docs: defer per-instance highlight to open backlog (no scheduled phase)
Reframe the selection-blink follow-up so it doesn't suggest near-term work. Was listed in N.5 ship record as "Phase B.4 follow-up adds the field" — now phrased as open backlog with the hook reserved in mesh_modern.vert's InstanceData comment for whoever eventually picks it up. The shader hook itself is unchanged — change is purely doc wording in the plan SHIP record + CLAUDE.md WB integration cribs. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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CLAUDE.md
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CLAUDE.md
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@ -96,12 +96,12 @@ ourselves".
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as alpha-blend on GfxObj surfaces — falsifiable; if a magic-content
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regression shows up, add a third indirect call with
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`glBlendFunc(SrcAlpha, One)` per spec §6 fallback (~30 min change).
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- **Per-instance highlight (selection blink) is reserved.** `mesh_modern.vert`'s
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`InstanceData` struct has a documented hook for `vec4 highlightColor`
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— Phase B.4 follow-up adds the field + plumbs server-side selection
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state. Stride grows from 64 → 80 bytes when added; shader updates
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trivially (read the field from `Instances[instanceIndex]` + mix into
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fragment color).
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- **Per-instance highlight (selection blink) is reserved — open
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backlog, no scheduled phase.** `mesh_modern.vert`'s `InstanceData`
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struct has a documented hook for `vec4 highlightColor`. Whoever
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eventually picks it up finds the hook there; the change is localized:
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extend `InstanceData` stride 64→80 bytes, add the field, mix into
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fragment color in `mesh_modern.frag`. ~30 min when the time comes.
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**Execution phases:** R1→R8 in the architecture doc. Each phase has clear
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goals, test criteria, and builds on the previous. Don't skip phases.
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@ -2434,7 +2434,7 @@ Append to this plan file (`docs/superpowers/plans/2026-05-08-phase-n5-modern-ren
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- N.6: retire `InstancedMeshRenderer`.
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- N.6 candidate: persistent-mapped buffers if `glBufferData` shows up in profiling.
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- N.6 candidate: WB atlas adoption for memory savings on shared content.
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- Phase B.4 follow-up: per-instance `highlightColor` for selection blink.
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- Open backlog (no scheduled phase): per-instance `highlightColor` for retail-faithful selection blink — field reserved in `mesh_modern.vert`; whoever picks it up later finds the hook.
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- (Long-session memory pressure — log evidence in N.6 watchlist.)
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```
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@ -2618,8 +2618,11 @@ adjustments captured beyond the plan:
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walls, etc).
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- **GPU-side culling** via compute pre-pass.
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- **Per-instance highlight (selection blink)** for retail-faithful click
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feedback. Field reserved in `mesh_modern.vert`'s `InstanceData` struct
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comment; `Phase B.4 follow-up` ticket.
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feedback — **open backlog, no scheduled phase.** Field reserved in
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`mesh_modern.vert`'s `InstanceData` struct comment; whoever eventually
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wants it finds the hook there. Change is localized: extend
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`InstanceData` stride 64→80 bytes, add `vec4 highlightColor` field,
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mix into fragment color. ~30 min when the time comes.
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### Memory
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