acdream/tests/AcDream.App.Tests/UI/Layout/RetailConfirmationDialogServiceTests.cs
Erik 9ea579bdd0 feat(chat): port retail client command families
Expand the typed client-command boundary across travel, character queries, local UI and layout controls, AFK and consent, emotes, friends, squelch and filters, and fill-components. Preserve retail packet layouts and queue ownership, import the confirmation dialog, and keep authoritative social state in Core.

Co-Authored-By: Codex <codex@openai.com>
2026-07-13 14:50:15 +02:00

67 lines
2.6 KiB
C#

using AcDream.App.UI;
using AcDream.App.UI.Layout;
namespace AcDream.App.Tests.UI.Layout;
public sealed class RetailConfirmationDialogServiceTests
{
[Fact]
public void FixtureBuildsProductionConfirmationWidgets()
{
var layout = FixtureLoader.LoadConfirmationDialog();
Assert.IsType<UiDialogRoot>(layout.Root);
Assert.IsType<UiText>(layout.FindElement(RetailConfirmationDialogService.MessageElementId));
Assert.IsType<UiButton>(layout.FindElement(RetailConfirmationDialogService.AcceptButtonId));
Assert.IsType<UiButton>(layout.FindElement(RetailConfirmationDialogService.RejectButtonId));
}
[Fact]
public void ShowCentersModalAndAcceptCompletesIt()
{
var root = new UiRoot { Width = 1024f, Height = 768f };
var layout = FixtureLoader.LoadConfirmationDialog();
var service = new RetailConfirmationDialogService(root, layout);
bool? result = null;
service.Show("Do you really want to kill your character?", accepted => result = accepted);
Assert.Same(layout.Root, root.Modal);
var popup = Assert.IsAssignableFrom<UiElement>(
layout.FindElement(RetailConfirmationDialogService.PopupElementId));
Assert.Equal(MathF.Round((1024f - popup.Width) * 0.5f), popup.Left);
Assert.Equal(MathF.Round((768f - popup.Height) * 0.5f), popup.Top);
var accept = Assert.IsType<UiButton>(
layout.FindElement(RetailConfirmationDialogService.AcceptButtonId));
accept.OnClick!();
Assert.True(result);
Assert.Null(root.Modal);
Assert.False(service.IsOpen);
}
[Fact]
public void RequestsArePresentedInFifoOrder()
{
var root = new UiRoot { Width = 800f, Height = 600f };
var layout = FixtureLoader.LoadConfirmationDialog();
var service = new RetailConfirmationDialogService(root, layout);
var results = new List<string>();
service.Show("first", accepted => results.Add($"first:{accepted}"));
service.Show("second", accepted => results.Add($"second:{accepted}"));
Assert.Equal(1, service.PendingCount);
Assert.IsType<UiButton>(layout.FindElement(
RetailConfirmationDialogService.RejectButtonId)).OnClick!();
Assert.Equal(["first:False"], results);
Assert.True(service.IsOpen);
Assert.Equal(0, service.PendingCount);
Assert.IsType<UiButton>(layout.FindElement(
RetailConfirmationDialogService.AcceptButtonId)).OnClick!();
Assert.Equal(["first:False", "second:True"], results);
Assert.False(service.IsOpen);
}
}