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2026-04-11-foundation-a1-streaming.md
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fix(app): Phase A.1 — separate Visible from Resident in StreamingRegion
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2026-04-11 22:08:17 +02:00 |
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2026-04-12-b3-complete-movement.md
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docs(plans): Phase B.3 Complete — movement + world navigation plan
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2026-04-12 15:59:29 +02:00 |
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2026-04-12-physics-collision-engine.md
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docs(plans): Phase B.3 physics collision engine implementation plan
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2026-04-12 09:48:06 +02:00 |
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2026-04-12-player-movement.md
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docs(plans): Phase B.2 player movement implementation plan
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2026-04-12 14:10:13 +02:00 |
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2026-04-13-movement-completion.md
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docs: movement completion implementation plan (7 tasks)
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2026-04-13 23:08:48 +02:00 |
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2026-05-02-l3-1-interpolation-manager.md
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docs(plan): Phase L.3.1 — InterpolationManager core implementation plan
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2026-05-02 18:26:02 +02:00 |
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2026-05-02-l3-positionmanager-jump.md
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docs(plan): Phase L.3.1+L.3.2 PositionManager + retail-faithful jump plan
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2026-05-03 10:10:16 +02:00 |
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2026-05-08-phase-n1-scenery-via-wb-helpers.md
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plan(N.1): scenery via WorldBuilder helpers — implementation plan
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2026-05-08 09:05:53 +02:00 |
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2026-05-08-phase-n3-texture-decode-via-wb.md
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docs(N.3): mark Phase N.3 shipped + commit implementation plan
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2026-05-08 11:37:52 +02:00 |
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2026-05-08-phase-n4-rendering-foundation.md
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phase(N.4): SHIP — flag default-on + finalize plan + roadmap
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2026-05-08 18:01:23 +02:00 |
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2026-05-08-phase-n5-modern-rendering.md
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docs: defer per-instance highlight to open backlog (no scheduled phase)
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2026-05-08 22:22:23 +02:00 |
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2026-05-09-phase-a5-two-tier-streaming.md
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docs(A.5): two-tier streaming + horizon LOD implementation plan
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2026-05-09 22:10:38 +02:00 |
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2026-05-09-phase-n5b-terrain-modern.md
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phase(N.5b): SHIP — terrain on modern rendering path
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2026-05-09 13:05:12 +02:00 |