docs(render): record Campaign AR Stage 2 closeout
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3 changed files with 187 additions and 31 deletions
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@ -2070,7 +2070,7 @@ Native macOS graphical support is not committed by this track. The current
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mandatory renderer requires modern OpenGL capabilities beyond Apple's native
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OpenGL ceiling; revisit macOS only if a supported graphics backend is chosen.
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**Future / unscheduled — Campaign AR:** the opt-in [Atmospheric Rendering / Shader Packs campaign](2026-08-21-atmospheric-rendering.md) makes moving authored sun-and-moon directional shadows from trees, monsters, players, and buildings its Tier-2 headline while preserving acdream's current retail-faithful renderer as the default and leaving physics, collision, gameplay, and network behavior unchanged; the project owner assigned Campaign AR on 2026-08-22 without displacing active M4 gameplay work. The [celestial source contract](../research/2026-08-22-dereth-celestial-shadow-sources.md) selects sun, dominant moon, then secondary moon by rendered direction while retaining AC's single authored directional-energy channel; sun rays and volumetrics remain sun-only. The previously referenced #268 + TS-8 package is complete and retired. Stage 1's automated correctness, performance, lifetime, locked-restore, Release, evidence, documentation, and project-owner live gates completed on 2026-08-22 after the opt-in exposure correction. Stage 2 connected, performance, lifetime, package-lifecycle, physical-hardware, and closeout evidence is active.
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**Future / unscheduled — Campaign AR:** the opt-in [Atmospheric Rendering / Shader Packs campaign](2026-08-21-atmospheric-rendering.md) makes moving authored sun-and-moon directional shadows from trees, monsters, players, and buildings its Tier-2 headline while preserving acdream's current retail-faithful renderer as the default and leaving physics, collision, gameplay, and network behavior unchanged; the project owner assigned Campaign AR on 2026-08-22 without displacing active M4 gameplay work. The [celestial source contract](../research/2026-08-22-dereth-celestial-shadow-sources.md) selects sun, dominant moon, then secondary moon by rendered direction while retaining AC's single authored directional-energy channel; sun rays and volumetrics remain sun-only. The previously referenced #268 + TS-8 package is complete and retired. Stage 1's automated correctness, performance, lifetime, locked-restore, Release, evidence, documentation, and project-owner live gates completed on 2026-08-22 after the opt-in exposure correction. The [Stage 2 connected and closeout gate](../research/2026-08-22-atmospheric-stage2-connected-gate.md) now closes every available machine-local ACE, dense A/B, long-lifetime, graphical-package, shader, Release, and complete-test row. A second-client remote-player row, unavailable physical GPU classes, and final project-owner pack-off/pack-on acceptance remain external gates; Campaign AR is not yet declared shipped.
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---
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@ -1,13 +1,12 @@
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# Campaign AR — Atmospheric Rendering / Shader Packs
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**Date:** 2026-08-21
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**Status:** STAGE 2 ACTIVE — the approved authored sun-and-moon shadow-source
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extension and every non-physical Stage 1 correctness, performance, lifetime,
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Release, evidence, and documentation gate are complete. After the live
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sun/moon, source-transition, temporal-stability, desktop-performance, and
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exposure correction round, the project owner accepted Stage 1 on 2026-08-22.
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Stage 2 connected, lifetime, package-lifecycle, physical-hardware, and final
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closeout evidence is now active.
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**Status:** MACHINE-LOCAL STAGE 2 COMPLETE — the authored sun-and-moon
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shadow-source extension, Stage 1 owner gate, connected ACE matrix, dense A/B,
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long lifetime, graphical package lifecycle, shader, locked-restore, Release,
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and complete-test gates pass. A second-client remote-player row, unavailable
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physical GPU classes, and final project-owner pack-off/pack-on acceptance remain
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external closeout gates; the campaign is not yet declared shipped.
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**Phase id:** **Campaign AR** — assigned by the project owner on 2026-08-22
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**Scheduling:** originally held for the post-M7 rendering-polish pass; the
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project owner explicitly authorized implementation on 2026-08-21. This
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@ -30,9 +29,10 @@ ceiling and shadow quality, completed authored sun/dominant-moon/secondary-moon
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source selection, and finished every automated gate that did not require the
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project owner's physical-display judgment. The owner accepted the subsequent
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live visual/performance round on 2026-08-22 after the default Atmospheric
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exposure was corrected from 1.0 to 0.80. Stage 2 is active and limited to the
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remaining connected, lifetime, package-lifecycle, physical-hardware, evidence,
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and final owner-acceptance rows; it does not add another renderer feature tier.
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exposure was corrected from 1.0 to 0.80. The machine-local Stage 2 rows are now
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complete. Remaining closeout is limited to a second connected remote player,
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unavailable physical-hardware rows, and final owner acceptance; it does not add
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another renderer feature tier.
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Stage 1's dense-scene regression is pinned by the connected failures already
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captured on 2026-08-22: Atmospheric fell back at 68,395, 67,581, and even
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@ -489,10 +489,13 @@ Stage 1 project-owner gate:
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2; it is not a substitute for Stage 2's connected scenario, long-lifetime,
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package lifecycle, additional physical-GPU, or final pack-off/pack-on rows.
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Stage 2 and closeout gates, now active:
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Stage 2 machine-local closeout result (2026-08-22):
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1. Execute the already-implemented connected graphical route and complete its
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remaining matrix: moving local/remote players, known monster encounters
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The exact commands, commits, metrics, artifacts, and evidence limits are in the
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[Stage 2 connected and closeout report](../research/2026-08-22-atmospheric-stage2-connected-gate.md).
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1. **PASS, except the external second-client row.** The connected graphical
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route covered moving local players, known monster encounters
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reported under the authoritative `NonPlayerCreatures` category, and equipped
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children; landblock publication/demotion; clear, overcast and rain;
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outdoor/interior/dungeon transitions; portal travel and reconnect. Capture
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@ -500,25 +503,26 @@ Stage 2 and closeout gates, now active:
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transitions and weather, and
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fresh-process renderer/context/device-recreation assertions against a real
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ACE session, proving exact resource convergence and no stale maps/owners.
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The local recording/device-recreation semantics are closed; this connected
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execution and its user-visible evidence are not.
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2. Repeat the now-current clean-source RX 9070 XT
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Remote-player diagnostics remained zero because only one account/client was
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available; a second connected client must close that evidence row.
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2. **EXTERNAL HARDWARE GATE.** Repeat the current clean-source RX 9070 XT
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pack-off/Low/Medium/High/Auto × 1080p/1440p/4K × capped/uncapped matrix on
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every other supported physical GPU class. The integrated-AMD Auto-to-retail
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artifact proves weak-adapter safe fallback only; it does not prove active Low
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or the complete matrix on that adapter. Automated weak-GPU fixtures, one
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fallback row, and one high-end reference adapter do not prove the remaining
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physical rows.
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3. Complete the visual matrix for Tier-1 neutral values and private-view/UI
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3. **FINAL OWNER GATE.** Complete the visual matrix for Tier-1 neutral values and private-view/UI
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isolation; rays at dawn/noon/dusk, behind-camera and occluded states;
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foliage cutouts; moving animated shadows under sun and moon; indoor gating;
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source-transition continuity; temporal pixelation/shimmer; bias/cascade seam
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review; sun-only volumetric weather/occluder behavior; and pack-off
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restoration.
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4. Exercise external install/select/update/remove/fail/recover flows in the
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graphical host, then complete the long lifetime run. Automated SDK and
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lifecycle fixtures do not replace this connected evidence.
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5. Obtain explicit project-owner acceptance of the final pack-off and pack-on
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4. **PASS.** External install/select/update/remove/fail/recover flows passed in
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six fresh connected graphical processes. The nine-stop Medium lifetime route
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passed with graceful shutdown, as did the deterministic 12-cycle and
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fresh-device convergence fixtures.
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5. **FINAL OWNER GATE.** Obtain explicit project-owner acceptance of the final pack-off and pack-on
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visual/performance matrix before changing this document to shipped.
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### Slice 0 — Contract, capability probe, and acdream-default no-op
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@ -601,7 +605,8 @@ creatures, other live dynamics, and equipped children without inventing tree
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or hostile-monster identity. Fixed-camera morning/afternoon artifacts are not
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moon evidence; the live-gate result and its exact boundary are recorded in the
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[Stage 1 live-gate report](../research/2026-08-22-atmospheric-stage1-live-gate.md).
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Stage 2 connected and closeout acceptance is active.
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The machine-local Stage 2 connected and closeout matrix passes. The external
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second-client, additional-GPU, and final owner rows above remain open.
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This is the campaign's headline slice. Add camera-relative cascades, opaque
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and alpha-cutout caster variants, animated SSBO transforms, shadow receivers,
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@ -678,9 +683,10 @@ the Tier-2+ budget.
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gate passed on 2026-08-22. The v1
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manifest schema, semantic binding table, compatibility/failure guide,
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validator, built-in pack, and three buildable external samples are present and
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automated. Connected graphical package lifecycle, long-run convergence, the
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remaining physical GPU classes, and project-owner acceptance remain open; the
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30-row RX 9070 XT reference matrix is complete.
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automated. Connected graphical package lifecycle and long-run convergence pass.
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The second-client remote-player row, remaining physical GPU classes, and final
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project-owner acceptance remain open; the 30-row RX 9070 XT reference matrix is
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complete.
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Publish the manifest/schema, semantic binding table, sample no-op pack,
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Atmospheric pack, compatibility diagnostics, authoring/validation tool, and
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@ -917,11 +923,12 @@ and adds the current renderer's ownership and lifecycle boundaries.
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## Completion gate
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The design, Stage 1 implementation, automated validation, and project-owner
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live gate are complete. Stage 2 and closeout are active. The campaign becomes
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**shipped** only after the subsequent
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connected, full physical-hardware, lifetime, and visual gates above pass and
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the project owner accepts both sides of the final matrix:
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The design, implementation, Stage 1 owner gate, and every available
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machine-local Stage 2 connected, performance, lifetime, package, shader, build,
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and complete-test gate are complete. The campaign becomes **shipped** only
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after the second-client remote-player row, remaining physical-hardware rows,
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and final visual gates above pass and the project owner accepts both sides of
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the final matrix:
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- **pack off:** unchanged output, performance, ownership, and lifecycle from
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acdream's authoritative default retail-faithful renderer; and
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149
docs/research/2026-08-22-atmospheric-stage2-connected-gate.md
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149
docs/research/2026-08-22-atmospheric-stage2-connected-gate.md
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@ -0,0 +1,149 @@
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# Campaign AR Stage 2 connected and closeout gate
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**Date:** 2026-08-22
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**Verdict:** PASS for every machine-local Stage 2 row; external hardware,
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second-client remote-player evidence, and final project-owner acceptance remain
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explicit gates
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## Scope and evidence boundary
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This report records the executable ACE-connected, dense-scene A/B, long-life,
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external-package, shader, build, and complete-test work that followed the
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[Stage 1 live approval](2026-08-22-atmospheric-stage1-live-gate.md). It applies
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the measured constraints and budgets already established in the
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[terrain and atmospheric findings](2026-08-21-terrain-and-atmospheric-rendering-findings.md);
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it does not re-derive them or revisit that report's refuted claims.
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The measured binaries were clean-source Release products. The retail renderer
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remained the default and authoritative path. No physics or collision behavior
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was changed.
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## Connected scenario matrix
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The three-process connected lifecycle gate passed on exact commit `0b6c6557`.
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Its report is
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[`logs/connected-world-gate-20260822-132443/report.json`](../../logs/connected-world-gate-20260822-132443/report.json).
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The capped six-stop process ran for 249.114 seconds, the fresh uncapped reconnect
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for 67.917 seconds, and the pack-transition process for 51.277 seconds. All
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three exited gracefully with no hard failures. Full graphical-process teardown
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and the subsequent fresh Vulkan context/device construction passed.
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The route proved:
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- capped and uncapped operation, portal travel, reconnect, fresh process, and
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destination publication/retirement;
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- outdoor, Facility Hub interior/dungeon, and outdoor-after-dungeon states;
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- atomic High select, retail disable, High re-enable, 1024 x 768 resize, clear,
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overcast, and rain transitions;
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- resource-free retail restoration and active enhanced metadata at every named
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screenshot; and
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- terminal render-scene shadow parity with zero mismatches and zero pending
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deltas.
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The connected metadata makes the caster boundary concrete. The transition row
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published 6,624 casters: 374 terrain commands, 6,571 outdoor statics, 26
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buildings, 10 animated statics, one local player, 14 non-player creatures, one
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other live dynamic, and one equipped child. The capped login row reached 9,533
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casters, including 922 animated statics; Holtburg after the dungeon reached
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9,539. Facility Hub correctly published `Outdoor=false`, zero directional
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strength, and zero casters. Outdoor DAT publication still cannot distinguish a
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tree from other outdoor scenery, and create-object metadata still cannot
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distinguish a hostile monster from another non-player creature, so the report
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keeps the authoritative `OutdoorStatics` and `NonPlayerCreatures` labels.
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One diagnostic distinction is retained rather than hidden: streaming frames
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recorded transient render-frame candidate-order differences before the final
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candidate sets and digests converged. The authoritative render-scene shadow
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comparison finished 77/77 with zero mismatch in the transition process; no
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pack or retail-output divergence remained at the terminal checkpoints.
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## Dense turning A/B and frame pacing
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Matched dense-Arwic runs used the same route, commit `1f75ce05`, resolution,
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camera turn, server, character, entity population (15,522), and warmed scene:
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- Atmospheric Medium:
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[`logs/connected-dense-town-20260822-133441.report.json`](../../logs/connected-dense-town-20260822-133441.report.json)
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- retail/off:
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[`logs/connected-dense-town-20260822-133727.report.json`](../../logs/connected-dense-town-20260822-133727.report.json)
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| Phase | Retail CPU p50 / p95 / p99 | Medium CPU p50 / p95 / p99 | Retail GPU p50 / p95 | Medium GPU p50 / p95 |
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|---|---:|---:|---:|---:|
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| Six-second turn | 27.8 / 32.9 / 36.7 ms | 28.6 / 32.2 / 40.2 ms | 0.6 / 1.2 ms | 1.5 / 1.9 ms |
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| Stationary | 28.6 / 30.2 / 31.1 ms | 29.1 / 30.9 / 32.6 ms | 0.9 / 0.9 ms | 1.7 / 1.8 ms |
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The user's turning hitch reproduces on the retail path: Medium did not worsen
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turn CPU p95 (32.2 versus 32.9 ms). It adds the expected GPU work, about
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0.7–0.9 ms at p95/p50 in this run. The Atmospheric screenshot's pack-owned
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window reports incremental CPU p50/p95/p99 of 0.209/0.248/0.302 ms, inclusive
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GPU p50/p95/p99 of 1.374/1.818/1.869 ms, 14,890 casters, three cascades,
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61,655,840 resident bytes, and 44,236,800 transient bytes. Medium therefore
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stays inside its declared CPU, GPU, and 128 MiB resident budgets.
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Process working/private memory was also recorded, as required: the stationary
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Medium process was 1,669.9/2,084.4 MiB versus retail's 1,354.8/1,676.8 MiB.
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Those process totals include driver and shared host allocations and are not
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substituted for the exact pack-owned GPU ledger. Retirement and terminal
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convergence are covered by the long route and deterministic lifecycle gates.
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## Long lifetime and package lifecycle
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The nine-stop Medium route passed on exact commit `1f75ce05`:
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[`logs/connected-r6-soak-20260822-134004.report.json`](../../logs/connected-r6-soak-20260822-134004.report.json).
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It ran for 516.064 seconds through Caul, Sawato, Rynthid, Aerlinthe, Sawato
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revisit, Holtburg, Caul return, Sawato plateau, and Caul plateau. Every
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materialization, movement/jump/combat exercise, return/convergence check, and
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graceful close passed. The warnings are expected world/DAT population noise;
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there are no renderer, pack-budget, or lifecycle failures.
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The connected graphical external-package gate passed all six fresh processes
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on exact commit `f92479ac`. Its machine-readable report is
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[`artifacts/atmospheric-rendering/connected-package-lifecycle-20260822-135333/report.json`](../../artifacts/atmospheric-rendering/connected-package-lifecycle-20260822-135333/report.json).
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| Scenario | Plugin outcome | Renderer outcome | Persisted selection |
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|---|---|---|---|
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| Install/select v1 Low | loaded | external v1 active | external v1 |
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| Replace by v2 with stale v1 selection | loaded | safe retail fallback with exact version diagnostic | retail |
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| Explicitly select v2 High | loaded | external v2 active | external v2 |
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| Remove package | failed-not-found | safe retail fallback | retail |
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| Inject failure after registration | failed and transaction rolled back | safe retail fallback | retail |
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| Correct package and reselect | loaded | external v2 active | external v2 |
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Every process connected, entered world, captured its render-pack metadata,
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disconnected, and exited with code zero. Failure rows created no half-active
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pack and recovery required an explicit corrected selection.
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## Final automated gate
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On clean exact code commit `f92479ac`:
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- managed shader regeneration compiled **24/24** Vulkan pairs and produced no
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tracked SPIR-V difference;
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- forced locked restore passed;
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- the complete Release solution built with **0 warnings and 0 errors**; and
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- the repository-owned fresh-process gate passed **15,178/15,178** tests with
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zero skips or failures across 14 assemblies. App contributed **5,950/5,950**.
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The complete logs, TRX files, environment inventory, hashes, and aggregate
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summary are under
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[`artifacts/atmospheric-rendering/stage2-closeout-release-gate-f92479ac/`](../../artifacts/atmospheric-rendering/stage2-closeout-release-gate-f92479ac/).
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## Remaining external gates
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Campaign AR is not declared shipped by this report. Three evidence classes are
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not available to this machine-local run:
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1. A second connected client/account must produce a nonzero authoritative
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`RemotePlayers` caster row and a visible moving remote-player shadow.
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2. Supported physical GPU classes other than the installed Radeon RX 9070 XT
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and integrated AMD adapter must repeat the required pack-off/Low/Medium/
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High/Auto resolution and pacing rows. The integrated adapter currently
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proves safe Auto-to-retail fallback, not active Low or the complete matrix.
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3. The project owner must later perform and explicitly accept the final
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pack-off/pack-on visual matrix, including moving sun and moon shadows,
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foliage cutouts, temporal shimmer/cascade seams, indoor gating, rays and
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sun-only volumetrics, and retail restoration.
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These are evidence gates, not authorization for more renderer features. The
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current code, SDK, connected lifecycle, package lifecycle, long lifetime, and
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machine-local automation are complete.
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