acdream/src/AcDream.App
Erik 7ec72765d7 checkpoint(render): G2 owner findings — terrain punch assigned to S4, portal-haze probe
Owner G2 check at 4b0b29e4: Facility Hub PASS, Holtburg house PASS,
cathedral leak unchanged (S3/S4). Two new findings:
- doorway-sized fragments of houses on the terrace below show through
  the hill in Holtburg: PortalDepthMaskRenderer draws every visited cell's
  exit-portal fan with depth compare Always + write, so a doorway behind
  terrain still punches far depth through it. Pre-existing; S4 owns the
  punch (ledger row updated).
- the purple UnHide haze (script type 0x75, played on the retail
  Hidden->visible physics-state edge) no longer shows on the local player
  after a portal. Under investigation: temporary print-only traces
  [pes-spawn]/[pes-vis] under ACDREAM_DUMP_PLAYSCRIPT=1 (launch-options row
  amended; both die with the investigation) and a timed arrival route
  tools/overhaul-selfgate/route-portal-haze.txt.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 05:32:18 +02:00
..
Audio fix #417: world ambience kept playing at character select after the in-world logoff 2026-08-17 18:46:04 +02:00
Combat fix #436: combat no-target refusal reaches the SpewBox with retail's exact text 2026-08-24 12:53:11 +02:00
Composition checkpoint(render): G2 owner findings — terrain punch assigned to S4, portal-haze probe 2026-09-03 05:32:18 +02:00
Configuration feat(launcher): stabilize prepared content updates 2026-08-25 19:17:13 +02:00
Credentials fix(launcher): close Campaign LA LA1 review findings 2026-08-14 17:00:09 +02:00
Diagnostics refactor(render): delete the packed pview product 2026-08-31 04:37:54 +02:00
Input fix(camera): port retail offset adjustment laws 2026-08-31 05:42:23 +02:00
Interaction fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
Net fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Physics fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Platform Merge origin/main into MossTank automation work 2026-08-27 19:01:26 +02:00
Plugins feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
Rendering feat(render): Campaign OVERHAUL S2 chunk 5 + closeout — registry is the only render membership owner 2026-09-03 01:01:47 +02:00
Runtime feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
Settings fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Spells Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
Streaming feat(render): Campaign OVERHAUL S2 chunk 5 + closeout — registry is the only render membership owner 2026-09-03 01:01:47 +02:00
UI fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Update feat(audio): Campaign A slice A5 — retail's region ambient soundscape 2026-08-08 22:53:41 +02:00
World fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.App.csproj feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
GlobalUsings.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
packages.linux-x64.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.win-x64.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
Program.cs feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
RuntimeOptions.cs fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00