..
AllegianceRequests.cs
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
AppraiseInfoParser.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
AppraiseRequest.cs
feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip
2026-04-18 16:55:36 +02:00
AttackTargetRequest.cs
fix(net): Phase L.1c conform combat wire events
2026-04-28 10:54:50 +02:00
AutonomousPosition.cs
feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders
2026-04-12 14:28:35 +02:00
CastSpellRequest.cs
feat(spells): Phase E.5 CastSpellRequest + Spellbook/enchantment state
2026-04-18 17:00:32 +02:00
CharacterActions.cs
fix(net): Phase L.1c conform combat wire events
2026-04-28 10:54:50 +02:00
CharacterEnterWorld.cs
feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7)
2026-04-11 15:14:31 +02:00
CharacterList.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
ChatRequests.cs
fix(chat): BuildTell wire field order + retail-style FormatEntry + suppress duplicate Channel echo
2026-04-25 20:49:02 +02:00
CreateObject.cs
feat(net): wire 0xF625 ObjDescEvent for live appearance updates
2026-05-06 10:46:14 +02:00
DddInterrogationResponse.cs
feat(net): Phase 4.10 — DddInterrogationResponse + correct LoginComplete trigger
2026-04-11 23:48:37 +02:00
DeleteObject.cs
fix(anim): Phase L.1c route creature actions and despawns
2026-04-28 19:21:02 +02:00
EmoteText.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
Encodings.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
GameActionLoginComplete.cs
feat(net): Phase 4.8 — send GameAction.LoginComplete after EnterWorld
2026-04-11 23:36:19 +02:00
GameEventDispatcher.cs
feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher
2026-04-18 16:52:46 +02:00
GameEventEnvelope.cs
feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher
2026-04-18 16:52:46 +02:00
GameEvents.cs
fix(net): Phase L.1c conform combat wire events
2026-04-28 10:54:50 +02:00
GameEventType.cs
feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher
2026-04-18 16:52:46 +02:00
GameMessageFragment.cs
feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7)
2026-04-11 15:14:31 +02:00
HearSpeech.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
InteractRequests.cs
feat(interact): Phase B.4 Use / UseWithTarget / TeleToLifestone outbound
2026-04-18 17:18:36 +02:00
InventoryActions.cs
feat(net): InventoryActions — stack merge/split + give + shortcut + poi recall
2026-04-19 10:28:35 +02:00
JumpAction.cs
feat(movement): send jump packet to server (opcode 0xF61B)
2026-04-14 10:23:52 +02:00
MoveToState.cs
fix(movement+anim+session): clothing dedup, motion wire format, jump-skill default
2026-04-18 15:01:32 +02:00
ObjDescEvent.cs
feat(net): wire 0xF625 ObjDescEvent for live appearance updates
2026-05-06 10:46:14 +02:00
PlayerDescriptionParser.cs
feat(net): #13 heuristic inventory locator after gameplay_options blob
2026-05-10 09:37:46 +02:00
PlayerKilled.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
PrivateUpdateVital.cs
feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block
2026-04-25 16:42:24 +02:00
ServerMessage.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
SetState.cs
feat(phys L.2g slice 1): WorldSession dispatches SetState (0xF74B) + hex probe
2026-05-12 22:28:04 +02:00
SetTurbineChatChannels.cs
feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser
2026-04-25 19:44:56 +02:00
SocialActions.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
SoulEmote.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
StringReader.cs
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
2026-04-25 19:06:01 +02:00
TurbineChat.cs
feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser
2026-04-25 19:44:56 +02:00
UpdateMotion.cs
feat(anim): Phase L.1c port MoveTo path data + per-tick steer
2026-04-28 21:49:22 +02:00
UpdatePosition.cs
feat(net): plumb IsGrounded through EntityPositionUpdate (L.3.2 Task 2)
2026-05-03 10:15:02 +02:00
VectorUpdate.cs
fix(net): VectorUpdate parser was reading guid from opcode bytes — remote jumps invisible
2026-04-26 21:51:36 +02:00