Changes only render presentation. Logical lifetime is unaffected.
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/// </summary>
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