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DatChatPoseCatalog.cs
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fix(client): restore retail interaction parity
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2026-08-26 20:45:11 +02:00 |
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GraphicalSessionEventRoute.cs
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feat(physics): C4 route 4b-2 — remote far snap through the canonical placement
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2026-08-04 07:55:56 +02:00 |
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ILiveInWorldSource.cs
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feat(runtime): share chat commands and run login sequence
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2026-08-14 20:27:45 +02:00 |
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LiveEntitySessionController.cs
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feat(audio): Campaign A slice A3 — the server sound channel (0xF750)
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2026-08-08 22:07:23 +02:00 |
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LiveMovementStatsApplier.cs
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feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
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2026-08-02 18:10:33 +02:00 |
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LiveSessionAppSource.cs
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feat(mosstank): add VTank-style automation PoC
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2026-08-27 18:57:21 +02:00 |
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LiveSessionCommandRouter.cs
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fix: complete retail parity stability pass
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2026-08-28 20:01:39 +02:00 |
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LiveSessionResetManifest.cs
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fix #417: world ambience kept playing at character select after the in-world logoff
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2026-08-17 18:46:04 +02:00 |
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LiveSessionResetPlan.cs
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refactor(runtime): unify generation reset for direct hosts
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2026-07-27 00:43:26 +02:00 |
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LiveSessionRuntimeFactory.cs
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fix: complete retail parity stability pass
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2026-08-28 20:01:39 +02:00 |
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RetailSkillFormula.cs
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fix: complete retail parity stability pass
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2026-08-28 20:01:39 +02:00 |
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RuntimePlacementProjectionRetrySlot.cs
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feat(app): observe canonical placement receipts
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2026-08-01 15:22:52 +02:00 |
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StaminaExhaustionEdgeTracker.cs
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test(physics): pin issue 270 animation fixes
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2026-07-31 07:47:06 +02:00 |