8.1 KiB
Campaign AR Stage 2 connected and closeout gate
Date: 2026-08-22
Verdict: PASS for every machine-local Stage 2 row; external hardware,
second-client remote-player evidence, and final project-owner acceptance remain
explicit gates
Scope and evidence boundary
This report records the executable ACE-connected, dense-scene A/B, long-life, external-package, shader, build, and complete-test work that followed the Stage 1 live approval. It applies the measured constraints and budgets already established in the terrain and atmospheric findings; it does not re-derive them or revisit that report's refuted claims.
The measured binaries were clean-source Release products. The retail renderer remained the default and authoritative path. No physics or collision behavior was changed.
Connected scenario matrix
The three-process connected lifecycle gate passed on exact commit 0b6c6557.
Its report is
logs/connected-world-gate-20260822-132443/report.json.
The capped six-stop process ran for 249.114 seconds, the fresh uncapped reconnect
for 67.917 seconds, and the pack-transition process for 51.277 seconds. All
three exited gracefully with no hard failures. Full graphical-process teardown
and the subsequent fresh Vulkan context/device construction passed.
The route proved:
- capped and uncapped operation, portal travel, reconnect, fresh process, and destination publication/retirement;
- outdoor, Facility Hub interior/dungeon, and outdoor-after-dungeon states;
- atomic High select, retail disable, High re-enable, 1024 x 768 resize, clear, overcast, and rain transitions;
- resource-free retail restoration and active enhanced metadata at every named screenshot; and
- terminal render-scene shadow parity with zero mismatches and zero pending deltas.
The connected metadata makes the caster boundary concrete. The transition row
published 6,624 casters: 374 terrain commands, 6,571 outdoor statics, 26
buildings, 10 animated statics, one local player, 14 non-player creatures, one
other live dynamic, and one equipped child. The capped login row reached 9,533
casters, including 922 animated statics; Holtburg after the dungeon reached
9,539. Facility Hub correctly published Outdoor=false, zero directional
strength, and zero casters. Outdoor DAT publication still cannot distinguish a
tree from other outdoor scenery, and create-object metadata still cannot
distinguish a hostile monster from another non-player creature, so the report
keeps the authoritative OutdoorStatics and NonPlayerCreatures labels.
One diagnostic distinction is retained rather than hidden: streaming frames recorded transient render-frame candidate-order differences before the final candidate sets and digests converged. The authoritative render-scene shadow comparison finished 77/77 with zero mismatch in the transition process; no pack or retail-output divergence remained at the terminal checkpoints.
Dense turning A/B and frame pacing
Matched dense-Arwic runs used the same route, commit 1f75ce05, resolution,
camera turn, server, character, entity population (15,522), and warmed scene:
- Atmospheric Medium:
logs/connected-dense-town-20260822-133441.report.json - retail/off:
logs/connected-dense-town-20260822-133727.report.json
| Phase | Retail CPU p50 / p95 / p99 | Medium CPU p50 / p95 / p99 | Retail GPU p50 / p95 | Medium GPU p50 / p95 |
|---|---|---|---|---|
| Six-second turn | 27.8 / 32.9 / 36.7 ms | 28.6 / 32.2 / 40.2 ms | 0.6 / 1.2 ms | 1.5 / 1.9 ms |
| Stationary | 28.6 / 30.2 / 31.1 ms | 29.1 / 30.9 / 32.6 ms | 0.9 / 0.9 ms | 1.7 / 1.8 ms |
The user's turning hitch reproduces on the retail path: Medium did not worsen turn CPU p95 (32.2 versus 32.9 ms). It adds the expected GPU work, about 0.7–0.9 ms at p95/p50 in this run. The Atmospheric screenshot's pack-owned window reports incremental CPU p50/p95/p99 of 0.209/0.248/0.302 ms, inclusive GPU p50/p95/p99 of 1.374/1.818/1.869 ms, 14,890 casters, three cascades, 61,655,840 resident bytes, and 44,236,800 transient bytes. Medium therefore stays inside its declared CPU, GPU, and 128 MiB resident budgets.
Process working/private memory was also recorded, as required: the stationary Medium process was 1,669.9/2,084.4 MiB versus retail's 1,354.8/1,676.8 MiB. Those process totals include driver and shared host allocations and are not substituted for the exact pack-owned GPU ledger. Retirement and terminal convergence are covered by the long route and deterministic lifecycle gates.
Long lifetime and package lifecycle
The nine-stop Medium route passed on exact commit 1f75ce05:
logs/connected-r6-soak-20260822-134004.report.json.
It ran for 516.064 seconds through Caul, Sawato, Rynthid, Aerlinthe, Sawato
revisit, Holtburg, Caul return, Sawato plateau, and Caul plateau. Every
materialization, movement/jump/combat exercise, return/convergence check, and
graceful close passed. The warnings are expected world/DAT population noise;
there are no renderer, pack-budget, or lifecycle failures.
The connected graphical external-package gate passed all six fresh processes
on exact commit f92479ac. Its machine-readable report is
artifacts/atmospheric-rendering/connected-package-lifecycle-20260822-135333/report.json.
| Scenario | Plugin outcome | Renderer outcome | Persisted selection |
|---|---|---|---|
| Install/select v1 Low | loaded | external v1 active | external v1 |
| Replace by v2 with stale v1 selection | loaded | safe retail fallback with exact version diagnostic | retail |
| Explicitly select v2 High | loaded | external v2 active | external v2 |
| Remove package | failed-not-found | safe retail fallback | retail |
| Inject failure after registration | failed and transaction rolled back | safe retail fallback | retail |
| Correct package and reselect | loaded | external v2 active | external v2 |
Every process connected, entered world, captured its render-pack metadata, disconnected, and exited with code zero. Failure rows created no half-active pack and recovery required an explicit corrected selection.
Final automated gate
On clean exact code commit f92479ac:
- managed shader regeneration compiled 24/24 Vulkan pairs and produced no tracked SPIR-V difference;
- forced locked restore passed;
- the complete Release solution built with 0 warnings and 0 errors; and
- the repository-owned fresh-process gate passed 15,178/15,178 tests with zero skips or failures across 14 assemblies. App contributed 5,950/5,950.
The complete logs, TRX files, environment inventory, hashes, and aggregate
summary are under
artifacts/atmospheric-rendering/stage2-closeout-release-gate-f92479ac/.
Remaining external gates
Campaign AR is not declared shipped by this report. Three evidence classes are not available to this machine-local run:
- A second connected client/account must produce a nonzero authoritative
RemotePlayerscaster row and a visible moving remote-player shadow. - Supported physical GPU classes other than the installed Radeon RX 9070 XT and integrated AMD adapter must repeat the required pack-off/Low/Medium/ High/Auto resolution and pacing rows. The integrated adapter currently proves safe Auto-to-retail fallback, not active Low or the complete matrix.
- The project owner must later perform and explicitly accept the final pack-off/pack-on visual matrix, including moving sun and moon shadows, foliage cutouts, temporal shimmer/cascade seams, indoor gating, rays and sun-only volumetrics, and retail restoration.
These are evidence gates, not authorization for more renderer features. The current code, SDK, connected lifecycle, package lifecycle, long lifetime, and machine-local automation are complete.