acdream/tests/AcDream.App.Tests/UI
Erik 8bd7e3b88d fix #375: Configure Keyboard live mount — string resolver + parked template prototypes
Campaign OP gate 2: the screen opened as a visual mess (textless
buttons/tabs, buttons above the window, overlapping text) while the
fixture conformance suite stayed green — the #372 class again. Two root
causes, both proven by the new env-gated live-DAT probe before fixing:

1. MountKeyboardConfig's main LayoutImporter.Build was the ONE mount in
   RetailUiRuntime not passing strings.Resolve — every AUTHORED caption
   (OK/Cancel/Defaults/Revert/Load/Save, the six ActionClass tab labels,
   the Command/Mapping column headers) built empty, while the
   controller's own resolveString row captions worked, which is why the
   screen was recognizable but textless. Fixed by passing the resolver
   like every sibling mount.

2. gmKeyboardUI authors its ListBox row templates (header 0x1000002E,
   action row 0x1000002F with the three 100x32 key buttons) as TOP-LEVEL
   siblings referenced by dat property 0x64. Retail never instantiates
   template-list elements as live widgets (AddItemFromTemplateList
   clones from the desc — the same re-import UiTemplateListBox's
   TemplateResolver performs), but ImportInfos built them parked at the
   screen's (0,0): three key buttons at y=0..32 ABOVE the framed panel
   (top y=62) — the 'outside the window' buttons — under a 570x40
   header text overlapping them and the top chrome. ImportInfos now
   skips top-level elements referenced by a SAME-LAYOUT template list
   (the same skip class as the existing BaseElement-prototype filter;
   same-layout only because element ids collide across layouts —
   0x10000211 is a page in BOTH the options and keyboard layouts).

The probe (ACDREAM_PROBE_LIVE_MOUNT=1) pins both against the real DATs:
prototypes absent from the built tree, and Defaults/Revert/OK/Cancel
resolving on the resolver-passing build. Post-fix the import collapses
to the framed 600x476 panel with every screen button inside its bounds.

Full Release suite: 13,082 passed / 4 skipped / 0 failed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 15:27:30 +02:00
..
Layout fix #375: Configure Keyboard live mount — string resolver + parked template prototypes 2026-08-11 15:27:30 +02:00
AutoWieldGenerationTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
ChatMainWindowFilterSeedTests.cs fix(ui): OP5 review fixes — thumb sync, batched opacity writes, cull register row, tests 2026-08-11 07:36:54 +02:00
ClientCommandControllerTests.cs fix(chat): CH4 re-review fixes — dialog-queue reentrancy, settings option-bit chokepoint 2026-08-09 22:24:43 +02:00
ControlsIniTests.cs feat(D.2b): controls.ini stylesheet loader + apply title color 2026-06-14 17:31:55 +02:00
CursorFeedbackControllerTests.cs feat(chat): Campaign CH slice CH6a — retail chat-window layout + 8-grip resize 2026-08-10 09:38:27 +02:00
DatWidgetFactoryZOrderTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
DragDropSpineTests.cs fix(vendor): gate-findings pass — the X button HIDES like retail, clicks return, the dropdown scrolls, pyreal suffix, staged-tab slots 2026-08-08 10:29:39 +02:00
GameplayConfirmationControllerTests.cs refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
IconComposerTests.cs fix(D.5.2): effect tint = per-pixel tile copy (surface ReplaceColor overload) 2026-06-18 10:21:33 +02:00
ItemInteractionControllerTests.cs feat(vendor): Slice 6b/6c — move-to-use, buy staging, selling; the vendor arc is functionally complete 2026-08-08 11:43:11 +02:00
LayoutImporterMountTests.cs feat(ui): D.2b-B — sub-window mount (inheritor attaches base subtree) 2026-06-20 22:36:20 +02:00
MarkupDocumentTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailCursorCatalogTests.cs fix(ui): port retail window control feedback 2026-07-17 09:40:08 +02:00
RetailCursorManagerTests.cs feat(ui): complete retail cursor state machine 2026-07-11 08:31:40 +02:00
RetailItemConfirmationControllerTests.cs refactor(runtime): own interaction transactions 2026-07-26 11:13:09 +02:00
RetailPanelCatalogTests.cs feat(ui): Campaign OP slice OP3 — Options panel shell, open paths, Gameplay tab 2026-08-11 02:14:40 +02:00
RetailSkillTrainingConfirmationControllerTests.cs fix(ui): restore retail skill training confirmation 2026-07-13 17:57:29 +02:00
RetailUiAutomationProbeTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailUiInteractionFlowTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailUiRuntimeLeaseTests.cs refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
RetailWindowLayoutPersistenceTests.cs fix(ui): restore modern spell formula presentation 2026-07-24 07:08:47 +02:00
RetailWindowManagerTests.cs fix(ui): port retail window control feedback 2026-07-17 09:40:08 +02:00
RetailWindowOpacityControllerTests.cs fix(chat): CH6c review fixes — opaque default, opacity-transition register clauses 2026-08-10 14:48:39 +02:00
RetainedPanelControllerGroupTests.cs refactor(ui): own retained controller lifetimes 2026-07-10 23:35:26 +02:00
RetainedUiInputBindingTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
SpewBoxControllerTests.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
SpewBoxLayoutDumpDiagnostic.cs fix(chat): CH2 re-review nits — resize centering, top-aligned flow, sweep wording 2026-08-09 18:48:13 +02:00
UiButtonStateMachineTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
UiButtonTests.cs fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture 2026-08-10 13:09:32 +02:00
UiClipRectTests.cs fix(ui): complete retail inventory scroll polish 2026-07-11 10:56:33 +02:00
UiCollapsibleFrameTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
UiCompositeShutdownTests.cs test(runtime): add unattended connected R6 soak 2026-07-20 12:12:08 +02:00
UiDatFontBorderPixelTests.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
UiDatFontTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
UiElementChildOrderTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
UiFieldTests.cs fix(ui): UiField wrapped-line cache coherent with the text at mouse-hit time 2026-07-29 19:38:52 +02:00
UiItemListGridTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
UiItemListScrollTests.cs fix(ui): complete retail inventory scroll polish 2026-07-11 10:56:33 +02:00
UiItemListTests.cs feat(items): port retail shared cooldown overlays 2026-07-23 10:41:16 +02:00
UiItemSlotTests.cs fix(vendor): Slice 6 review corrections — ownership-checked retire, live slider display, drag-proof shop rows, hardened buy reservation 2026-08-07 23:12:50 +02:00
UiLayoutPolicyTests.cs fix(ui): preserve cropped chat and button faces 2026-07-10 18:11:14 +02:00
UiMenuPopupRoutingTests.cs fix #374: open dropdown popups get first claim on pointer routing 2026-08-11 15:17:17 +02:00
UiMenuTests.cs fix(ui): vendor dropdown polish — authored arrow-cap with open/closed flip, downward popup, left-aligned rows 2026-08-08 10:59:59 +02:00
UiMeterTests.cs feat(D.2b): UiMeter vital bar + fill-geometry tests 2026-06-14 16:38:07 +02:00
UiMeterVerticalTests.cs feat(ui): D.2b-B — UiMeter vertical fill (burden bar, retail m_eDirection 2/4) 2026-06-21 08:58:37 +02:00
UiNineSlicePanelTests.cs feat(D.2b): UiNineSlicePanel — 8-piece retail window frame + geometry test 2026-06-14 16:36:11 +02:00
UiRadarTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
UiRenderContextAlphaTests.cs fix(chat): CH6c review fixes — opaque default, opacity-transition register clauses 2026-08-10 14:48:39 +02:00
UiRenderContextDrawStringDatOutlineTests.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
UiRootInputTests.cs feat(chat): Campaign CH slice CH6a — retail chat-window layout + 8-grip resize 2026-08-10 09:38:27 +02:00
UiScrollablePanelTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
UiScrollableTests.cs feat(ui): unify retained window mounts 2026-07-10 22:22:25 +02:00
UiScrollbarTests.cs fix(ui): OP5 re-check residuals R1/R2 (coordinator pass) — OP5 CLOSED 2026-08-11 08:13:24 +02:00
UiTemplateListBoxViewportTests.cs fix(ui): #372 — Options tabs no longer blank; UiTemplateListBox viewport fills its ListBox 2026-08-11 09:58:42 +02:00
UiTextDatFontTests.cs feat(D.2b): UiText (Type 12) -- generic text + Type-12 flip; transcript factory-built (widget-generalization Task 5) 2026-06-16 17:39:02 +02:00
UiTextTests.cs fix(ui): render live component counts 2026-07-15 18:11:02 +02:00