acdream/docs
Erik adf626367e docs: comprehensive architecture plan for acdream
The single most important document in the project. Defines:

Architecture: 6-layer stack (Platform → Renderer → Network → World →
Game Objects → Plugin API). The code is modern C#; the behavior
matches the retail client exactly.

GameEntity: the unified entity class that replaces the current
scattered state (WorldEntity + AnimatedEntity + guid dicts + player
controller). Every world object is a GameEntity with PhysicsBody +
AnimationSequencer + CellTracker + MotionInterpreter + AppearanceState.

Per-frame update order: Network → Streaming → Input → Entity tick
(motion → physics → collision → cell → animation) → Render → Plugin.

Execution plan (R1-R8):
  R1: GameEntity refactor (unify scattered state)
  R2: Thin GameWindow (extract to proper systems)
  R3: CellBSP + wall collision (indoor transitions)
  R4: Complete animation state machine
  R5: Lighting from decompiled AdjustPlanes
  R6: Server compliance (authoritative Z, keepalive)
  R7: Interaction (doors, NPCs, chat, inventory)
  R8: Plugin API completion (Lua macros)

Also updates CLAUDE.md to establish the architect role and reference
the architecture doc as the single source of truth.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 14:23:50 +02:00
..
architecture docs: comprehensive architecture plan for acdream 2026-04-13 14:23:50 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(roadmap): mark Phase B.2 (player movement) as shipped 2026-04-12 15:29:28 +02:00
research docs: comprehensive architecture plan for acdream 2026-04-13 14:23:50 +02:00
superpowers docs(plans): Phase B.3 Complete — movement + world navigation plan 2026-04-12 15:59:29 +02:00