Treat combat-window visibility as gameplay-state owned so character layout restoration cannot replay a stale visible bit. Reset combat state to NonCombat at character-session entry, matching retail ClientCombatSystem::Begin. Co-Authored-By: Codex <codex@openai.com> |
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|---|---|---|
| .. | ||
| Combat | ||
| Physics | ||
| Plugins | ||
| Rendering | ||
| Studio | ||
| UI | ||
| AcDream.App.Tests.csproj | ||
| FrameProfilerReportTests.cs | ||
| FrameStatsBufferTests.cs | ||
| RuntimeOptionsRetailUiTests.cs | ||
| RuntimeOptionsTests.cs | ||