3.4 KiB
Display & resolution block — connected-gate test script
Status: slices D1 (#389 FOV) and D2 (#391 curated list) are LANDED and
testable now; D3 (#390 UI reposition) and D4–D6 (fullscreen family
#377/#376/#388) fill in as they land. Launch with ACDREAM_RETAIL_UI=1
against local ACE, Release build for anything you judge by feel or
frame rate. The resize/display chain logs evidence permanently — after any
step you can cross-check display: resolution pick, window: framebuffer resize event, and vulkan: swapchain recreated lines in the launch log.
§D1 — Widescreen FOV feel (#389, SmartboxFOV)
The world camera now uses retail's law: your horizontal view stays roughly constant (~84° at 16:9) and wide screens trim the vertical slice instead of bloating the sides. Your stored Field of View migrates 60 → 90 (the retail default) on first load.
- Just look at the world on your 16:9 window at your usual spot (Holtburg outdoors is ideal). Compared to yesterday: the view should feel slightly more "zoomed"/framed — retail's framing — rather than the old wide-angle look. If you have retail side-by-side, the framing should now match it at the same window shape.
- Resize the window across shapes (drag it narrow, then wide). The world must stay geometrically true at every shape — no squish, no stretch, circles stay circles (pre-#389, mid-session resizes distorted the world in chase mode; that bug is dead).
- F11 → Config → Field of View slider. It now means retail's gameFOV in degrees (10–160, default 90) and applies LIVE as you drag — the world widens/narrows immediately, no restart. Defaults restores 90.
- Set it back to 90 when done (or click Defaults).
§D2 — Curated resolution list (#391)
- F11 → Config → Resolution dropdown. The list is now your monitor's real modes, modern widescreen only: no 800x600, no 1024x768, nothing your 2560x1440 desktop can't host (no 3840x2160 entry). Expect roughly: 1280x720 / 1366x768 / 1600x900 / 1920x1080 / 2560x1440 — exactly what your monitor reports, one entry per size.
- Pick a few. Every pick must land exactly (window resizes AND re-renders crisp — §the #387 chain), including 2560x1440.
- Click Defaults. The Resolution row restores 2560x1440 (your desktop's own mode — the deliberate replacement for retail's 800x600 default; register row IA-22), and the dropdown shows it selected.
§D3 — UI windows stay reachable on downscale (#390) — PENDING SLICE
(To be filled in when the retail reposition mechanism lands. The test shape will be: park panels near the right/bottom edges at 2560x1440, pick 1280x720, and confirm every window is still reachable per retail's rule.)
§D4–§D6 — Fullscreen family (#377/#376/#388) — PENDING SLICES
(To be filled in when the fullscreen slices land. Will include: fullscreen on/off via the Config checkbox, resolution picks while fullscreen becoming REAL display-mode switches — [BLACK-SCREEN RISK] steps will be flagged: have Alt+F4 / the physical power of patience ready — and the #388 crash scenario surviving: a fullscreen-state settings apply must never take the client down.)
Carried context for the gate: the FPS cost of large windows is real physics (more pixels = more GPU work) — judge frame rate in Release only. The title bar shows live FPS.