acdream/tests/AcDream.App.Tests/UI/Layout
Erik 9ea579bdd0 feat(chat): port retail client command families
Expand the typed client-command boundary across travel, character queries, local UI and layout controls, AFK and consent, emotes, friends, squelch and filters, and fill-components. Preserve retail packet layouts and queue ownership, import the confirmation dialog, and keep authoritative social state in Core.

Co-Authored-By: Codex <codex@openai.com>
2026-07-13 14:50:15 +02:00
..
fixtures feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
CharacterControllerTests.cs fix(studio): Character pilot — CREATE m_pMainText (it's a runtime element, not static) 2026-06-25 19:01:09 +02:00
CharacterLayoutImportProbe.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
CharacterSheetProviderTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
CharacterStatControllerTests.cs feat(ui): unify retained window mounts 2026-07-10 22:22:25 +02:00
ChatLayoutConformanceTests.cs feat(ui): persist retained window layouts 2026-07-10 23:17:29 +02:00
ChatLayoutFixtureGenerator.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatWindowControllerTests.cs feat(chat): route retail lifestone commands 2026-07-13 11:43:19 +02:00
CombatLayoutConformanceTests.cs fix(combat): preserve authored meter child geometry 2026-07-12 21:57:53 +02:00
CombatUiControllerTests.cs fix(combat): preserve authored meter child geometry 2026-07-12 21:57:53 +02:00
DatWidgetFactoryFontResolveTests.cs feat(ui): importer Fix C — per-element dat FontDid resolver (studio path); character level uses its retail font 2026-06-26 10:30:13 +02:00
DatWidgetFactoryTests.cs feat(ui): port retail jump power bar 2026-07-13 10:22:12 +02:00
ElementReaderTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
FixtureLoader.cs feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
InventoryControllerTests.cs fix(ui): select items before drag mesh 2026-07-13 09:28:28 +02:00
InventoryFrameImportProbe.cs feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
ItemListCellTemplateTests.cs fix(ui): D.2b empty-slot art — container cells use inner slot bg, not the selected-container triangle 2026-06-22 12:45:36 +02:00
JumpPowerbarControllerTests.cs feat(ui): port retail jump power bar 2026-07-13 10:22:12 +02:00
JumpPowerbarLayoutConformanceTests.cs feat(ui): port retail jump power bar 2026-07-13 10:22:12 +02:00
LayoutConformanceTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
LayoutImporterTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
PaperdollClickMapTests.cs fix(ui): port exact paperdoll body selection 2026-07-11 11:56:26 +02:00
PaperdollControllerTests.cs fix(paperdoll): port quest-gated Aetheria slots 2026-07-13 09:55:20 +02:00
PaperdollSlotBackgroundTests.cs fix(paperdoll): port quest-gated Aetheria slots 2026-07-13 09:55:20 +02:00
PaperdollToggleTests.cs feat(D.2b): Slice 2 — paperdoll armor/non-armor partition + Slots toggle state 2026-06-23 08:57:50 +02:00
RadarControllerTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarLayoutConformanceTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarLayoutFixtureGenerator.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarSnapshotProviderTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RetailConfirmationDialogServiceTests.cs feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
RetailFixtureConformanceTests.cs fix(ui): complete live targeted healing flow 2026-07-11 07:58:59 +02:00
RetailLayoutFixtureGenerator.cs feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
RetailWindowFrameTests.cs fix(ui): complete retail inventory scroll polish 2026-07-11 10:56:33 +02:00
SelectedObjectControllerTests.cs fix(combat): synchronize auto-target presentation 2026-07-12 20:26:00 +02:00
ToolbarControllerTests.cs fix #212: preserve shortcut tint in physical combat 2026-07-13 11:21:12 +02:00
ToolbarInputControllerTests.cs feat(ui): complete retail quick-slot input 2026-07-11 08:59:49 +02:00
UiDatElementTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
UiPropertyBagTests.cs fix(combat): restore retail power bar layers 2026-07-12 21:14:14 +02:00
UiViewportFactoryTests.cs feat(D.2b): Slice 2 — UiViewport widget (dat Type 0xD) + IUiViewportRenderer seam 2026-06-23 09:03:42 +02:00
VitalsBindingTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00