fix #374: open dropdown popups get first claim on pointer routing
Campaign OP gate 2 root cause: UiElement.HitTest walks siblings front-to-back by z-order, so an OPEN UiMenu's extended button+popup hit-test union was never consulted when a LATER sibling's rect overlapped the popup area — on the Config tab every dropdown has rows below it, so Resolution-item clicks toggled the Full Screen / VSync rows underneath (the gate session's persisted fullscreen/vsync flips were exactly those stolen clicks). Latent since UiMenu existed; vendor/chat menus only worked by z-order luck. Fix: UiMenu's open/close now registers with UiRoot (SetActivePopup / ClearActivePopup); a registered popup gets FIRST claim on mouse-down, scroll, and hover routing; a press outside a live popup dismisses it and is SWALLOWED (the dismissing click must not act on what sat underneath); hidden/detached owners self-heal the registration on the next pointer event. UiMenu gains the IsOpen seam and a single SetOpen writer. Also in this commit, from the same investigation: - SilkRuntimeDisplayWindowTarget.Apply documents the fullscreen half honestly: IViewProperties.VideoMode is READ-ONLY, so a resolution pick while fullscreen cannot switch the display mode through Silk's abstract API — split out as #376 (native glfwSetWindowMonitor port) rather than half-shipping untested native interop at a gate tail. - Gate script §OP6 step 8 re-scoped: test resolution in WINDOWED mode. Regressed by tests/AcDream.App.Tests/UI/UiMenuPopupRoutingTests.cs — 4 tests driving the real UiRoot input path on a mounted overlapping tree, with an in-test overlap CONTROL click so the popup assertions cannot pass vacuously (the #372 lesson: only mount+drive-input tests catch this class; every fixture-conformance test stayed green through this bug). Full Release suite: 13,081 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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6 changed files with 388 additions and 10 deletions
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@ -24,6 +24,86 @@ What does NOT go here:
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- Every session: scan OPEN issues at start; promote/close anything we touched during the session before ending.
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- Promoting to a Phase: mark as `DONE (promoted to Phase X)` + commit SHA where the Phase entry landed.
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## #376 — Fullscreen resolution picks cannot switch the display mode (Silk API limit; needs native glfwSetWindowMonitor)
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**Status:** OPEN — filed 2026-08-11, split from #374's investigation.
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While FULLSCREEN, the visible resolution is the display's video mode, and
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Silk's abstract windowing API cannot change it:
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`IViewProperties.VideoMode` is read-only, and Silk fullscreen is
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desktop-mode borderless. `SilkRuntimeDisplayWindowTarget.Apply`
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(`src/AcDream.App/Settings/RuntimeSettingsTargets.cs`) therefore applies a
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Config-tab resolution pick to the WINDOWED size only — visible immediately
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in windowed mode, and on the next return to windowed when picked while
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fullscreen. Retail's own fullscreen switch is a real display-mode change
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(`Device::ForceDisplayResolution`, `gmClient::Init @0x004047af`). Fix
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shape: a native GLFW port — reach the underlying handle and call
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`glfwSetWindowMonitor(window, monitor, 0, 0, width, height, refresh)`
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through `Silk.NET.GLFW` when fullscreen, keeping the abstract path for
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windowed. Needs a physical gate (mode switches can black-screen on bad
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modes; validate against the monitor's mode list first).
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## #375 — Configure Keyboard screen renders as a visual mess at the live mount (missing button/tab captions, buttons outside the window, overlapping text)
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**Status:** OPEN — filed 2026-08-11 at Campaign OP's second connected gate
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(user report, verbatim observations): "all buttons lacked descriptive
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text", "some buttons were outside of the window", "lacked text in the
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tabs", "text next to the buttons was overlapping. Looked like a mess."
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The screen OPENED (the `[options] gameplay button 0x10000204 clicked`
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log line fired and the user saw the window), so the OP8 mount/wiring is
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alive — the defect family is presentation at the LIVE mount.
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**Same false-negative class as #372:** `KeyboardConfigControllerTests`
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runs green against the committed `keyboard_config_21000009.json` fixture,
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so the structural conformance suite cannot see whatever the live
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DAT mount does differently (string resolution, template sizing,
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anchor baselines, window extent). Diagnosis must start from live-mount
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evidence, not the fixture: extend the `ACDREAM_PROBE_LIVE_MOUNT=1` probe
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(`OptionsPanelLiveMountProbeTests` pattern) to mount `0x21000009` against
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the real DATs and dump per-element rect + resolved caption, then compare
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against the user's four observations. Candidate families (to CONFIRM, not
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assume): caption lookups missing their real string table (the exact
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`0x2300000D` class from #372's session), row-template text elements
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sized/positioned from degenerate baselines, and the screen's authored
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extent vs where children actually land.
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**Blocks the OP8 connected gate.**
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## #374 — Config tab: picking a new Resolution does not resize the window (live gate failure)
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**Status:** ROOT-CAUSED + FIXED (this commit) — pending the user's
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re-gate. Filed 2026-08-11 at Campaign OP's second connected gate ("I was
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not able to change the screen resolution").
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**ROOT CAUSE — popup hit-test priority, a UiRoot-level routing hole.**
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`UiElement.HitTest` walks siblings front-to-back by z-order; an OPEN
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`UiMenu` extends its hit area beyond its own rect (the button+popup union
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in `UiMenu.OnHitTest`), but any sibling added AFTER the menu whose rect
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overlaps the popup area wins the walk before the menu's extended
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hit-test is ever consulted. On the Config tab every dropdown has rows
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BELOW it — so clicking a Resolution popup item actually clicked the rows
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underneath (the session's persisted `fullscreen: true` + `vsync: false`
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flips were exactly such stolen clicks toggling the Full Screen / VSync
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rows under the open popup). Vendor's and chat's menus only ever worked
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because no overlapping sibling sat in front of them — the hole was
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latent since UiMenu existed. **Fix:** an open popup registers with
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`UiRoot` (`SetActivePopup`) and gets FIRST claim on mouse-down, scroll,
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and hover routing; a press outside the popup dismisses it and is
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SWALLOWED (the standard dropdown-dismiss gesture — the dismissing click
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must not act on whatever sat underneath); hidden/detached owners
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self-heal the registration. Regressed by
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`tests/AcDream.App.Tests/UI/UiMenuPopupRoutingTests.cs` (4 tests, with
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an in-test overlap CONTROL so the assertions cannot pass vacuously).
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The investigation also surfaced the fullscreen half — a resolution pick
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while fullscreen cannot switch the display mode through Silk's abstract
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API at all — split out as #376. And the same session's log showed 64
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full `settings.json` disk writes from slider drags (one per drag tick);
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noted here as a minor perf observation, not yet its own issue.
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**Re-gate (§OP6 step 8): test the Resolution row in WINDOWED mode** —
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the pick should now register and resize immediately; fullscreen mode
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switching stays #376.
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## #373 — Configure Keyboard: DAT `ActionMap.ConflictingMaps` not consulted — the combat cluster raises false conflict prompts
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**Status:** OPEN — filed 2026-08-11 at Campaign OP slice OP8's re-review
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@ -603,8 +603,16 @@ should show no caption.
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### Live rows — display
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8. **Open the Resolution menu (Graphics Options, first row) and pick a
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different resolution.** The window should resize IMMEDIATELY, live, no
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restart needed.
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different resolution — IN WINDOWED MODE.** The window should resize
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IMMEDIATELY, live, no restart needed. **Gate-2 re-test note (#374):**
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the first gate's failure here was a client-wide dropdown routing bug —
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clicks on an open popup's items landed on the rows UNDERNEATH it (your
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session's Full Screen and VSync flips were those stolen clicks). Fixed;
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dropdown items now win while a popup is open, and a click outside an
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open popup dismisses it without acting on what's below. While
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FULLSCREEN a resolution pick cannot switch the display mode yet
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(Silk API limit, #376) — it applies on the next return to windowed;
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do not report that as a step-8 failure.
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9. **Toggle "Full Screen".** The window should switch between windowed and
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fullscreen IMMEDIATELY, live.
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10. **Toggle "Sync To Refresh" (VSync) and drag the "Field of View"
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@ -56,8 +56,9 @@ internal sealed class SilkRuntimeDisplayWindowTarget : IRuntimeDisplayWindowTarg
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public void Apply(DisplaySettings display)
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{
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ArgumentNullException.ThrowIfNull(display);
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if (TryParseResolution(display.Resolution, out int width, out int height)
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&& (_window.Size.X != width || _window.Size.Y != height))
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bool haveResolution =
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TryParseResolution(display.Resolution, out int width, out int height);
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if (haveResolution && (_window.Size.X != width || _window.Size.Y != height))
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{
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_window.Size = new Vector2D<int>(width, height);
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}
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@ -65,6 +66,16 @@ internal sealed class SilkRuntimeDisplayWindowTarget : IRuntimeDisplayWindowTarg
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WindowState desired = display.Fullscreen
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? WindowState.Fullscreen
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: WindowState.Normal;
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// #374 investigation note: while FULLSCREEN, the visible resolution
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// is the display's video mode, and Silk's abstract windowing API
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// cannot change it (IViewProperties.VideoMode is read-only; Silk
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// fullscreen is desktop-mode borderless). The Size write above is
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// therefore only visible in windowed mode — a resolution pick while
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// fullscreen changes what a later return to windowed restores, not
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// the fullscreen mode itself. Retail's own fullscreen resolution
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// switch (Device::ForceDisplayResolution) needs a native
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// glfwSetWindowMonitor port — issue #376.
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if (_window.WindowState != desired)
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_window.WindowState = desired;
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}
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@ -201,6 +201,28 @@ public sealed class UiMenu : UiElement
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public Vector4 TextColorGhosted { get; set; } = new(0.5f, 0.5f, 0.5f, 1f);
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private bool _open;
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/// <summary>Whether the popup is currently open (test/inspection seam,
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/// same rationale as <see cref="PopupScroll"/>/<see cref="CurrentArrowCapSprite"/>).</summary>
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public bool IsOpen => _open;
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/// <summary>The ONLY writer of <see cref="_open"/>: keeps the root's
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/// transient-popup registration (#374 — an open popup gets first claim
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/// on pointer routing, because the sibling z-order walk would otherwise
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/// hand popup-area clicks to whatever front sibling overlaps it) in
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/// lockstep with the widget's own state. A detached menu (no root yet)
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/// still toggles locally — registration happens against the root that
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/// dispatches the events, which by construction exists whenever a real
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/// pointer event reaches this widget.</summary>
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private void SetOpen(bool value)
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{
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if (_open == value) return;
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_open = value;
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if (FindRoot() is not { } root) return;
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if (value) root.SetActivePopup(this, () => SetOpen(false));
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else root.ClearActivePopup(this);
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}
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// Interior = the row content; Outer = interior + the 8-piece bevel ring.
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// Scrollable: always exactly one column (RowsPerColumn is the VISIBLE window,
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// not a wrap threshold), widened by the docked scrollbar's own authored width.
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@ -555,11 +577,11 @@ public sealed class UiMenu : UiElement
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OnSelect?.Invoke(Items[idx].Payload);
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}
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}
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_open = false;
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SetOpen(false);
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return true;
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}
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_open = !_open; // toggle on button click
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SetOpen(!_open); // toggle on button click
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return true;
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}
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@ -581,7 +603,7 @@ public sealed class UiMenu : UiElement
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{
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OnSelect?.Invoke(Items[idx].Payload);
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}
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_open = false;
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SetOpen(false);
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return true;
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}
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@ -611,7 +633,7 @@ public sealed class UiMenu : UiElement
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}
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// Clicked the bevel ring — close, matching the grid path.
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_open = false;
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SetOpen(false);
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return true;
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}
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@ -463,6 +463,67 @@ public sealed class UiRoot : UiElement
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WorldMouseMoveFallThrough?.Invoke(x, y);
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}
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// ── Popup routing (#374) ────────────────────────────────────────────
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//
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// An OPEN transient popup (a UiMenu dropdown) extends its owner's
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// hit-test area beyond the owner's own rect (UiMenu.OnHitTest's
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// button+popup union). But HitTestTopDown walks SIBLINGS front-to-back
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// by z-order, and any sibling added after the owner whose rect overlaps
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// the popup area wins the walk before the owner's extended OnHitTest is
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// ever consulted — on the Options panel's Config tab every dropdown has
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// rows BELOW it, so item clicks landed on those rows instead (toggling
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// Full Screen / VSync underneath the open Resolution popup). Vendor's
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// and chat's menus only ever worked because no overlapping sibling sat
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// in front of them. While a popup is registered it gets FIRST claim on
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// pointer events; a press outside it dismisses it and is swallowed (the
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// standard dropdown-dismiss gesture — the dismissing click must not
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// fall through and act on whatever sat under the popup).
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private UiElement? _activePopup;
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private Action? _activePopupDismiss;
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/// <summary>Registers <paramref name="popup"/> as the transient popup
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/// with first claim on pointer routing. Replaces any prior registration
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/// (its owner keeps its own open state; the previous dismiss is invoked
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/// so owner state cannot go stale).</summary>
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internal void SetActivePopup(UiElement popup, Action dismiss)
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{
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if (!ReferenceEquals(_activePopup, popup))
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_activePopupDismiss?.Invoke();
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_activePopup = popup;
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_activePopupDismiss = dismiss;
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}
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/// <summary>Clears the registration if <paramref name="popup"/> holds it
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/// (the owner closed itself — item picked, bevel click, forced close).</summary>
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internal void ClearActivePopup(UiElement popup)
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{
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if (!ReferenceEquals(_activePopup, popup)) return;
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_activePopup = null;
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_activePopupDismiss = null;
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}
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/// <summary>The registered popup's hit-test claim on (x,y), with stale
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/// registrations (owner hidden/detached, e.g. its window closed while
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/// open) self-healing to a dismissed, unregistered state.</summary>
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private UiElement? PopupHit(int x, int y)
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{
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if (_activePopup is not { } popup) return null;
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for (UiElement? e = popup; e is not null; e = e.Parent)
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{
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if (ReferenceEquals(e, this)) break;
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if (!e.Visible || !e.Enabled || e.Parent is null)
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{
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var stale = _activePopupDismiss;
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_activePopup = null;
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_activePopupDismiss = null;
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stale?.Invoke();
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return null;
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}
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}
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var pp = popup.ScreenPosition;
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return popup.HitTest(x - pp.X, y - pp.Y);
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}
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public void OnMouseDown(UiMouseButton btn, int x, int y, uint flags = 0)
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{
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MouseX = x; MouseY = y;
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@ -473,7 +534,30 @@ public sealed class UiRoot : UiElement
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if (Modal is not null && !ContainsAbsolute(Modal, x, y))
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return;
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var (target, _, _) = HitTestTopDown(x, y);
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UiElement? target;
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if (_activePopup is not null)
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{
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target = PopupHit(x, y);
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if (target is null)
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{
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if (_activePopup is not null)
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{
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// Press outside a live popup: dismiss it, swallow the press.
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var dismiss = _activePopupDismiss;
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_activePopup = null;
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_activePopupDismiss = null;
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dismiss?.Invoke();
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return;
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}
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// Stale registration self-healed inside PopupHit — fall
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// through to the ordinary walk for this press.
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(target, _, _) = HitTestTopDown(x, y);
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}
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}
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else
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{
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(target, _, _) = HitTestTopDown(x, y);
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}
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if (target is null)
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{
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// Clicking the 3D world exits write mode (no submit) and returns control to
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@ -696,6 +780,18 @@ public sealed class UiRoot : UiElement
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public void OnScroll(int dy)
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{
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// An open popup (dropdown) claims the wheel first — its scrollable
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// list must scroll even where a front sibling overlaps it (#374).
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if (PopupHit(MouseX, MouseY) is { } popupTarget)
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{
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var pp = popupTarget.ScreenPosition;
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var pe = new UiEvent(popupTarget.EventId, popupTarget, UiEventType.Scroll,
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Data0: dy,
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Data1: (int)(MouseX - pp.X), Data2: (int)(MouseY - pp.Y));
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BubbleEvent(popupTarget, in pe);
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return;
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}
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// Scroll goes to the widget under the cursor (not the focused one).
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var (target, lx, ly) = HitTestTopDown(MouseX, MouseY);
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if (target is null)
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@ -956,7 +1052,11 @@ public sealed class UiRoot : UiElement
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private void UpdateHover(int x, int y)
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{
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var (w, _, _) = HitTestTopDown(x, y);
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// An open popup claims hover first (#374) — its item highlight must
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// track the cursor even where a front sibling overlaps the popup.
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UiElement? w = PopupHit(x, y);
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if (w is null)
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(w, _, _) = HitTestTopDown(x, y);
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if (ReferenceEquals(w, _hoverWidget))
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{
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if (w?.ReceivesHoverMouseMove == true)
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157
tests/AcDream.App.Tests/UI/UiMenuPopupRoutingTests.cs
Normal file
157
tests/AcDream.App.Tests/UI/UiMenuPopupRoutingTests.cs
Normal file
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@ -0,0 +1,157 @@
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using AcDream.App.UI;
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namespace AcDream.App.Tests.UI;
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/// <summary>
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/// #374 (Campaign OP gate 2): an OPEN UiMenu dropdown must get first claim on
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/// pointer events. UiElement.HitTest walks siblings front-to-back by z-order,
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/// so any sibling added AFTER the menu whose rect overlaps the popup area used
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/// to win the walk before the menu's extended OnHitTest union was consulted —
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/// on the Options panel's Config tab every dropdown has rows below it, so
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/// picking a Resolution item actually toggled the Full Screen / VSync rows
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/// underneath the popup. These tests drive the REAL UiRoot input path
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/// (synthetic OnMouseDown/OnMouseUp on a mounted tree), the exact class of
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/// coverage the fixture-conformance suites cannot provide (#372's lesson).
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/// </summary>
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public sealed class UiMenuPopupRoutingTests
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{
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private sealed class ClickRecorder : UiElement
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{
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public int MouseDowns;
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public int Clicks;
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public override bool HandlesClick => true;
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public override bool OnEvent(in UiEvent e)
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{
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if (e.Type == UiEventType.MouseDown) { MouseDowns++; return true; }
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if (e.Type == UiEventType.Click) { Clicks++; return true; }
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return false;
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}
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}
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private static (UiRoot root, UiMenu menu, ClickRecorder stealer, Func<string?> selected)
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BuildOverlappingTree()
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{
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var root = new UiRoot { Width = 800, Height = 600 };
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var panel = new UiPanel { Left = 0, Top = 0, Width = 300, Height = 300 };
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string? picked = null;
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var menu = new UiMenu
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{
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Left = 10, Top = 20, Width = 46, Height = 20,
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OpenUpward = false,
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Items = new[]
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{
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new UiMenu.MenuItem("A", "a"),
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new UiMenu.MenuItem("B", "b"),
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},
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};
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menu.OnSelect = p => picked = p as string;
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|
||||
// The sibling "row below" — added AFTER the menu, so the front-to-back
|
||||
// sibling walk consults it FIRST. Its rect (screen y 44..74) overlaps
|
||||
// the open popup's first item row (screen y 45..62).
|
||||
var stealer = new ClickRecorder { Left = 0, Top = 44, Width = 250, Height = 30 };
|
||||
|
||||
panel.AddChild(menu);
|
||||
panel.AddChild(stealer);
|
||||
root.AddChild(panel);
|
||||
return (root, menu, stealer, () => picked);
|
||||
}
|
||||
|
||||
private static void Click(UiRoot root, int x, int y)
|
||||
{
|
||||
root.OnMouseDown(UiMouseButton.Left, x, y);
|
||||
root.OnMouseUp(UiMouseButton.Left, x, y);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OpenPopup_ItemClick_ReachesTheMenu_NotTheOverlappingFrontSibling()
|
||||
{
|
||||
var (root, menu, stealer, selected) = BuildOverlappingTree();
|
||||
|
||||
// CONTROL: with the menu closed, this exact point belongs to the
|
||||
// stealer — proving the overlap is real, so the popup assertion below
|
||||
// cannot pass vacuously on wrong geometry.
|
||||
Click(root, 30, 50);
|
||||
Assert.Equal(1, stealer.MouseDowns);
|
||||
|
||||
Click(root, 30, 30); // the menu button (screen 10..56 x 20..40)
|
||||
Assert.True(menu.IsOpen);
|
||||
|
||||
// First popup item row: menu-local (20, 30) → interior (15, 5) → row 0.
|
||||
// The same screen point the control click just proved the stealer owns.
|
||||
Click(root, 30, 50);
|
||||
|
||||
Assert.Equal("a", selected());
|
||||
Assert.False(menu.IsOpen);
|
||||
Assert.Equal(1, stealer.MouseDowns); // unchanged — the popup won
|
||||
Assert.Equal(1, stealer.Clicks);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OpenPopup_OutsidePress_DismissesAndSwallows_ThenNormalRoutingResumes()
|
||||
{
|
||||
var (root, menu, stealer, selected) = BuildOverlappingTree();
|
||||
|
||||
Click(root, 30, 30);
|
||||
Assert.True(menu.IsOpen);
|
||||
|
||||
// (230, 60): inside the stealer's rect (x < 250, y in 44..74) but past
|
||||
// the popup's right edge (screen x 10 + outer width 201 = 211). The
|
||||
// dismissing press must close the popup WITHOUT acting on the widget
|
||||
// underneath — the standard dropdown-dismiss gesture, and exactly the
|
||||
// accidental-toggle hazard #374's gate session demonstrated.
|
||||
Click(root, 230, 60);
|
||||
|
||||
Assert.False(menu.IsOpen);
|
||||
Assert.Null(selected());
|
||||
Assert.Equal(0, stealer.MouseDowns);
|
||||
Assert.Equal(0, stealer.Clicks);
|
||||
|
||||
// With the popup gone, the same spot routes normally again.
|
||||
Click(root, 230, 60);
|
||||
Assert.Equal(1, stealer.MouseDowns);
|
||||
Assert.Equal(1, stealer.Clicks);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ReopeningAfterDismiss_StillRoutesItemClicks()
|
||||
{
|
||||
var (root, menu, _, selected) = BuildOverlappingTree();
|
||||
|
||||
Click(root, 30, 30); // open
|
||||
Click(root, 230, 60); // dismiss (swallowed)
|
||||
Assert.False(menu.IsOpen);
|
||||
|
||||
Click(root, 30, 30); // reopen
|
||||
Assert.True(menu.IsOpen);
|
||||
Click(root, 30, 50); // pick item A again
|
||||
Assert.Equal("a", selected());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HidingThePopupsWindowWhileOpen_SelfHeals_NoStalePopupRouting()
|
||||
{
|
||||
var (root, menu, stealer, selected) = BuildOverlappingTree();
|
||||
|
||||
Click(root, 30, 30);
|
||||
Assert.True(menu.IsOpen);
|
||||
|
||||
// The panel hosting the menu closes while the popup is open (e.g. the
|
||||
// Options panel is toggled shut). The stale registration must not keep
|
||||
// swallowing clicks for an invisible popup.
|
||||
menu.Parent!.Visible = false;
|
||||
Click(root, 230, 60); // self-heal press (dismissed, swallowed)
|
||||
Assert.False(menu.IsOpen);
|
||||
|
||||
Click(root, 230, 60);
|
||||
// The stealer is inside the hidden panel too, so the press falls
|
||||
// through to nothing — the point is that the popup no longer claims it.
|
||||
Assert.Equal(0, stealer.MouseDowns);
|
||||
|
||||
menu.Parent!.Visible = true;
|
||||
Click(root, 230, 60);
|
||||
Assert.Equal(1, stealer.MouseDowns);
|
||||
Assert.Null(selected());
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue