..
AnimationHookRegistrationSet.cs
refactor(app): compose live presentation startup
2026-07-22 17:55:15 +02:00
CompositionAcquisitionScope.cs
refactor(app): define ordered composition contract
2026-07-22 15:03:40 +02:00
ContentEffectsAudioComposition.cs
refactor(runtime): cut graphical host over to canonical root
2026-07-26 19:06:09 +02:00
FrameRootComposition.cs
refactor(runtime): cut graphical host over to canonical root
2026-07-26 19:06:09 +02:00
GameWindowCompositionPipeline.cs
refactor(app): close ordered startup composition
2026-07-22 19:20:20 +02:00
GameWindowPlatformAcquisition.cs
refactor(app): define ordered composition contract
2026-07-22 15:03:40 +02:00
HostInputCameraComposition.cs
refactor(app): compose platform input and camera startup
2026-07-22 15:13:04 +02:00
InteractionRetainedUiComposition.cs
refactor(runtime): cut graphical host over to canonical root
2026-07-26 19:06:09 +02:00
InteractionUiRuntimeSources.cs
refactor(runtime): expose canonical gameplay state
2026-07-26 09:12:30 +02:00
LivePresentationComposition.cs
refactor(runtime): cut graphical host over to canonical root
2026-07-26 19:06:09 +02:00
LivePresentationRuntimeBindings.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
PreparedSetupResolver.cs
perf(content): remove exception-driven setup probes
2026-07-24 15:12:21 +02:00
SessionPlayerComposition.cs
refactor(runtime): unify generation reset for direct hosts
2026-07-27 00:43:26 +02:00
SessionPlayerRuntimeBindings.cs
refactor(app): compose session and player startup
2026-07-22 18:28:32 +02:00
SessionStartComposition.cs
feat(runtime): define borrowed views commands and ordered events
2026-07-25 19:08:42 +02:00
SettingsDevToolsComposition.cs
refactor(runtime): cut graphical host over to canonical root
2026-07-26 19:06:09 +02:00
WorldRenderComposition.cs
feat(diagnostics): complete residency pressure ledger
2026-07-24 16:40:17 +02:00