acdream/tests/AcDream.App.Tests/UI/Layout/FixtureLoader.cs
Erik 927fa7881a fix(combat): restore retail combat bar controls
Resolve authored StringInfo labels from local.dat, port gmCombatUI's runtime option captions and checkbox widgets, and bind horizontal scrollbar media by retail structural roles so the green power jewel is a thumb instead of a tiled track. Persist the three combat options and make Auto Target govern target acquisition.

Co-Authored-By: Codex <codex@openai.com>
2026-07-11 20:26:52 +02:00

113 lines
5 KiB
C#

using System.IO;
using System.Text.Json;
using AcDream.App.UI.Layout;
namespace AcDream.App.Tests.UI.Layout;
/// <summary>
/// Loads the committed layout ElementInfo fixtures and builds widget trees —
/// no dats required. Fixtures were generated from the real portal.dat and
/// serialized with <see cref="System.Text.Json"/>.
/// </summary>
public static class FixtureLoader
{
private static readonly JsonSerializerOptions _opts = new()
{
IncludeFields = true,
};
/// <summary>
/// Deserializes the committed <c>vitals_2100006C.json</c> fixture (copied to
/// the test output directory via the csproj <c>CopyToOutputDirectory</c> item)
/// into an <see cref="ElementInfo"/> tree, then builds and returns the
/// <see cref="ImportedLayout"/> using a null-returning sprite resolver and no
/// dat font — sufficient for conformance checks on tree structure and slice ids.
/// </summary>
public static ImportedLayout LoadVitals()
{
var root = LoadVitalsInfos();
return LayoutImporter.Build(root, _ => (0u, 0, 0), null);
}
/// <summary>
/// Deserializes the committed <c>vitals_2100006C.json</c> fixture into a raw
/// <see cref="ElementInfo"/> tree WITHOUT calling <see cref="LayoutImporter.Build"/>.
/// Use this when the test needs to inspect the resolved <see cref="ElementInfo"/>
/// tree directly (e.g. inheritance-resolution checks) without exercising the
/// widget factory.
/// </summary>
public static AcDream.App.UI.Layout.ElementInfo LoadVitalsInfos()
=> LoadInfos("vitals_2100006C.json");
/// <summary>
/// Deserializes the committed <c>chat_21000006.json</c> fixture into a raw
/// <see cref="ElementInfo"/> tree and builds the <see cref="ImportedLayout"/>
/// using a null-returning sprite resolver and no dat font — sufficient for
/// conformance checks on tree structure and resolved types.
/// </summary>
public static ImportedLayout LoadChat()
=> LayoutImporter.Build(LoadChatInfos(), _ => (0u, 0, 0), null);
/// <summary>
/// Deserializes the committed <c>chat_21000006.json</c> fixture into a raw
/// <see cref="ElementInfo"/> tree WITHOUT calling <see cref="LayoutImporter.Build"/>.
/// Use this when the test needs to inspect the resolved <see cref="ElementInfo"/>
/// tree directly (e.g. resolved Type values per element id).
/// </summary>
public static AcDream.App.UI.Layout.ElementInfo LoadChatInfos()
=> LoadInfos("chat_21000006.json");
/// <summary>Builds the committed retail radar LayoutDesc 0x21000074 fixture.</summary>
public static ImportedLayout LoadRadar()
=> LayoutImporter.Build(LoadRadarInfos(), _ => (0u, 0, 0), null);
/// <summary>Returns the resolved ElementInfo tree for retail radar LayoutDesc 0x21000074.</summary>
public static AcDream.App.UI.Layout.ElementInfo LoadRadarInfos()
=> LoadInfos("radar_21000074.json");
public static ImportedLayout LoadToolbar()
=> LayoutImporter.Build(LoadToolbarInfos(), _ => (0u, 0, 0), null);
public static ElementInfo LoadToolbarInfos()
=> LoadInfos("toolbar_21000016.json");
public static ImportedLayout LoadInventory()
=> LayoutImporter.Build(LoadInventoryInfos(), _ => (0u, 0, 0), null);
public static ElementInfo LoadInventoryInfos()
=> LoadInfos("inventory_21000023.json");
public static ImportedLayout LoadPaperdoll()
=> LayoutImporter.Build(LoadPaperdollInfos(), _ => (0u, 0, 0), null);
public static ElementInfo LoadPaperdollInfos()
=> LoadInfos("paperdoll_21000024.json");
public static ImportedLayout LoadCharacter()
=> LayoutImporter.Build(LoadCharacterInfos(), _ => (0u, 0, 0), null);
public static ElementInfo LoadCharacterInfos()
=> LoadInfos("character_2100002E.json");
public static ImportedLayout LoadCombat()
=> LayoutImporter.Build(LoadCombatInfos(), _ => (0u, 0, 0), null);
public static ElementInfo LoadCombatInfos()
=> LoadInfos("combat_21000073.json");
// ── Shared loader ────────────────────────────────────────────────────────
private static AcDream.App.UI.Layout.ElementInfo LoadInfos(string fileName)
{
var path = Path.Combine(AppContext.BaseDirectory, "UI", "Layout", "fixtures", fileName);
if (!File.Exists(path)) throw new FileNotFoundException($"fixture not found at: {path}");
var bytes = File.ReadAllBytes(path);
// Strip UTF-8 BOM (EF BB BF) if present so JsonSerializer.Deserialize<T>(ReadOnlySpan<byte>)
// does not reject the first byte.
ReadOnlySpan<byte> span = bytes;
if (span.Length >= 3 && span[0] == 0xEF && span[1] == 0xBB && span[2] == 0xBF)
span = span[3..];
return JsonSerializer.Deserialize<AcDream.App.UI.Layout.ElementInfo>(span, _opts)
?? throw new InvalidOperationException($"fixture deserialized to null: {path}");
}
}