acdream/src/AcDream.App/Composition
Erik aa3f4a60f8 refactor(runtime): own local movement and outbound cadence
Move the canonical local movement controller, body/motion managers, object clock, movement wire data, and MTS/jump/AP sender into AcDream.Runtime. Replace process skill defaults with typed Runtime character options, make graphical and direct commands borrow one autorun owner, retain the construction-time PartArray seam, and include movement in terminal ownership convergence.

Preserve the accepted pre-inbound movement/jump and post-inbound autonomous-position order while moving the exact packet/cadence fixtures into Runtime tests. Add graphical/direct parity, two-instance isolation, teardown, allocation, architecture, and divergence-path coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 12:33:53 +02:00
..
AnimationHookRegistrationSet.cs refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
CompositionAcquisitionScope.cs refactor(app): define ordered composition contract 2026-07-22 15:03:40 +02:00
ContentEffectsAudioComposition.cs refactor(runtime): own magic and player state 2026-07-26 08:39:02 +02:00
FrameRootComposition.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
GameWindowCompositionPipeline.cs refactor(app): close ordered startup composition 2026-07-22 19:20:20 +02:00
GameWindowPlatformAcquisition.cs refactor(app): define ordered composition contract 2026-07-22 15:03:40 +02:00
HostInputCameraComposition.cs refactor(app): compose platform input and camera startup 2026-07-22 15:13:04 +02:00
InteractionRetainedUiComposition.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
InteractionUiRuntimeSources.cs refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
LivePresentationComposition.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
LivePresentationRuntimeBindings.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
PreparedSetupResolver.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
SessionPlayerComposition.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
SessionPlayerRuntimeBindings.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
SessionStartComposition.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
SettingsDevToolsComposition.cs refactor(runtime): own communication and social state 2026-07-26 07:50:16 +02:00
WorldRenderComposition.cs feat(diagnostics): complete residency pressure ledger 2026-07-24 16:40:17 +02:00