Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Completes the deferred-in-previous-commit profile blob deserializers. The AppraiseInfo wire format has 10 flags; previous commit handled the 6 property tables + SpellBook; this adds the 7 remaining structured blobs: - ArmorProfile: 8× f32 per-damage-type protection values (Slashing / Piercing / Bludgeoning / Cold / Fire / Acid / Nether / Lightning). - ArmorLevel: 9× i32 per-body-part AL (Head / Chest / Abdomen / UpperArm / LowerArm / Hand / UpperLeg / LowerLeg / Foot). - WeaponProfile: 10 mixed fields — u32 DamageType / WeaponTime / WeaponSkill / Damage, f64 DamageVariance / DamageMod / WeaponLength / MaxVelocity / WeaponOffense, u32 MaxVelocityEstimated. - CreatureProfile: flag-gated — always u32 Flags + Health + HealthMax, optional 10× u32 attributes + vitals (flag 0x08 = ShowAttributes), optional 2× u16 highlight/color (flag 0x01 = HasBuffsDebuffs). - Enchantment bitfields (ArmorEnchantmentBitfield / WeaponEnchantmentBitfield / ResistEnchantmentBitfield): each 2× u16 (highlight, color). HookProfile (flag 0x200) still deferred — needs its own structure port. Parsed record expanded to carry all these; callers that previously consumed PropertyBundle + SpellBook keep working, new fields are nullable record-struct payloads. Tests (+6): ArmorProfile round-trip, ArmorLevels, WeaponProfile with mixed primitives, CreatureProfile with + without attributes flag, ArmorEnchantment bitfield. Build green, 172 Core.Net tests pass (up from 166). Ref: ACE AppraiseInfo.cs:735-778 (writer), ArmorProfile.cs / ArmorLevel.cs / WeaponProfile.cs / CreatureProfile.cs (structure writers). Ref: r08 §4 opcode 0x00C9. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| docs | ||
| memory | ||
| src | ||
| tests | ||
| tools | ||
| .gitignore | ||
| AcDream.slnx | ||
| CLAUDE.md | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.