..
2026-05-01-retail-motion-trace
fix(motion): jump direction, AutoPos cadence, backward/strafe wire & anim
2026-05-02 16:11:15 +02:00
2026-05-02-remote-entity-motion
docs(spec): Phase L.3 — Remote Entity Motion Conformance design
2026-05-02 18:12:18 +02:00
2026-05-03-remote-anim-cycle
docs(research): investigation prompt for remote-anim-cycle bug
2026-05-03 19:59:22 +02:00
2026-05-04-l3-port
feat(motion): L.3 M1 — fresh InterpolationManager port + retail spec
2026-05-05 14:56:42 +02:00
2026-05-06-locomotion-cycle-transitions
docs(motion): #39 — candidate fix ineffective; refute Shift-toggle wire hypothesis
2026-05-06 07:21:42 +02:00
data
docs(research): commit named retail decomp + spells.csv (foundation)
2026-04-25 17:27:19 +02:00
decompiled
research: full acclient.exe decompilation — 22,225 functions, 688K lines
2026-04-12 23:25:51 +02:00
deepdives
docs+feat: 13 retail-AC deep-dives (R1-R13) + C# port scaffolds + roadmap E-H
2026-04-18 10:32:44 +02:00
named-retail
docs(research): canonical retail keymap + dump-keymap tool
2026-04-25 23:01:58 +02:00
retail-ui
feat(ui): Phase D.2a — VitalsPanel wired into GameWindow + backend pivot
2026-04-25 00:43:46 +02:00
2026-04-12-movement-deep-dive.md
docs: movement deep dive — AC2D + holtburger cross-reference
2026-04-12 21:52:12 +02:00
2026-04-21-animation-audit.md
docs(research): animation-pipeline decompile audit — no real gaps
2026-04-21 21:18:45 +02:00
2026-04-21-sky-deep-audit.md
fix(sky): scale keyframe Luminosity/Transparent/MaxBright from percent → fraction
2026-04-22 17:38:44 +02:00
2026-04-22-sky-lighting-decompile.md
sky(phase-1): revert speculative tint, add ACDREAM_DUMP_SKY diagnostic
2026-04-23 18:06:52 +02:00
2026-04-23-daygroup-selection.md
sky(phase-3c): port retail FUN_00501990 DayGroup picker (uniform LCG)
2026-04-24 08:45:34 +02:00
2026-04-23-lightning-crossfade.md
sky(phase-5a): remove DayGroup-name rain hack, ship retail-only Overcast mapping
2026-04-24 11:04:36 +02:00
2026-04-23-lightning-real.md
sky(phase-8): retail-faithful night sky + README refresh
2026-04-24 20:34:36 +02:00
2026-04-23-physicsscript.md
sky(phase-5a): remove DayGroup-name rain hack, ship retail-only Overcast mapping
2026-04-24 11:04:36 +02:00
2026-04-23-retail-memory-probe.md
sky(phase-3g): fix LCG multiplier — 360 (DaysPerYear), not 7620
2026-04-24 10:17:38 +02:00
2026-04-23-sky-dat-schema.md
sky(phase-1): revert speculative tint, add ACDREAM_DUMP_SKY diagnostic
2026-04-23 18:06:52 +02:00
2026-04-23-sky-decompile-hunt-A.md
sky(phase-1): revert speculative tint, add ACDREAM_DUMP_SKY diagnostic
2026-04-23 18:06:52 +02:00
2026-04-23-sky-decompile-hunt-B.md
sky(phase-8): retail-faithful night sky + README refresh
2026-04-24 20:34:36 +02:00
2026-04-23-sky-decompile-hunt-C.md
sky(phase-8): retail-faithful night sky + README refresh
2026-04-24 20:34:36 +02:00
2026-04-23-sky-fog.md
sky(phase-5a): remove DayGroup-name rain hack, ship retail-only Overcast mapping
2026-04-24 11:04:36 +02:00
2026-04-23-sky-material-state.md
docs(sky): port plan for PhysicsScript/fog/lightning/crossfade
2026-04-24 10:53:46 +02:00
2026-04-23-sky-pes-wiring.md
sky(phase-5a): remove DayGroup-name rain hack, ship retail-only Overcast mapping
2026-04-24 11:04:36 +02:00
2026-04-23-sky-references-crossref.md
sky(phase-1): revert speculative tint, add ACDREAM_DUMP_SKY diagnostic
2026-04-23 18:06:52 +02:00
2026-04-23-sky-retail-verbatim.md
sky(phase-1): revert speculative tint, add ACDREAM_DUMP_SKY diagnostic
2026-04-23 18:06:52 +02:00
2026-04-24-lambert-brightness-split.md
sky(phase-8): retail-faithful night sky + README refresh
2026-04-24 20:34:36 +02:00
2026-04-26-chorizite-pr-draft.md
docs(research): sky/weather investigation handoff + diagnostic tools
2026-04-26 21:40:34 +02:00
2026-04-26-datreaderwriter-reference.md
docs(research): sky/weather investigation handoff + diagnostic tools
2026-04-26 21:40:34 +02:00
2026-04-26-sky-investigation-handoff.md
docs(research): sky/weather investigation handoff + diagnostic tools
2026-04-26 21:40:34 +02:00
2026-04-28-combat-animation-planner.md
feat(anim): Phase L.1c select combat maneuvers
2026-04-28 11:44:17 +02:00
2026-04-28-pes-pseudocode.md
feat(vfx): Phase C.1 — PES particle renderer + post-review fixes
2026-04-28 22:47:11 +02:00
2026-04-28-remote-moveto-pseudocode.md
feat(anim): Phase L.1c port MoveTo path data + per-tick steer
2026-04-28 21:49:22 +02:00
2026-04-28-sky-cloud-material-trace.md
feat(vfx): Phase C.1 — PES particle renderer + post-review fixes
2026-04-28 22:47:11 +02:00
2026-04-30-precipice-slide-pseudocode.md
fix(physics): #32 L.2c precipice edge-slide context
2026-04-30 08:04:37 +02:00
2026-05-05-issue-42-handoff.md
docs(research): expand #42 handoff prompt for fresh-session pickup
2026-05-05 18:02:58 +02:00
2026-05-06-issue-38-handoff.md
docs(research): #38 handoff prompt for next-session agent
2026-05-06 17:03:43 +02:00
2026-05-06-issue-38-render-interp-pseudocode.md
fix(camera): #38 render-interpolate player motion
2026-05-06 17:53:34 +02:00
2026-05-06-issue-47-close-degrade-pseudocode.md
fix(rendering): #47 — walk DIDDegrade for retail close-detail meshes
2026-05-06 16:46:23 +02:00
2026-05-06-issue-47-handoff.md
docs(research): #47 handoff prompt for next-session agent
2026-05-06 11:34:25 +02:00
2026-05-06-issue-48-fix-pseudocode.md
fix(scenery): #48 unify scenery Z with physics-path triangle picker
2026-05-07 14:30:25 +02:00
2026-05-06-issue-48-handoff.md
docs(issues): file #48 — subset of tree species hover above terrain
2026-05-06 17:18:26 +02:00
2026-05-06-issue-49-handoff.md
docs(research): #49 handoff — scenery (X, Y) drift investigation
2026-05-07 14:34:55 +02:00
2026-05-08-phase-n3-handoff.md
docs: roadmap N.0 shipped + realistic N.2-N.9 estimates + N.3 handoff
2026-05-08 10:49:16 +02:00
2026-05-08-phase-n4-week4-handoff.md
docs(N.4): Week 4 handoff for the next agent
2026-05-08 14:54:12 +02:00
2026-05-08-phase-n5-handoff.md
docs(N.5): cold-start handoff for next session
2026-05-08 18:05:36 +02:00
2026-05-09-phase-n5b-handoff.md
docs(N.5b): cold-start handoff for next session
2026-05-09 07:16:10 +02:00
2026-05-10-holtburger-network-stack-study.md
docs(post-A.5): capture holtburger network-stack study + Phase M.0 quick-wins
2026-05-10 17:52:26 +02:00
2026-05-10-phase-a5-handoff.md
docs(A.5): cold-start handoff for the next session
2026-05-09 21:11:46 +02:00
2026-05-10-phase-m-opcode-matrix.md
docs(phase-m): sharpen Phase M into design spec + opcode coverage matrix
2026-05-10 19:22:49 +02:00
2026-05-10-post-a5-polish-handoff.md
docs(post-A.5): cold-start handoff for the next session
2026-05-10 10:16:10 +02:00
2026-05-10-tier1-mutation-audit.md
docs(post-A.5 #53 ): Tier 1 retry — mutation audit + cache design spec
2026-05-10 16:50:26 +02:00
2026-05-10-tier1-retry-handoff.md
docs(post-A.5): cold-start handoff for the Tier 1 retry session ( #53 )
2026-05-10 16:14:24 +02:00
acclient_animation_map.md
fix(anim): implement adjust_motion — TurnLeft/SideStepLeft play backward
2026-04-13 12:17:26 +02:00
acclient_animation_pseudocode.md
research: full animation pseudocode from decompiled acclient.exe
2026-04-13 12:43:44 +02:00
acclient_architecture_map.md
docs: comprehensive architecture plan for acdream
2026-04-13 14:23:50 +02:00
acclient_decompiled.c
research: decompile acclient.exe terrain/physics via Ghidra headless
2026-04-12 23:18:27 +02:00
acclient_function_map.md
docs(research): #9 sweep acclient_function_map.md against PDB symbols
2026-04-25 17:44:07 +02:00
acclient_indoor_transitions_pseudocode.md
research: indoor transition pseudocode from ACE + decompiled analysis
2026-04-13 13:56:16 +02:00
transition_pseudocode.md
docs(research): collision transition system pseudocode from decompiled + ACE
2026-04-13 23:41:13 +02:00