acdream/tests/AcDream.Core.Net.Tests/Messages
Erik a9f366718d feat(net): AppraiseInfoParser — ArmorProfile/CreatureProfile/WeaponProfile + enchantment bitfields
Completes the deferred-in-previous-commit profile blob deserializers.
The AppraiseInfo wire format has 10 flags; previous commit handled the
6 property tables + SpellBook; this adds the 7 remaining structured
blobs:

- ArmorProfile: 8× f32 per-damage-type protection values
  (Slashing / Piercing / Bludgeoning / Cold / Fire / Acid / Nether /
  Lightning).
- ArmorLevel: 9× i32 per-body-part AL
  (Head / Chest / Abdomen / UpperArm / LowerArm / Hand / UpperLeg /
  LowerLeg / Foot).
- WeaponProfile: 10 mixed fields — u32 DamageType / WeaponTime /
  WeaponSkill / Damage, f64 DamageVariance / DamageMod / WeaponLength /
  MaxVelocity / WeaponOffense, u32 MaxVelocityEstimated.
- CreatureProfile: flag-gated — always u32 Flags + Health + HealthMax,
  optional 10× u32 attributes + vitals (flag 0x08 = ShowAttributes),
  optional 2× u16 highlight/color (flag 0x01 = HasBuffsDebuffs).
- Enchantment bitfields (ArmorEnchantmentBitfield /
  WeaponEnchantmentBitfield / ResistEnchantmentBitfield): each 2× u16
  (highlight, color).

HookProfile (flag 0x200) still deferred — needs its own structure port.

Parsed record expanded to carry all these; callers that previously
consumed PropertyBundle + SpellBook keep working, new fields are
nullable record-struct payloads.

Tests (+6): ArmorProfile round-trip, ArmorLevels, WeaponProfile with
mixed primitives, CreatureProfile with + without attributes flag,
ArmorEnchantment bitfield.

Build green, 172 Core.Net tests pass (up from 166).

Ref: ACE AppraiseInfo.cs:735-778 (writer), ArmorProfile.cs / ArmorLevel.cs /
WeaponProfile.cs / CreatureProfile.cs (structure writers).
Ref: r08 §4 opcode 0x00C9.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 10:24:35 +02:00
..
AllegianceRequestsTests.cs feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
AppraiseInfoParserTests.cs feat(net): AppraiseInfoParser — ArmorProfile/CreatureProfile/WeaponProfile + enchantment bitfields 2026-04-19 10:24:35 +02:00
AppraiseTests.cs feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip 2026-04-18 16:55:36 +02:00
AutonomousPositionTests.cs feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders 2026-04-12 14:28:35 +02:00
CastSpellTests.cs feat(spells): Phase E.5 CastSpellRequest + Spellbook/enchantment state 2026-04-18 17:00:32 +02:00
CharacterActionsTests.cs feat(char): character progression actions — Raise / Train / CombatMode 2026-04-18 17:19:31 +02:00
CharacterEnterWorldTests.cs feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7) 2026-04-11 15:14:31 +02:00
CharacterListTests.cs feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7) 2026-04-11 15:14:31 +02:00
ChatTests.cs feat(chat): Phase H.1 Talk/Tell/ChatChannel + HearSpeech + ChatLog 2026-04-18 17:03:45 +02:00
CombatEventTests.cs feat(combat): Phase E.4 AttackTargetRequest + combat notification pipeline 2026-04-18 16:58:14 +02:00
GameActionLoginCompleteTests.cs feat(net): Phase 4.8 — send GameAction.LoginComplete after EnterWorld 2026-04-11 23:36:19 +02:00
GameEventDispatcherTests.cs feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher 2026-04-18 16:52:46 +02:00
InteractRequestsTests.cs feat(interact): Phase B.4 Use / UseWithTarget / TeleToLifestone outbound 2026-04-18 17:18:36 +02:00
MoveToStateTests.cs feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders 2026-04-12 14:28:35 +02:00
UpdateMotionTests.cs test(net): UpdateMotion tests updated for corrected 6-byte header 2026-04-19 10:19:44 +02:00
UpdatePositionTests.cs feat(net): Phase 6.7 — parse UpdatePosition (0xF748) into PositionUpdated event 2026-04-11 20:37:32 +02:00