Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
544 lines
21 KiB
C#
544 lines
21 KiB
C#
using System.Numerics;
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using AcDream.Core.Physics;
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using DatReaderWriter.Types;
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namespace AcDream.Core.Vfx;
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/// <summary>
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/// Routes particle animation hooks through the owner's current root/part pose
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/// and retains the retail logical-emitter identity rules.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Retail oracle: <c>CreateParticleHook::Execute</c> (<c>0x00526EC0</c>),
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/// <c>CreateBlockingParticleHook::Execute</c> (<c>0x00526EF0</c>),
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/// <c>ParticleManager::CreateParticleEmitter</c> (<c>0x0051B6C0</c>), and
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/// <c>CreateBlockingParticleEmitter</c> (<c>0x0051B8A0</c>).
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/// </para>
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/// <para>
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/// The complete hook offset frame is retained on each binding for schema
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/// fidelity. Retail <c>Particle::Init</c> (<c>0x0051C930</c>) transforms the
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/// offset origin through the current owner frame, but does not apply the hook
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/// offset quaternion to particle vectors; emitter orientation is the current
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/// root/part orientation.
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/// </para>
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/// </remarks>
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public sealed class ParticleHookSink : IAnimationHookSink
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{
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private readonly ParticleSystem _system;
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private readonly IEntityEffectPoseSource _poses;
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private readonly IEntityEffectCellSource? _cells;
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private readonly IEntityEffectPoseChangeSource? _poseChanges;
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// Game-state, pose, script, and particle mutation is update-thread owned.
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// Ordinary collections avoid ConcurrentDictionary's per-binding node and
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// enumeration overhead while preserving that single-writer contract.
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private readonly Dictionary<(uint EntityId, uint EmitterId), int> _handlesByKey = new();
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private readonly Dictionary<uint, HashSet<int>> _handlesByEntity = new();
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private readonly Dictionary<int, EmitterBinding> _bindingsByHandle = new();
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private readonly Dictionary<uint, ParticleRenderPass> _renderPassByEntity = new();
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private readonly HashSet<uint> _examinationOwners = [];
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private readonly HashSet<uint> _hiddenPresentationOwners = [];
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private readonly HashSet<uint> _stoppingOwners = [];
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// Production pose registries publish actual root/part/cell changes. Only
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// those owners are recomposed; static world emitters do no refresh work.
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// Sources without the optional notification interface retain the safe
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// owner-scoped polling fallback used by tests and plugins.
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private readonly HashSet<uint> _spatialOwners = [];
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private readonly HashSet<uint> _dirtyOwnerSet = [];
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private readonly List<uint> _dirtyOwnerOrder = [];
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private readonly List<uint> _refreshOwnerSnapshot = [];
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public ParticleHookSink(ParticleSystem system, IEntityEffectPoseSource poses)
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{
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_system = system ?? throw new ArgumentNullException(nameof(system));
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_poses = poses ?? throw new ArgumentNullException(nameof(poses));
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_cells = poses as IEntityEffectCellSource;
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_poseChanges = poses as IEntityEffectPoseChangeSource;
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if (_poseChanges is not null)
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_poseChanges.EffectPoseChanged += OnEffectPoseChanged;
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_system.EmitterDied += OnEmitterDied;
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}
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public Action<string>? DiagnosticSink { get; set; }
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/// <summary>
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/// Diagnostic ownership counts used by lifecycle stress gates. These count
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/// the sink's retained bookkeeping, not only emitters still present in the
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/// particle simulator, so teardown tests can detect a stale logical ID or
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/// per-owner handle bag after the underlying emitter has gone away.
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/// </summary>
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public int ActiveBindingCount => _bindingsByHandle.Count;
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public int LogicalEmitterCount => _handlesByKey.Count;
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public int TrackedOwnerCount => _handlesByEntity.Count;
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public int RenderPassOwnerCount => _renderPassByEntity.Count;
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public int ExaminationOwnerCount => _examinationOwners.Count;
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public int HiddenPresentationOwnerCount => _hiddenPresentationOwners.Count;
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internal int LastRefreshOwnerVisitCount { get; private set; }
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internal int LastRefreshBindingVisitCount { get; private set; }
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private void OnEmitterDied(int handle)
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{
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if (!_bindingsByHandle.Remove(handle, out EmitterBinding binding))
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return;
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if (binding.LogicalId != 0
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&& _handlesByKey.TryGetValue((binding.OwnerLocalId, binding.LogicalId), out int current)
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&& current == handle)
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{
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_handlesByKey.Remove((binding.OwnerLocalId, binding.LogicalId));
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}
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if (_handlesByEntity.TryGetValue(binding.OwnerLocalId, out var handles))
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{
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handles.Remove(handle);
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if (handles.Count == 0)
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{
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_handlesByEntity.Remove(binding.OwnerLocalId);
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_spatialOwners.Remove(binding.OwnerLocalId);
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}
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}
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}
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public void OnHook(uint entityId, Vector3 entityWorldPosition, AnimationHook hook)
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{
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switch (hook)
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{
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case RetailCreateBlockingParticleHook blocking:
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SpawnFromHook(
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entityId,
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(uint)blocking.EmitterInfoId,
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blocking.Offset,
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unchecked((int)blocking.PartIndex),
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blocking.EmitterId,
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isBlocking: true);
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break;
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case CreateParticleHook create:
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SpawnFromHook(
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entityId,
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(uint)create.EmitterInfoId,
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create.Offset,
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unchecked((int)create.PartIndex),
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create.EmitterId,
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isBlocking: false);
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break;
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case CreateBlockingParticleHook:
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// The upstream package exposes only the common header for this
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// type. Production loaders replace it with the retail payload
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// above; a header-only instance cannot create an emitter.
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DiagnosticSink?.Invoke(
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$"CreateBlockingParticle for owner 0x{entityId:X8} has no retail payload.");
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break;
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case DestroyParticleHook destroy:
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DestroyLogical(entityId, destroy.EmitterId, fadeOut: false);
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break;
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case StopParticleHook stop:
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DestroyLogical(entityId, stop.EmitterId, fadeOut: true);
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break;
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}
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}
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public void SetEntityRenderPass(uint entityId, ParticleRenderPass renderPass)
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{
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_renderPassByEntity[entityId] = renderPass;
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RefreshOwnerVisibilityPolicy(entityId);
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}
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public void ClearEntityRenderPass(uint entityId)
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{
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_renderPassByEntity.Remove(entityId);
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RefreshOwnerVisibilityPolicy(entityId);
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}
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/// <summary>
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/// Mirrors retail <c>CPhysicsObj::m_bExaminationObject</c>. Examination
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/// previews bypass world distance and cell visibility without conflating
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/// that policy with attachment identity.
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/// </summary>
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public void SetEntityExaminationObject(uint entityId, bool isExaminationObject)
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{
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if (isExaminationObject)
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_examinationOwners.Add(entityId);
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else
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_examinationOwners.Remove(entityId);
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RefreshOwnerVisibilityPolicy(entityId);
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}
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/// <summary>
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/// Mirrors live cell membership without ending emitter lifetime. Retail
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/// pauses the owner's particle manager while cell-less, then resumes the
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/// same particles and logical IDs without catch-up emission on re-entry.
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/// </summary>
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public void SetEntityPresentationVisible(uint entityId, bool visible)
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{
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if (visible)
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_hiddenPresentationOwners.Remove(entityId);
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else
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_hiddenPresentationOwners.Add(entityId);
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if (visible)
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{
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if (_handlesByEntity.ContainsKey(entityId))
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_spatialOwners.Add(entityId);
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MarkOwnerDirty(entityId);
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}
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else
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{
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_spatialOwners.Remove(entityId);
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}
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// Withdrawal is immediate. Re-entry is enabled by the next pose
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// refresh so an attached owner cannot flash for one frame at its old
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// anchor before the composed child pose is published.
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if (!visible && _handlesByEntity.TryGetValue(entityId, out var handles))
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{
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foreach (int handle in handles)
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{
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_system.SetEmitterPresentationVisible(handle, false);
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_system.SetEmitterSimulationEnabled(handle, false);
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}
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}
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}
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/// <summary>
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/// Refreshes every emitter from the current root/part pose. World-released
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/// particles keep their stored emission origin; AttachLocal particles read
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/// the refreshed anchor when the particle system advances.
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/// </summary>
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public void RefreshAttachedEmitters()
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{
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LastRefreshOwnerVisitCount = 0;
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LastRefreshBindingVisitCount = 0;
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_refreshOwnerSnapshot.Clear();
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if (_poseChanges is null)
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{
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foreach (uint ownerLocalId in _handlesByEntity.Keys)
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_refreshOwnerSnapshot.Add(ownerLocalId);
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}
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else
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{
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_refreshOwnerSnapshot.AddRange(_dirtyOwnerOrder);
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_dirtyOwnerOrder.Clear();
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_dirtyOwnerSet.Clear();
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}
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for (int ownerIndex = 0; ownerIndex < _refreshOwnerSnapshot.Count; ownerIndex++)
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{
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uint ownerLocalId = _refreshOwnerSnapshot[ownerIndex];
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if (!_handlesByEntity.TryGetValue(ownerLocalId, out HashSet<int>? handles))
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{
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continue;
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}
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LastRefreshOwnerVisitCount++;
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bool presentationVisible =
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!_hiddenPresentationOwners.Contains(ownerLocalId);
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foreach (int handle in handles)
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{
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if (!_bindingsByHandle.TryGetValue(handle, out EmitterBinding binding))
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continue;
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LastRefreshBindingVisitCount++;
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if (TryResolveAnchor(ownerLocalId, binding.PartIndex,
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binding.HookOffsetOrigin,
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out Vector3 anchor,
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out Quaternion rotation,
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out Vector3 ownerPosition))
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{
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_system.UpdateEmitterAnchor(handle, anchor, rotation);
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_system.UpdateEmitterOwnerPosition(handle, ownerPosition);
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_system.UpdateEmitterOwnerCell(
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handle,
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_cells is not null && _cells.TryGetCellId(ownerLocalId, out uint cellId)
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? cellId
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: 0u);
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// Keep the anchor current while spatially paused; re-entry
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// resumes at the authoritative pose without generating the
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// absent interval's time- or distance-driven emissions.
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_system.SetEmitterPresentationVisible(handle, presentationVisible);
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_system.SetEmitterSimulationEnabled(handle, presentationVisible);
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}
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else
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{
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_system.SetEmitterPresentationVisible(handle, false);
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_system.SetEmitterSimulationEnabled(handle, false);
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}
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}
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}
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}
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public void StopAllForEntity(uint entityId, bool fadeOut)
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{
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// EmitterDied callbacks may execute arbitrary hook routing. Keep one
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// owner-scoped teardown gate active until the initial bag is drained;
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// a callback cannot resurrect an emitter after its logical owner has
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// already been accepted for destruction.
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if (!_stoppingOwners.Add(entityId))
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return;
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try
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{
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_spatialOwners.Remove(entityId);
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List<Exception>? failures = null;
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if (_handlesByEntity.TryGetValue(entityId, out HashSet<int>? handles))
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{
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int[] snapshot = [.. handles];
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for (int i = 0; i < snapshot.Length; i++)
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{
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int handle = snapshot[i];
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if (_bindingsByHandle.TryGetValue(handle, out EmitterBinding binding)
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&& binding.LogicalId != 0)
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{
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_handlesByKey.Remove((entityId, binding.LogicalId));
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}
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// A fading emitter needs its clock to retire naturally. A
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// hard destroy is removed synchronously by ParticleSystem.
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bool stopCommitted = false;
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try
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{
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if (fadeOut)
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_system.SetEmitterSimulationEnabled(handle, true);
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_system.StopEmitter(handle, fadeOut);
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stopCommitted = true;
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}
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catch (Exception error)
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{
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// DestroyParticleEmitter removes the table entry before
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// broadcasting EmitterDied. A subscriber failure therefore
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// reports after the stop mutation committed; never replay
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// that dead handle, but retain genuinely live failures for
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// the next owner-teardown attempt.
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stopCommitted = !_system.IsEmitterAlive(handle);
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(failures ??= []).Add(error);
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}
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if (!stopCommitted)
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continue;
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handles.Remove(handle);
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_bindingsByHandle.Remove(handle);
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}
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if (handles.Count == 0
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&& _handlesByEntity.TryGetValue(entityId, out HashSet<int>? current)
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&& ReferenceEquals(current, handles))
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{
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_handlesByEntity.Remove(entityId);
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}
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}
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ClearEntityRenderPass(entityId);
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_examinationOwners.Remove(entityId);
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_hiddenPresentationOwners.Remove(entityId);
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if (failures is not null)
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{
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throw new AggregateException(
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$"One or more particle emitters for owner 0x{entityId:X8} failed to stop cleanly.",
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failures);
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}
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}
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finally
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{
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_stoppingOwners.Remove(entityId);
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}
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}
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private void DestroyLogical(uint ownerLocalId, uint logicalId, bool fadeOut)
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{
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if (logicalId == 0
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|| !_handlesByKey.TryGetValue((ownerLocalId, logicalId), out int handle))
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{
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return;
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}
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// Retail StopParticleEmitter (0x0051B7B0) only marks the emitter as
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// stopped; it remains in particle_table until its final particle dies.
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// A blocking create with the same logical ID must therefore continue
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// to see it. DestroyParticleEmitter (0x0051B770) removes it at once.
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if (!fadeOut)
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_handlesByKey.Remove((ownerLocalId, logicalId));
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if (fadeOut)
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_system.SetEmitterSimulationEnabled(handle, true);
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_system.StopEmitter(handle, fadeOut);
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}
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private void SpawnFromHook(
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uint ownerLocalId,
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uint emitterInfoId,
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Frame offset,
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int partIndex,
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uint logicalId,
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bool isBlocking)
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{
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if (_stoppingOwners.Contains(ownerLocalId))
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{
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DiagnosticSink?.Invoke(
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$"Particle creation for owner 0x{ownerLocalId:X8} was ignored while its emitters were stopping.");
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return;
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}
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if (logicalId != 0
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&& _handlesByKey.TryGetValue((ownerLocalId, logicalId), out int existing))
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{
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if (isBlocking && _system.IsEmitterAlive(existing))
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return;
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_handlesByKey.Remove((ownerLocalId, logicalId));
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_system.StopEmitter(existing, fadeOut: false);
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}
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Vector3 offsetOrigin = offset?.Origin ?? Vector3.Zero;
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Quaternion offsetOrientation = offset?.Orientation ?? Quaternion.Identity;
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if (!TryResolveAnchor(ownerLocalId, partIndex, offsetOrigin,
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out Vector3 anchor,
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out Quaternion rotation,
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out Vector3 ownerPosition))
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{
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DiagnosticSink?.Invoke(
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$"No live effect pose for owner 0x{ownerLocalId:X8}, part {partIndex}; " +
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$"emitter 0x{emitterInfoId:X8} was not created.");
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return;
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}
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ParticleRenderPass renderPass = _renderPassByEntity.TryGetValue(ownerLocalId, out var pass)
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? pass
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: ParticleRenderPass.Scene;
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ParticleVisibilityPolicy visibilityPolicy = ResolveVisibilityPolicy(ownerLocalId);
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if (!_system.TrySpawnEmitterById(
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emitterInfoId,
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anchor,
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rotation,
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ownerLocalId,
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partIndex,
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renderPass,
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visibilityPolicy,
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out int handle))
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{
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DiagnosticSink?.Invoke(
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$"ParticleEmitterInfo 0x{emitterInfoId:X8} for owner " +
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$"0x{ownerLocalId:X8} was not found; no fallback was created.");
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return;
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}
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_system.UpdateEmitterOwnerPosition(handle, ownerPosition);
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_system.UpdateEmitterOwnerCell(
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handle,
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_cells is not null && _cells.TryGetCellId(ownerLocalId, out uint cellId)
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? cellId
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: 0u);
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if (_hiddenPresentationOwners.Contains(ownerLocalId))
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{
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_system.SetEmitterPresentationVisible(handle, false);
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_system.SetEmitterSimulationEnabled(handle, false);
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}
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var binding = new EmitterBinding(
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ownerLocalId,
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partIndex,
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offsetOrigin,
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offsetOrientation,
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logicalId,
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renderPass);
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_bindingsByHandle[handle] = binding;
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if (!_handlesByEntity.TryGetValue(ownerLocalId, out HashSet<int>? handles))
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{
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handles = [];
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_handlesByEntity.Add(ownerLocalId, handles);
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}
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handles.Add(handle);
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if (!_hiddenPresentationOwners.Contains(ownerLocalId))
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_spatialOwners.Add(ownerLocalId);
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if (logicalId != 0)
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_handlesByKey[(ownerLocalId, logicalId)] = handle;
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}
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private ParticleVisibilityPolicy ResolveVisibilityPolicy(uint ownerLocalId)
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{
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if (_examinationOwners.Contains(ownerLocalId))
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return ParticleVisibilityPolicy.Examination;
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return _renderPassByEntity.TryGetValue(ownerLocalId, out ParticleRenderPass pass)
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&& pass != ParticleRenderPass.Scene
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? ParticleVisibilityPolicy.PassOwned
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: ParticleVisibilityPolicy.World;
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}
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private void RefreshOwnerVisibilityPolicy(uint ownerLocalId)
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{
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if (!_handlesByEntity.TryGetValue(ownerLocalId, out var handles))
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return;
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ParticleVisibilityPolicy policy = ResolveVisibilityPolicy(ownerLocalId);
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foreach (int handle in handles)
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_system.SetEmitterVisibilityPolicy(handle, policy);
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}
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private void OnEffectPoseChanged(uint ownerLocalId)
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=> MarkOwnerDirty(ownerLocalId);
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private void MarkOwnerDirty(uint ownerLocalId)
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{
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if (!_handlesByEntity.ContainsKey(ownerLocalId)
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|| !_dirtyOwnerSet.Add(ownerLocalId))
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{
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return;
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}
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_dirtyOwnerOrder.Add(ownerLocalId);
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}
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private bool TryResolveAnchor(
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uint ownerLocalId,
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int partIndex,
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Vector3 offsetOrigin,
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out Vector3 anchor,
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out Quaternion rotation,
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out Vector3 ownerPosition)
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{
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if (!_poses.TryGetRootPose(ownerLocalId, out Matrix4x4 rootWorld))
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{
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anchor = default;
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rotation = default;
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ownerPosition = default;
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return false;
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}
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ownerPosition = new Vector3(rootWorld.M41, rootWorld.M42, rootWorld.M43);
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Matrix4x4 ownerFrame = rootWorld;
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if (partIndex != -1)
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{
|
|
if (!_poses.TryGetPartPose(ownerLocalId, partIndex, out Matrix4x4 partLocal))
|
|
{
|
|
anchor = default;
|
|
rotation = default;
|
|
ownerPosition = default;
|
|
return false;
|
|
}
|
|
ownerFrame = partLocal * rootWorld;
|
|
}
|
|
|
|
anchor = Vector3.Transform(offsetOrigin, ownerFrame);
|
|
if (!Matrix4x4.Decompose(ownerFrame, out _, out rotation, out _))
|
|
{
|
|
anchor = default;
|
|
rotation = default;
|
|
ownerPosition = default;
|
|
return false;
|
|
}
|
|
rotation = Quaternion.Normalize(rotation);
|
|
return true;
|
|
}
|
|
|
|
private readonly record struct EmitterBinding(
|
|
uint OwnerLocalId,
|
|
int PartIndex,
|
|
Vector3 HookOffsetOrigin,
|
|
Quaternion HookOffsetOrientation,
|
|
uint LogicalId,
|
|
ParticleRenderPass RenderPass);
|
|
}
|