..
Architecture
test: replace gameplay owner source freezes
2026-08-18 16:49:38 +02:00
Audio
feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D
2026-08-08 21:58:50 +02:00
Combat
fix #436 : combat no-target refusal reaches the SpewBox with retail's exact text
2026-08-24 12:53:11 +02:00
Composition
Finish bounded lighting-observer cleanup and record verification
2026-09-05 15:15:59 +02:00
Configuration
fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
Credentials
test: make prerequisite lanes fail honestly
2026-08-18 12:09:41 +02:00
Diagnostics
feat(diagnostics): retain bounded local crash reports ( #477 )
2026-09-05 19:49:22 +02:00
Input
fix(camera): port retail offset adjustment laws
2026-08-31 05:42:23 +02:00
Interaction
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
Net
fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
Physics
fix #482 : restore neighboring outdoor wall collision
2026-09-05 18:42:31 +02:00
Platform
feat(mosstank): add VTank-style automation PoC
2026-08-27 18:57:21 +02:00
Plugins
fix(vt): H test-restoration + disabled-rule refusal + double-side gate
2026-09-06 23:20:20 +02:00
Rendering
chore(plugins): remove the Smoke gate plugin; MossTank shelf icon 0x06002C41
2026-09-06 16:49:17 +02:00
Runtime
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
Settings
fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
Spells
feat(headless): share immutable gameplay content
2026-07-27 09:00:48 +02:00
Streaming
fix #483 : restore far terrain and close OVERHAUL with #484 deferred
2026-09-06 10:22:51 +02:00
UI
merge(vt): plain <menu> style from latest-main-sync into slice7 panel work
2026-09-07 08:23:29 +02:00
World
fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
AcDream.App.Tests.csproj
fix(rendering): split ordinary transform and sidecar indices
2026-09-05 03:19:55 +02:00
BoundedTestDatCollection.cs
perf(content): remove exception-driven setup probes
2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs
refactor(runtime): move session lifetime and ordered transport
2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs
perf(diag): complete trustworthy Slice A capture tooling
2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs
fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up)
2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs
refactor(runtime): cut graphical host over to canonical root
2026-07-26 19:06:09 +02:00
GlobalUsings.cs
feat(runtime): share chat commands and run login sequence
2026-08-14 20:27:45 +02:00
LiveEntityRuntimeFixture.cs
test(runtime): restore the world-frame precondition across first-entry fixtures
2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
packages.neutral.lock.json
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
RuntimeDatAccessArchitectureTests.cs
feat(headless): share immutable process content
2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs
feat(headless): share immutable process content
2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs
fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
RuntimeOptionsTests.cs
fix(vt): F host-composed VtankProfiles storage replaces raw path string
2026-09-06 23:03:04 +02:00
RuntimeWorldTransitTestDriver.cs
refactor(runtime): own teleport destination correlation
2026-07-26 17:52:34 +02:00
ThreadSchedulingCollection.cs
test(ci): harden scheduling and allocation gates
2026-08-27 19:28:10 +02:00
ZeroAllocationProbe.cs
test(app): measure the warmed path, not the path being warmed ( #250 )
2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs
test(app): measure the warmed path, not the path being warmed ( #250 )
2026-07-29 03:42:08 +02:00