acdream/src/AcDream.Core/Vfx
Erik 749e8ceeb1 fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 21:35:16 +02:00
..
EmitterDescLoader.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
IEntityEffectPoseSource.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ParticleHookSink.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ParticleSystem.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PhysicsScriptRunner.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PhysicsScriptTableResolver.cs feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
RetailCreateBlockingParticleHook.cs feat(vfx): decode retail hooks and typed tables 2026-07-14 08:17:44 +02:00
VfxModel.cs perf(vfx): port retail particle visibility degradation 2026-07-17 15:27:36 +02:00