..
AllegianceRequestsTests.cs
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
AppraiseInfoParserTests.cs
feat(net): AppraiseInfoParser — ArmorProfile/CreatureProfile/WeaponProfile + enchantment bitfields
2026-04-19 10:24:35 +02:00
AppraiseTests.cs
feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip
2026-04-18 16:55:36 +02:00
AutonomousPositionTests.cs
feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders
2026-04-12 14:28:35 +02:00
CastSpellTests.cs
feat(spells): Phase E.5 CastSpellRequest + Spellbook/enchantment state
2026-04-18 17:00:32 +02:00
CharacterActionsTests.cs
fix(net): Phase L.1c conform combat wire events
2026-04-28 10:54:50 +02:00
CharacterEnterWorldTests.cs
feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7)
2026-04-11 15:14:31 +02:00
CharacterListTests.cs
feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7)
2026-04-11 15:14:31 +02:00
ChatTests.cs
fix(chat): BuildTell wire field order + retail-style FormatEntry + suppress duplicate Channel echo
2026-04-25 20:49:02 +02:00
CombatEventTests.cs
fix(net): Phase L.1c conform combat wire events
2026-04-28 10:54:50 +02:00
CreateObjectTests.cs
feat(combat): Phase L.1c wire live attack input
2026-04-28 11:58:57 +02:00
DeleteObjectTests.cs
fix(anim): Phase L.1c route creature actions and despawns
2026-04-28 19:21:02 +02:00
EmoteTextTests.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
GameActionLoginCompleteTests.cs
feat(net): Phase 4.8 — send GameAction.LoginComplete after EnterWorld
2026-04-11 23:36:19 +02:00
GameEventDispatcherTests.cs
feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher
2026-04-18 16:52:46 +02:00
InteractRequestsTests.cs
feat(interact): Phase B.4 Use / UseWithTarget / TeleToLifestone outbound
2026-04-18 17:18:36 +02:00
InventoryActionsTests.cs
feat(net): InventoryActions — stack merge/split + give + shortcut + poi recall
2026-04-19 10:28:35 +02:00
MoveToStateTests.cs
feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders
2026-04-12 14:28:35 +02:00
PlayerKilledTests.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
ServerMessageTests.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
SetTurbineChatChannelsTests.cs
feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser
2026-04-25 19:44:56 +02:00
SocialActionsTests.cs
feat(net): SocialActions — query / fellowship / channel / options outbound
2026-04-19 10:26:58 +02:00
SoulEmoteTests.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
TurbineChatTests.cs
feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser
2026-04-25 19:44:56 +02:00
UpdateMotionTests.cs
feat(anim): full retail remote-entity motion port — walk/run/strafe/turn/stop
2026-04-19 21:26:23 +02:00
UpdatePositionTests.cs
feat(net): Phase 6.7 — parse UpdatePosition (0xF748) into PositionUpdated event
2026-04-11 20:37:32 +02:00