Treat combat-window visibility as gameplay-state owned so character layout restoration cannot replay a stale visible bit. Reset combat state to NonCombat at character-session entry, matching retail ClientCombatSystem::Begin. Co-Authored-By: Codex <codex@openai.com> |
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| .. | ||
| AcDream.App.Tests | ||
| AcDream.Bake.Tests | ||
| AcDream.Content.Tests | ||
| AcDream.Core.Net.Tests | ||
| AcDream.Core.Tests | ||
| AcDream.Core.Tests.Fixtures.HelloPlugin | ||
| AcDream.UI.Abstractions.Tests | ||