Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
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Erik b5099e2b21 refactor(rendering): introduce InstancedMeshRenderer with GfxObj grouping
Groups all (entity, meshRef) pairs by GfxObjId before drawing so each
GfxObj's sub-meshes are processed as a contiguous batch.  Still uses
per-entity uniform uModel — visual output is identical to the old
StaticMeshRenderer — but the _groups dict is the structural prerequisite
for swapping to DrawElementsInstanced in the follow-up commit.

Key changes:
- New InstancedMeshRenderer.cs with CollectGroups() that fills
  _groups[gfxObjId] = List<InstanceEntry> each frame, reusing the
  inner List<> objects to avoid per-frame allocation.
- Same two-pass (opaque+clipmap first, translucent second) draw logic
  from StaticMeshRenderer, now iterating over groups rather than raw
  entity/meshRef pairs.
- GameWindow.cs: field and constructor swapped from StaticMeshRenderer
  to InstancedMeshRenderer — public API is identical.
- 431 tests green, 0 warnings.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-13 18:46:20 +02:00
docs docs: comprehensive architecture plan for acdream 2026-04-13 14:23:50 +02:00
src refactor(rendering): introduce InstancedMeshRenderer with GfxObj grouping 2026-04-13 18:46:20 +02:00
tests fix(anim): remove frame swap — cursor now traverses all frames in reverse 2026-04-13 13:15:27 +02:00
tools feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
.gitignore chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00
AcDream.slnx feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
CLAUDE.md docs: comprehensive architecture plan for acdream 2026-04-13 14:23:50 +02:00
README.md chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00

acdream

Experimental modern open-source Asheron's Call client in C# / .NET 10.

Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.

Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).

Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.

Layout

  • src/AcDream.Cli/ — console app that dumps asset counts from a dat directory
  • references/ — local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.

Run

dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"

Or set ACDREAM_DAT_DIR and run without args.