Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
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Erik a9f366718d feat(net): AppraiseInfoParser — ArmorProfile/CreatureProfile/WeaponProfile + enchantment bitfields
Completes the deferred-in-previous-commit profile blob deserializers.
The AppraiseInfo wire format has 10 flags; previous commit handled the
6 property tables + SpellBook; this adds the 7 remaining structured
blobs:

- ArmorProfile: 8× f32 per-damage-type protection values
  (Slashing / Piercing / Bludgeoning / Cold / Fire / Acid / Nether /
  Lightning).
- ArmorLevel: 9× i32 per-body-part AL
  (Head / Chest / Abdomen / UpperArm / LowerArm / Hand / UpperLeg /
  LowerLeg / Foot).
- WeaponProfile: 10 mixed fields — u32 DamageType / WeaponTime /
  WeaponSkill / Damage, f64 DamageVariance / DamageMod / WeaponLength /
  MaxVelocity / WeaponOffense, u32 MaxVelocityEstimated.
- CreatureProfile: flag-gated — always u32 Flags + Health + HealthMax,
  optional 10× u32 attributes + vitals (flag 0x08 = ShowAttributes),
  optional 2× u16 highlight/color (flag 0x01 = HasBuffsDebuffs).
- Enchantment bitfields (ArmorEnchantmentBitfield /
  WeaponEnchantmentBitfield / ResistEnchantmentBitfield): each 2× u16
  (highlight, color).

HookProfile (flag 0x200) still deferred — needs its own structure port.

Parsed record expanded to carry all these; callers that previously
consumed PropertyBundle + SpellBook keep working, new fields are
nullable record-struct payloads.

Tests (+6): ArmorProfile round-trip, ArmorLevels, WeaponProfile with
mixed primitives, CreatureProfile with + without attributes flag,
ArmorEnchantment bitfield.

Build green, 172 Core.Net tests pass (up from 166).

Ref: ACE AppraiseInfo.cs:735-778 (writer), ArmorProfile.cs / ArmorLevel.cs /
WeaponProfile.cs / CreatureProfile.cs (structure writers).
Ref: r08 §4 opcode 0x00C9.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 10:24:35 +02:00
docs docs: session 2026-04-18 memory + roadmap update 2026-04-18 17:15:32 +02:00
memory docs: final session tally — 19 commits, 628 tests, ~7700 lines 2026-04-18 17:23:20 +02:00
src feat(net): AppraiseInfoParser — ArmorProfile/CreatureProfile/WeaponProfile + enchantment bitfields 2026-04-19 10:24:35 +02:00
tests feat(net): AppraiseInfoParser — ArmorProfile/CreatureProfile/WeaponProfile + enchantment bitfields 2026-04-19 10:24:35 +02:00
tools feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
.gitignore chore: gitignore launch.log 2026-04-18 23:11:56 +02:00
AcDream.slnx feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
CLAUDE.md docs: comprehensive architecture plan for acdream 2026-04-13 14:23:50 +02:00
README.md chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00

acdream

Experimental modern open-source Asheron's Call client in C# / .NET 10.

Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.

Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).

Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.

Layout

  • src/AcDream.Cli/ — console app that dumps asset counts from a dat directory
  • references/ — local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.

Run

dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"

Or set ACDREAM_DAT_DIR and run without args.