# Display & resolution block — connected-gate test script **Status: slices D1 (#389 FOV) and D2 (#391 curated list) are LANDED and testable now; D3 (#390 UI reposition) and D4–D6 (fullscreen family #377/#376/#388) fill in as they land.** Launch with `ACDREAM_RETAIL_UI=1` against local ACE, **Release** build for anything you judge by feel or frame rate. The resize/display chain logs evidence permanently — after any step you can cross-check `display: resolution pick`, `window: framebuffer resize event`, and `vulkan: swapchain recreated` lines in the launch log. --- ## §D1 — Widescreen FOV feel (#389, SmartboxFOV) The world camera now uses retail's law: your horizontal view stays roughly constant (~84° at 16:9) and wide screens trim the vertical slice instead of bloating the sides. Your stored Field of View migrates 60 → 90 (the retail default) on first load. 1. **Just look at the world** on your 16:9 window at your usual spot (Holtburg outdoors is ideal). Compared to yesterday: the view should feel slightly more "zoomed"/framed — retail's framing — rather than the old wide-angle look. If you have retail side-by-side, the framing should now match it at the same window shape. 2. **Resize the window across shapes** (drag it narrow, then wide). The world must stay geometrically true at every shape — no squish, no stretch, circles stay circles (pre-#389, mid-session resizes distorted the world in chase mode; that bug is dead). 3. **F11 → Config → Field of View slider.** It now means retail's gameFOV in degrees (10–160, default 90) and applies LIVE as you drag — the world widens/narrows immediately, no restart. Defaults restores 90. 4. Set it back to 90 when done (or click Defaults). ## §D2 — Curated resolution list (#391) 1. **F11 → Config → Resolution dropdown.** The list is now your monitor's real modes, modern widescreen only: no 800x600, no 1024x768, nothing your 2560x1440 desktop can't host (no 3840x2160 entry). Expect roughly: 1280x720 / 1366x768 / 1600x900 / 1920x1080 / 2560x1440 — exactly what your monitor reports, one entry per size. 2. **Pick a few.** Every pick must land exactly (window resizes AND re-renders crisp — §the #387 chain), including 2560x1440. 3. **Click Defaults.** The Resolution row restores **2560x1440** (your desktop's own mode — the deliberate replacement for retail's 800x600 default; register row IA-22), and the dropdown shows it selected. ## §D3 — UI windows stay reachable on downscale (#390) — PENDING SLICE *(To be filled in when the retail reposition mechanism lands. The test shape will be: park panels near the right/bottom edges at 2560x1440, pick 1280x720, and confirm every window is still reachable per retail's rule.)* ## §D4–§D6 — Fullscreen family (#377/#376/#388) — PENDING SLICES *(To be filled in when the fullscreen slices land. Will include: fullscreen on/off via the Config checkbox, resolution picks while fullscreen becoming REAL display-mode switches — **[BLACK-SCREEN RISK]** steps will be flagged: have Alt+F4 / the physical power of patience ready — and the #388 crash scenario surviving: a fullscreen-state settings apply must never take the client down.)* --- **Carried context for the gate:** the FPS cost of large windows is real physics (more pixels = more GPU work) — judge frame rate in Release only. The title bar shows live FPS.