acdream/tests
Erik 565a33d789 feat(vtank): slice 7 fix round A — grid scaling, Profiles cleanup, popups as own panels
Owner's live-client report (2026-09-07 08:05): "The Options tab labels
overlap, fix that" and "Those BIG gold/yellow buttons HAS to go" (the
gold-button half already landed upstream at cfa703065, merged into this
branch first). This commit is the geometry half of that fix round plus
the lead's 07:55 read (docs/plans/2026-09-07-campaign-vt-slice7-tabs.md).

Grid scaling: measured acdream's actual retail DAT font (0x40000000) via
AcDream.Cli's dump-font-atlas against a real installed DAT rather than
guessing — MaxCharHeight=16 matches VVS's own assumed row height exactly,
so no vertical scale was needed, but several captions render wider than
VVS's narrow font assumed ("Follow/Nav Min Distance:" measures 134px real
width vs an 80px-wide retail label column). <label>/<toggle> never clip or
use their declared "w" (UiLabel.OnDraw/UiMarkupToggle.OnDraw draw raw,
unclipped text), so the fix is a plain rightward SHIFT of the columns after
the overflowing captions rather than a width change: Options' columns 2-5
move +62px (90/220/386/552/611 -> 152/282/448/614/673, with the rightmost
Advanced Options/Run Macro/status sub-block also shrinking its declared
width 233->175 to stay inside the group's 848 budget), Profiles' columns
2-5 move +16px (140/280/330/440/530 -> 156/296/346/456/546). Both are pure
translations, so every original inter-column gap is preserved exactly.
Vitals needed no shift (its worst caption already clears its slider by 3px)
but got a small +4px safety margin anyway since it was the tightest
already-OK case measured.

Profiles leftovers deleted (owner + lead, "legacy controls"): the three
stacked ProfileNameDraft/RouteProfileNameDraft/MetaProfileNameDraft
field+"New"-button rows (three 20-tall fields at zero vertical gap that
rendered as one solid black bar behind three stacked "New" buttons — the
owner's screenshot), the acdream-only "Loot engine" classifier row
(no VTank equivalent), and the ProfileLifecycleNotice label (the raw
macro-profile recovery path the owner saw rendered). Deviation: Macro/Nav
CopyTo lose their only in-UI target-name entry point (Meta's naming
already exists on the Meta tab itself, so only Macro/Nav are affected) —
an accepted trade for matching VTank's own Profiles table, which has no
name-draft control at all (VVS's own combo is presumably editable
in-place; acdream's <menu> is not). LootStatus is kept (general feedback,
not itself a reported leftover) but repositioned into the freed space.

Window: Advanced Options and Loot Editor move out of mosstank.xml into
their own top-level plugin panels (mosstank-advanced.xml,
mosstank-loot-editor.xml, MossTankPlugin.cs registers a second and third
AddPanel with ShowInSidePanel=false since VTank's own popups have no
shelf entry). No new IUiRegistry show/hide API was needed: a root <panel>
already supports a data-bound visible="{Prop}" attribute
(MarkupDocument.Build re-evaluates VisibleSource every frame, proven by
the main panel's own visible="{WindowAvailable}"), so each popup's own
visible="{AdvancedOptionsVisible}"/"{LootEditorVisible}" is the SAME flag
the Options/Profiles checkbox flips and the popup's own "Back" button
clears — closing the popup unchecks the box for free. The main window
returns to VTank's 210-ish proportion (236 = 42px header/tab-strip +
194px per-tab content, both unchanged since S7.1) with no dead space
below the tabs. The eight tab-content *Visible getters (MossTankPanel.cs)
drop their `&& !_lootEditorVisible`/`&& !_advancedOptionsVisible` guards,
which only existed because the popups used to share screen space with the
tab content in the same window.

Trailing blank button slots (Route waypoint reorder, Meta rule reorder,
Loot Editor rule reorder): the retail default UI font (0x40000000) has no
glyph for U+2191/U+2193, so the "↑"/"↓" text buttons rendered as blank
slots (owner's screenshot). Replaced with the same DAT move-up/move-down
icons (0x060028FC/0x060028FD) the Monsters grid's own reorder columns
already use.

No remaining <menu style="retail"> in any of the three files (verified).

Pins updated (shown to fail against the old numbers first): the markup
contract's interactive-control count (202 -> 167, the two popups leaving
the file plus the Profiles deletions) and the authored-shell height pin
(350 -> 236). Added SecondaryPopupPanelsFitTheirOwnBoundsAndEveryBindingResolves
(parses both new files, checks their declared 392x300/268x300 footprint,
AssertWithinParent, and every markup binding resolves) and
NoButtonAnywhereUsesTheUnrenderableArrowGlyphs (no <button text="↑"|"↓">
survives anywhere) as new coverage for this fix round.

MossTank suite 651 -> 654 (the two new SecondaryPopupPanels theory cases
+ NoButtonAnywhereUsesTheUnrenderableArrowGlyphs); App markup/plugin/menu
filter stays 237/237.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 09:09:41 +02:00
..
AcDream.App.Tests merge(vt): plain <menu> style from latest-main-sync into slice7 panel work 2026-09-07 08:23:29 +02:00
AcDream.Bake.Tests Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
AcDream.Cli.Tests build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Content.Tests fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
AcDream.Core.Net.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.Core.Tests fix(vt): F host-composed VtankProfiles storage replaces raw path string 2026-09-06 23:03:04 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Headless.Tests fix(overhaul): integrate reviewed debt-free retirement #475 2026-09-05 11:05:07 +02:00
AcDream.Launcher.Core.Tests fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsolelessSupervisorParent build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsoleSignalChild build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.InstallLeaseHolder feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Launcher.Tests Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
AcDream.Platform.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.HostPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackInternal feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackMultiple feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugins.MossTank.Tests feat(vtank): slice 7 fix round A — grid scaling, Profiles cleanup, popups as own panels 2026-09-07 09:09:41 +02:00
AcDream.RenderPackValidator.Tests feat(render): shader ABI v2 - AtmosphericFrame gains clock/wind blocks; caster pass binds it (Campaign VM VM6a) 2026-08-23 00:30:02 +02:00
AcDream.Runtime.Tests fix(overhaul): integrate reviewed debt-free retirement #475 2026-09-05 11:05:07 +02:00
AcDream.UI.Abstractions.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Fixtures/campaign-la feat(plugins): enforce apiVersion; launcher plugins default ON with "none" opt-out 2026-08-20 21:28:04 +02:00
Directory.Build.props fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
TestCultureInitializer.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00